IrredenEngine: Skill for Claude Code

.claude/skills/render-trixel-pipeline/SKILL.md

render-trixel-pipeline is a skill for Claude Code from jakildev/IrredenEngine. It costs 73 tokens per session (619 once invoked), scanned A, original, MIT.

A guide for working on a game engine's rendering pipeline, which turns voxel data into screen images using canvases, shaders, framebuffers, cameras, and coordinate systems.

In plain words
What is it for?
It is for modifying shader stages, canvas textures, voxel-to-trixel conversion, camera or viewport settings, and overlays in the Irreden Engine.
Why use it?
It explains the required render stages and ordering so changes do not break depth handling, compositing, canvas lifetime, or isometric projection.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions CLAUDE.md.

This is jakildev/IrredenEngine's own configuration. It tells Claude Code how to work on IrredenEngine itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything IrredenEngine configures →

Reuse

Borrowing it

Nothing to install: this file belongs to jakildev/IrredenEngine. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/jakildev/IrredenEngine/master/.claude/skills/render-trixel-pipeline/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/jakildev/IrredenEngine

Made for: Claude Code.

Wrote this? Show the measurements

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README.md
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Per session 73 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 619 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00073 $0.00619
Opus 5.5 $0.00029 $0.00248
Sonnet 5.5 $0.00015 $0.00124
Haiku 4.5 $0.00007 $0.00062

Measured 2d ago against content hash 88555bb17516, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

render-trixel-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/render-trixel-pipeline/SKILL.md · 51 lines

How it starts

The opening of the file, as written. The whole thing — 51 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Render / Trixel Pipeline

Read engine/render/CLAUDE.md first — the pipeline diagram, gotchas (hardcoded bind points, distance-clear semantics, canvas destruction ordering), and the SDF-vs-voxel-pool parity rules. Isometric projection equations: engine/math/CLAUDE.md §"Isometric projection — the equations".

Two-stage depth split

Stage 1 (c_voxel_to_trixel_stage_1.glsl) writes only depth via imageAtomicMin; stage 2 (c_voxel_to_trixel_stage_2.glsl) reads that depth before writing colour and entity IDs. The imageAtomicMin in stage 1 is what resolves overdraw — stage 2 first means every voxel writes unconditionally. Both dispatches run inside the single VOXEL_TO_TRIXEL_STAGE_1 system: one per-canvas tick does compact → stage 1 → stage 2, which keeps each canvas atomic over the shared voxel SSBOs in multi-canvas scenes.

A minimal creation registers exactly VOXEL_TO_TRIXEL_STAGE_1, TRIXEL_TO_FRAMEBUFFER, FRAMEBUFFER_TO_SCREEN in RENDER; lighting passes, SHAPES_TO_TRIXEL, TRIXEL_TO_TRIXEL, and the rest are optional overlays inserted between the first two.

Trixel compositing (CHILD_OF)

TRIXEL_TO_TRIXEL composites each child canvas into its CHILD_OF parent: beginTick binds the shader and sets the camera offset in frame data; relationTick binds the parent canvas textures to image slots 0 and 1; tick binds the child canvas to slots 2 and 3, uploads frame data, and dispatches. Canvases without CHILD_OF render independently into their own textures.

Adding a render stage

  1. Write the shader in engine/render/src/shaders/ (and its .metal counterpart — backend-parity skill).
  2. Add the SystemName enum entry in ir_system_types.hpp.
  3. Add the system header under engine/prefabs/irreden/render/systems/; create() creates the named GPU resources and sets up the dispatch or draw.
  4. Register it in the creation's RENDER pipeline in dependency order relative to the stages above.

Read the full file on GitHub · 51 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 51 lines · 73 tokens per session scan A 88555bb17516

Subscribe to this mod's changes

render-trixel-pipeline is a skill published in the GitHub repository jakildev/IrredenEngine (10 stars, last pushed today), licensed MIT. It adds 73 tokens to every session and 619 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-07.

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