Borrowing it
Nothing to install: this file belongs to jakildev/IrredenEngine. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/jakildev/IrredenEngine/master/.claude/skills/increase-complexity/SKILL.mdgit clone --depth 1 https://github.com/jakildev/IrredenEngineWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jakildev/irredenengine/increase-complexity)<a href="https://agentmods.dev/skills/jakildev/irredenengine/increase-complexity"><img src="https://agentmods.dev/badge/skills/jakildev/irredenengine/increase-complexity/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/jakildev/irredenengine/increase-complexity"><img src="https://agentmods.dev/badge/skills/jakildev/irredenengine/increase-complexity.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00123 | $0.01450 |
| Opus 5.5 | $0.00049 | $0.00580 |
| Sonnet 5.5 | $0.00025 | $0.00290 |
| Haiku 4.5 | $0.00012 | $0.00145 |
Grade A, and why
increase-complexity scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 124 lines — stays where its author put it; the contents beside it link to each section on GitHub.
increase-complexity
Additive only: no existing system or entity is removed or restructured, and no
line outside the addition changes. Does not create demos (create-creation),
engine systems (ecs-prefab-creator), or optimise (optimize — note a
frame-rate drop in the report and let the user decide). In a gitignored private
creation, read its CLAUDE.md first and stop before any git operation — the
creation has its own git.
1. Target
Argument (/increase-complexity shape_debug), else the creation containing the
cwd (creations/demos/<name>/, creations/editors/<name>/), else one named by
the branch, else ask and offer the creations/demos/ list.
2. Inventory
Read main.cpp / main_lua.cpp (system registration and initEntities()) and
main.lua (systems table, entity creation). Record the registered
SystemName set, the entity shapes and counts, and existing motion / animation
/ colour / interactivity, in one sentence.
3. Candidates
Diff engine/system/include/irreden/system/ir_system_types.hpp (grouped by its
comment headers) against the registered set. For each unused candidate read
engine/prefabs/irreden/<domain>/systems/system_<snake_name>.hpp for the
components it requires, its create() arguments, and its visual effect.
Priority by visual impact:
- Motion / animation —
PERIODIC_IDLE,PERIODIC_IDLE_POSITION_OFFSET,AUTO_YAW_ROTATE,VELOCITY_3D,GRAVITY_3D,ANIMATION_COLOR. - Particles —
PARTICLE_SPAWNER,SPAWN_GLOW,RENDER_STATELESS_PARTICLES_TO_TRIXEL. - Lighting — extra light sources, fog variation.
- More entities — scale the count in
initEntities(). - Interactivity —
HITBOX_MOUSE_TEST,SPRING_PLATFORM.
Skip systems whose prerequisites the demo lacks (MIDI_* without a MIDI
device, CHUNK_RESIDENCY_* in a single-chunk demo, GPU-compute systems
without the matching SSBO pipeline).
4. Propose
A numbered menu of 1–4 options, each one line with an estimated line count,
plus all:
Proposals for <demo-name>:
1. Idle bounce — register PERIODIC_IDLE + PERIODIC_IDLE_POSITION_OFFSET
on existing shape entities; shapes bob at a sine frequency. ~6 lines.
2. Auto-rotation — register AUTO_YAW_ROTATE on the camera. 1 line.
all — apply all of the above.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 124 lines · 123 tokens per session scan A 9e76b646ca55
increase-complexity is a skill published in the GitHub repository jakildev/IrredenEngine (10 stars, last pushed today), licensed MIT. It adds 123 tokens to every session and 1,450 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-07.
increase-complexity compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| increase-complexityjakildev/IrredenEngine | Skill | 10 | today | MIT | A | 123 | Claude Code |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 37k | 21d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 7.8k | 12d ago | Apache-2.0 | A | 95 | Claude Code |
| texture-workflowarjun988/blender-skills | Skill | 2.2k | 3d ago | MIT | A | 41 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.5k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 11d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |