blockbench-use

blockbench-use is a skill for Claude Code from jasonjgardner/blockbench-mcp-project. It costs 52 tokens per session (1,713 once invoked), scanned A, original, Apache-2.0.

A required planning skill for Blockbench, a tool for creating 3D models, textures, and animations. It selects the relevant modelling skills, checks the project setup, and guides the work before Blockbench content is changed or exported.

In plain words
What is it for?
It helps organise Blockbench work involving meshes, hierarchies, textures, materials, animations, exports, and validation.
Why use it?
It reduces setup mistakes by checking the project and format, choosing the right workflow, and adding checkpoints for edits that may need to be undone.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the blockbench-mcp plugin — 15 skills, 5 commands, 1 agent, 2 MCP servers shipped together

Good fit It helps organise Blockbench work involving meshes, hierarchies, textures, materials, animations, exports, and validation.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jasonjgardner/blockbench-mcp-project/blockbench-use
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jasonjgardner/blockbench-mcp-project --skill blockbench-use
Clone the repo
git clone --depth 1 https://github.com/jasonjgardner/blockbench-mcp-project

Made for: Claude Code.

Or install blockbench-mcp, the plugin that ships this one along with the rest of its 15 skills, 5 commands, 1 agent, 2 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blockbench-use

README.md
[![agentmods](https://agentmods.dev/badge/skills/jasonjgardner/blockbench-mcp-project/blockbench-use/github.svg)](https://agentmods.dev/skills/jasonjgardner/blockbench-mcp-project/blockbench-use)
Your own site
<a href="https://agentmods.dev/skills/jasonjgardner/blockbench-mcp-project/blockbench-use"><img src="https://agentmods.dev/badge/skills/jasonjgardner/blockbench-mcp-project/blockbench-use/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blockbench-use

Your own site · 80×15
<a href="https://agentmods.dev/skills/jasonjgardner/blockbench-mcp-project/blockbench-use"><img src="https://agentmods.dev/badge/skills/jasonjgardner/blockbench-mcp-project/blockbench-use.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,713 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 26 Sept 2026
  • Snyk pass 26 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.01713
Opus 5.5 $0.00021 $0.00685
Sonnet 5.5 $0.00010 $0.00343
Haiku 4.5 $0.00005 $0.00171

Measured 1mo ago against content hash 733e61580745, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

blockbench-use scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/blockbench-use/SKILL.md · 53 lines

How it starts

The opening of the file, as written. The whole thing — 53 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blockbench Use

Load this skill before creating, modifying, or exporting Blockbench content. For capability questions, use MCP overview; plugin development uses blockbench-plugins.

Discover and Route

  1. Call get_capabilities: include_tools=true. It works without an open project and returns host/plugin identity, project (or null), registered formats, and current tool enabled states. Discover the running bundle rather than assuming every tool described in these source skills is installed.
  2. Preserve the intended project. Use its project.format_id; for a new project, choose an exact returned format ID for the user's target. get_capabilities: format_id="<ID>" inspects a format without switching projects. Generic Model is normally free, not generic. Hytale requires its registered Hytale format, not Bedrock. Read format and delivery guidance when choosing a target or preparing an export.
  3. Load relevant domain skills using the available skill-reading mechanism. Load additional guidance when the workflow reaches that domain; a simple edit does not need every skill.
  4. Inspect affected content with list_outline, list_textures, and targeted queries. Prefer UUIDs when names overlap. Inspect runtime mesh component keys with get_mesh_info before component edits.
  5. Check mode/selection when required. list_modes and set_mode navigate supported editor modes. Enabled tools can still require a compatible format, target, or selection. A feature value of null means unknown; compact supported_features lists true flags and unknown_features lists unknown flags.
Intent Guidance
Cubes, meshes, groups, silhouette, topology Modeling
Bedrock poles, cylinders, tubes, rings, and faceted round shapes Modeling, then Bedrock primitives
UVs, pixel density, painting, layers Texturing
Vanilla/default Minecraft textures, or a named Minecraft block or material (bricks, oak logs, stone bricks) Vanilla textures, then Texturing for UVs
Animated textures, sprite sheets, vertical flipbooks Flipbook textures, which requires GPT Image textures for generated artwork
Pivots, keyframes, timing, animation export Animation
Particle effects, VFX, locators, particle keyframes, Snowstorm/Bedrock particle files Particles, with Animation for the clip
Normal/height/MER materials PBR materials
Normal, height or MER maps derived from an existing color texture Albedo to normal, then PBR materials to assign them
Hytale formats, attachments, stretch, visibility Hytale, then applicable shared domains
Armature deformation, display slots, Bedrock material instances MCP overview and live schemas

Read the full file on GitHub · 53 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +4 lines · +2 tokens per session 733e61580745
  2. 1mo ago Changed · +9 lines e00076826602
  3. 1mo ago Changed · -86 lines · -96 tokens per session d05de2a7ec91
  4. 2mo ago First seen · 126 lines · 146 tokens per session scan A c9a58c064093

Subscribe to this mod's changes

blockbench-use is a skill published in the GitHub repository jasonjgardner/blockbench-mcp-project (27 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 52 tokens to every session and 1,713 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

blockbench-use compared with skills from other repositories

blockbench-use next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
blockbench-usejasonjgardner/blockbench-mcp-projectSkill271mo agoApache-2.0A52Claude Code
blockbench-mcp-modelingsosadly/blockbench-mcpSkill659d agoMITA150Claude Code, Codex
img2blockbenchorca-gamedev/img2blockbenchSkill3016d agoMITA106Codex
imagegenopenai/codexSkill133kyesterdayApache-2.0A113Codex
playwright-climicrosoft/playwrightSkill99kyesterdayApache-2.0A19Claude Code
local-ai-agentsmicrosoft/ai-agents-for-beginnersSkill79k4d agoMITA200Claude Code, Codex
systematic-debuggingobra/superpowersSkill313k3d agoMITA21Claude Code