performance-craft

performance-craft is a skill for Claude Code from jangles-byte/atelier. It costs 146 tokens per session (552 once invoked), scanned A, original, MIT.

A skill for designing and measuring smooth animation across web, Apple, and game-engine projects, while staying within each platform's rendering limits.

In plain words
What is it for?
Improving CSS, JavaScript, canvas, WebGL, SwiftUI, UIKit, Metal, particle effects, and other motion-heavy interfaces.
Why use it?
It helps identify and avoid dropped frames, slow animation, unnecessary drawing, and excessive battery or hardware use.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the atelier plugin — 7 skills shipped together

Good fit Improving CSS, JavaScript, canvas, WebGL, SwiftUI, UIKit, Metal, particle effects, and other motion-heavy interfaces.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jangles-byte/atelier/performance-craft
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jangles-byte/atelier --skill performance-craft
Clone the repo
git clone --depth 1 https://github.com/jangles-byte/atelier

Made for: Claude Code.

Or install atelier, the plugin that ships this one along with the rest of its 7 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for performance-craft

README.md
[![agentmods](https://agentmods.dev/badge/skills/jangles-byte/atelier/performance-craft/github.svg)](https://agentmods.dev/skills/jangles-byte/atelier/performance-craft)
Your own site
<a href="https://agentmods.dev/skills/jangles-byte/atelier/performance-craft"><img src="https://agentmods.dev/badge/skills/jangles-byte/atelier/performance-craft/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for performance-craft

Your own site · 80×15
<a href="https://agentmods.dev/skills/jangles-byte/atelier/performance-craft"><img src="https://agentmods.dev/badge/skills/jangles-byte/atelier/performance-craft.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 146 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 552 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00146 $0.00552
Opus 5.5 $0.00058 $0.00221
Sonnet 5.5 $0.00029 $0.00110
Haiku 4.5 $0.00015 $0.00055

Measured 1mo ago against content hash 7a5adf336f30, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

performance-craft scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/performance-craft/SKILL.md · 41 lines

What it actually says

Performance Craft

A dropped frame is a design defect the user feels before they can name it. This skill treats the frame budget as a design material: know the budget, spend it on what the philosophy values, and degrade in the order that does the least visual damage.

The budget

Frame time = 1000 / refresh rate: 8.3ms at 120Hz, 16.6ms at 60Hz — minus the platform's own compositing overhead. Design for the display the audience has: ProMotion phones and most gaming displays are 120Hz; never hardcode 60. Measure before and after any motion work — profilers, not vibes (DevTools Performance / Instruments' Animation Hitches / engine profilers).

Which reference to load

Situation Load
Web: CSS/JS/canvas/WebGL animation, scroll jank, layout thrash references/web-rendering.md
Apple: SwiftUI/UIKit hitches, Metal, ProMotion, battery/thermals references/apple-silicon.md
Game engines, particles at scale, and the degradation ladder references/budgets-and-degradation.md

Non-negotiables

  • Animate compositor-friendly properties (transform, opacity — and their platform equivalents) unless a measured reason says otherwise.
  • Timing from delta-time or the platform's frame callback, never a hardcoded 1/60 assumption.
  • Always-on ambient animation must be provably cheap: paused off-screen, GPU-only, and off the performance cores / not preventing CPU idle.
  • prefers-reduced-motion (and platform equivalents) is also the low-power path — wire them together.
  • When the budget is blown, cut by the degradation ladder — never ship the stutter, and never fix it by cutting the design's primary feedback motion first.
Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 41 lines · 0 tokens per session scan A 7a5adf336f30

Subscribe to this mod's changes

performance-craft is a skill published in the GitHub repository jangles-byte/atelier (3 stars, last pushed 2mo ago), licensed MIT. It adds 146 tokens to every session and 552 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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