Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add JBurlison/WoWAddonAPIAgents --skill wow-api-eventsgit clone --depth 1 https://github.com/JBurlison/WoWAddonAPIAgentsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jburlison/wowaddonapiagents/wow-api-events)<a href="https://agentmods.dev/skills/jburlison/wowaddonapiagents/wow-api-events"><img src="https://agentmods.dev/badge/skills/jburlison/wowaddonapiagents/wow-api-events/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/jburlison/wowaddonapiagents/wow-api-events"><img src="https://agentmods.dev/badge/skills/jburlison/wowaddonapiagents/wow-api-events.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00034 | $0.00835 |
| Opus 5.5 | $0.00014 | $0.00334 |
| Sonnet 5.5 | $0.00007 | $0.00167 |
| Haiku 4.5 | $0.00003 | $0.00084 |
Grade A, and why
wow-api-events scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 120 lines — stays where its author put it; the contents beside it link to each section on GitHub.
WoW Events (Frame Events)
This skill documents frame events that the WoW client sends to UI code via OnEvent handlers. It covers setup, payload handling, and a categorized list of events with their payloads.
Source of truth: https://warcraft.wiki.gg/wiki/Events Event handling: https://warcraft.wiki.gg/wiki/Handling_events OnEvent handler: https://warcraft.wiki.gg/wiki/UIHANDLER_OnEvent Current as of: Patch 12.0.0 (Retail)
Scope
- Retail only (ignore Classic-only events).
- Frame events delivered to
OnEventhandlers. - Includes payloads where documented.
When to Use This Skill
Use this skill when you need to:
- Register or handle events (
RegisterEvent,RegisterUnitEvent). - Understand event payloads and argument order.
- Map events to UI systems (Inventory, Quest, Party, etc.).
- Build event-driven addon logic.
How to Use This Skill
- Start with the event handling primer below.
- Open the reference file that contains the event category you need.
- Use the event payload list to unpack
...in your handler. - Cross-check unusual events on their wiki pages if a payload is unclear.
Event Handling Primer
Core APIs
CreateFrame("Frame")creates an event handler frame.frame:RegisterEvent("EVENT_NAME")subscribes to a specific event.frame:RegisterUnitEvent("UNIT_EVENT", "unit")filters to units.frame:SetScript("OnEvent", handler)assigns the handler.frame:UnregisterEvent("EVENT_NAME")orframe:UnregisterAllEvents()removes subscriptions.
Handler Signature
An OnEvent handler receives:
self- the frameevent- event name string...- event payload arguments (vary per event)
From the Handling events guide:
- The global
eventandargXvariables were removed in patch 4.0.1. - Always unpack payloads from
....
Dispatch Table Pattern
local f = CreateFrame("Frame")
local handlers = {}
function handlers:PLAYER_LOGIN()
print("Login")
end
function handlers:BAG_UPDATE(bagID)
print("Bag updated", bagID)
end
f:SetScript("OnEvent", function(self, event, ...)
local handler = handlers[event]
if handler then
handler(handlers, ...)
end
end)
for name in pairs(handlers) do
f:RegisterEvent(name)
end
What ships with it
5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 120 lines · 34 tokens per session scan A 740c7c5b379a
wow-api-events is a skill published in the GitHub repository JBurlison/WoWAddonAPIAgents (46 stars, last pushed 8mo ago), licensed MIT. It adds 34 tokens to every session and 835 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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