Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/jburlison/wowaddonapiagents/wow-api-framexmlnpx skills add JBurlison/WoWAddonAPIAgents --skill wow-api-framexmlgit clone --depth 1 https://github.com/JBurlison/WoWAddonAPIAgentsWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00096 | $0.00897 |
| Opus 5 | $0.00048 | $0.00449 |
| Sonnet 5 | $0.00019 | $0.00179 |
| Haiku 4.5 | $0.00010 | $0.00090 |
Grade A, and why
wow-api-framexml scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 45 lines — stays where its author put it; the contents beside it link to each section on GitHub.
FrameXML Functions API
This skill documents the FrameXML layer of the WoW API — global Lua functions defined by Blizzard's interface code, shared XML utility modules, mixin system, object pools, and game utility modules. These are distinct from the C-based Widget API.
Source of truth: https://warcraft.wiki.gg/wiki/FrameXML_functions FrameXML source: https://github.com/Gethe/wow-ui-source/tree/live/Interface/FrameXML SharedXML source: https://github.com/Gethe/wow-ui-source/tree/live/Interface/SharedXML Current as of: Patch 12.0.0 — Retail only.
When to Use This Skill
Use this skill when you need to:
- Toggle standard UI panels (
ToggleCharacter,ShowUIPanel,ToggleSpellBook) - Use standard UI dialogs (
StaticPopup_Show) or context menus (EasyMenu) - Use the Mixin / Object Pool system (
CreateFromMixins,CreateFramePool) - Filter or extend chat messages (
ChatFrame_AddMessageEventFilter) - Format numbers, money, or time (
SecondsToTime,FormatLargeNumber,GetMoneyString) - Use table utilities (
tContains,tDeleteItem,tInvert,CopyTable) - Use math utilities (
Lerp,Clamp,Round,CalculateDistance) - Create texture/atlas markup for FontStrings (
CreateAtlasMarkup,CreateTextureMarkup) - Build tooltips with helpers (
GameTooltip_AddNormalLine,GameTooltip_SetTitle) - Handle pixel-perfect UI (
PixelUtil.SetSize,PixelUtil.SetPoint) - Use event convenience functions (
EventUtil.ContinueOnAddOnLoaded) - Register/animate frames (
UIFrameFadeIn,ScriptAnimationUtil.ShakeFrameRandom) - Manage bags (
OpenAllBags,ToggleBag,IsBagOpen) - Preview items/mounts in dressing room (
DressUpItemLink) - Query player/class/spec info (
PlayerUtil.GetCurrentSpecID,GetClassColor) - Work with quest icons, map utils, communities, transmog, or other game utilities
References
| Reference | Contents |
|---|---|
| UIPARENT.md | UI panel toggles, ShowUIPanel, CloseSpecialWindows, MouseIsOver, number abbreviation |
| MIXINS-AND-POOLS.md | Mixin system, CreateFromMixins, CreateColor, object/frame/texture pools |
| SHAREDXML-DATA-UTILS.md | TableUtil, MathUtil, TimeUtil, FormattingUtil, ColorUtil, CvarUtil, EasingUtil, EventUtil, EventRegistry, FunctionUtil, LinkUtil, Flags, AuraUtil, UnitUtil |
| SHAREDXML-UI-UTILS.md | FrameUtil, TextureUtil, PixelUtil, AnchorUtil, NineSlice, RegionUtil, ScriptAnimationUtil, GameTooltipTemplate, TooltipUtil, UIFrameFadeIn/Out |
| FRAMEXML-GAME-UTILS.md | AchievementUtil, ActionButtonUtil, AzeriteUtil, CalendarUtil, CampaignUtil, CommunitiesUtil, DifficultyUtil, ItemRef/ItemUtil, MapUtil, PlayerUtil, PVPUtil, PartyUtil, QuestUtils, TransmogUtil, and more |
| CHATFRAME-CONTAINERS.md | ChatFrame functions, bag open/close/toggle, DressUpFrames, StaticPopup_Show, EasyMenu |
What ships with it
6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 45 lines · 96 tokens per session scan A 58c31d914c4a
wow-api-framexml is a skill published in the GitHub repository JBurlison/WoWAddonAPIAgents (43 stars, last pushed 6mo ago), licensed MIT. It adds 96 tokens to every session and 897 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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