Borrowing it
Nothing to install: this file belongs to jakildev/IrredenEngine. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/jakildev/IrredenEngine/master/.claude/skills/render-trixel-pipeline/SKILL.mdgit clone --depth 1 https://github.com/jakildev/IrredenEngineWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jakildev/irredenengine/render-trixel-pipeline)<a href="https://agentmods.dev/skills/jakildev/irredenengine/render-trixel-pipeline"><img src="https://agentmods.dev/badge/skills/jakildev/irredenengine/render-trixel-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/jakildev/irredenengine/render-trixel-pipeline"><img src="https://agentmods.dev/badge/skills/jakildev/irredenengine/render-trixel-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00073 | $0.00619 |
| Opus 5.5 | $0.00029 | $0.00248 |
| Sonnet 5.5 | $0.00015 | $0.00124 |
| Haiku 4.5 | $0.00007 | $0.00062 |
Grade A, and why
render-trixel-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 51 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Render / Trixel Pipeline
Read engine/render/CLAUDE.md first — the
pipeline diagram, gotchas (hardcoded bind points, distance-clear semantics,
canvas destruction ordering), and the SDF-vs-voxel-pool parity rules. Isometric
projection equations: engine/math/CLAUDE.md
§"Isometric projection — the equations".
Two-stage depth split
Stage 1 (c_voxel_to_trixel_stage_1.glsl) writes only depth via
imageAtomicMin; stage 2 (c_voxel_to_trixel_stage_2.glsl) reads that depth
before writing colour and entity IDs. The imageAtomicMin in stage 1 is what
resolves overdraw — stage 2 first means every voxel writes unconditionally.
Both dispatches run inside the single VOXEL_TO_TRIXEL_STAGE_1 system: one
per-canvas tick does compact → stage 1 → stage 2, which keeps each canvas
atomic over the shared voxel SSBOs in multi-canvas scenes.
A minimal creation registers exactly VOXEL_TO_TRIXEL_STAGE_1,
TRIXEL_TO_FRAMEBUFFER, FRAMEBUFFER_TO_SCREEN in RENDER; lighting passes,
SHAPES_TO_TRIXEL, TRIXEL_TO_TRIXEL, and the rest are optional overlays
inserted between the first two.
Trixel compositing (CHILD_OF)
TRIXEL_TO_TRIXEL composites each child canvas into its CHILD_OF parent:
beginTick binds the shader and sets the camera offset in frame data;
relationTick binds the parent canvas textures to image slots 0 and 1; tick
binds the child canvas to slots 2 and 3, uploads frame data, and dispatches.
Canvases without CHILD_OF render independently into their own textures.
Adding a render stage
- Write the shader in
engine/render/src/shaders/(and its.metalcounterpart —backend-parityskill). - Add the
SystemNameenum entry inir_system_types.hpp. - Add the system header under
engine/prefabs/irreden/render/systems/;create()creates the named GPU resources and sets up the dispatch or draw. - Register it in the creation's RENDER pipeline in dependency order relative to the stages above.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 51 lines · 73 tokens per session scan A 88555bb17516
render-trixel-pipeline is a skill published in the GitHub repository jakildev/IrredenEngine (10 stars, last pushed today), licensed MIT. It adds 73 tokens to every session and 619 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-07.
render-trixel-pipeline compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| render-trixel-pipelinejakildev/IrredenEngine | Skill | 10 | today | MIT | A | 73 | Claude Code |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 37k | 21d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 7.8k | 12d ago | Apache-2.0 | A | 95 | Claude Code |
| texture-workflowarjun988/blender-skills | Skill | 2.2k | 3d ago | MIT | A | 41 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.5k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 11d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |