IrredenEngine: Skill for Claude Code

.claude/skills/increase-complexity/SKILL.md

increase-complexity is a skill for Claude Code from jakildev/IrredenEngine. It costs 123 tokens per session (1,450 once invoked), scanned A, original, MIT.

A tool for adding systems and entities to an existing game or interactive demo without removing or restructuring its current features. It can propose or apply additions such as animation, particles, lighting, and interaction.

In plain words
What is it for?
Use it when asked to increase a demo's complexity by adding unused engine systems, more entities, animation, particles, lighting, or interactivity.
Why use it?
It provides a controlled way to make an existing creation more involved while preserving what is already there.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions CLAUDE.md.

This is jakildev/IrredenEngine's own configuration. It tells Claude Code how to work on IrredenEngine itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything IrredenEngine configures →

Reuse

Borrowing it

Nothing to install: this file belongs to jakildev/IrredenEngine. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/jakildev/IrredenEngine/master/.claude/skills/increase-complexity/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/jakildev/IrredenEngine

Made for: Claude Code.

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README.md
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Per session 123 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,450 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00123 $0.01450
Opus 5.5 $0.00049 $0.00580
Sonnet 5.5 $0.00025 $0.00290
Haiku 4.5 $0.00012 $0.00145

Measured 2d ago against content hash 9e76b646ca55, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

increase-complexity scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/increase-complexity/SKILL.md · 124 lines

How it starts

The opening of the file, as written. The whole thing — 124 lines — stays where its author put it; the contents beside it link to each section on GitHub.

increase-complexity

Additive only: no existing system or entity is removed or restructured, and no line outside the addition changes. Does not create demos (create-creation), engine systems (ecs-prefab-creator), or optimise (optimize — note a frame-rate drop in the report and let the user decide). In a gitignored private creation, read its CLAUDE.md first and stop before any git operation — the creation has its own git.

1. Target

Argument (/increase-complexity shape_debug), else the creation containing the cwd (creations/demos/<name>/, creations/editors/<name>/), else one named by the branch, else ask and offer the creations/demos/ list.

2. Inventory

Read main.cpp / main_lua.cpp (system registration and initEntities()) and main.lua (systems table, entity creation). Record the registered SystemName set, the entity shapes and counts, and existing motion / animation / colour / interactivity, in one sentence.

3. Candidates

Diff engine/system/include/irreden/system/ir_system_types.hpp (grouped by its comment headers) against the registered set. For each unused candidate read engine/prefabs/irreden/<domain>/systems/system_<snake_name>.hpp for the components it requires, its create() arguments, and its visual effect.

Priority by visual impact:

  1. Motion / animation — PERIODIC_IDLE, PERIODIC_IDLE_POSITION_OFFSET, AUTO_YAW_ROTATE, VELOCITY_3D, GRAVITY_3D, ANIMATION_COLOR.
  2. Particles — PARTICLE_SPAWNER, SPAWN_GLOW, RENDER_STATELESS_PARTICLES_TO_TRIXEL.
  3. Lighting — extra light sources, fog variation.
  4. More entities — scale the count in initEntities().
  5. Interactivity — HITBOX_MOUSE_TEST, SPRING_PLATFORM.

Skip systems whose prerequisites the demo lacks (MIDI_* without a MIDI device, CHUNK_RESIDENCY_* in a single-chunk demo, GPU-compute systems without the matching SSBO pipeline).

4. Propose

A numbered menu of 1–4 options, each one line with an estimated line count, plus all:

Proposals for <demo-name>:
  1. Idle bounce — register PERIODIC_IDLE + PERIODIC_IDLE_POSITION_OFFSET
     on existing shape entities; shapes bob at a sine frequency. ~6 lines.
  2. Auto-rotation — register AUTO_YAW_ROTATE on the camera. 1 line.
  all — apply all of the above.

Read the full file on GitHub · 124 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 124 lines · 123 tokens per session scan A 9e76b646ca55

Subscribe to this mod's changes

increase-complexity is a skill published in the GitHub repository jakildev/IrredenEngine (10 stars, last pushed today), licensed MIT. It adds 123 tokens to every session and 1,450 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-07.

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