Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/jburlison/wowaddonapiagents/wow-api-housingnpx skills add JBurlison/WoWAddonAPIAgents --skill wow-api-housinggit clone --depth 1 https://github.com/JBurlison/WoWAddonAPIAgentsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jburlison/wowaddonapiagents/wow-api-housing)<a href="https://agentmods.dev/skills/jburlison/wowaddonapiagents/wow-api-housing"><img src="https://agentmods.dev/badge/skills/jburlison/wowaddonapiagents/wow-api-housing.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00142 | $0.03534 |
| Opus 5 | $0.00071 | $0.01767 |
| Sonnet 5 | $0.00028 | $0.00707 |
| Haiku 4.5 | $0.00014 | $0.00353 |
Grade A, and why
wow-api-housing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 345 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Housing API (Retail — Patch 12.0.0)
Comprehensive reference for the player housing system, brand new in Patch 12.0.0.
Source: https://warcraft.wiki.gg/wiki/World_of_Warcraft_API Current as of: Patch 12.0.0 (Build 65655) — January 28, 2026 Scope: Retail only. This entire system is new in 12.0.0.
Scope
- HousingUI — Core housing system frame and state
- C_HouseEditorUI — Placement and editing (position, rotate, scale)
- C_HousingCatalog — Decoration catalog browsing
- HousingBasicModeUI — Simplified placement mode
- HousingCleanupModeUI — Bulk cleanup/removal mode
- HousingCustomizeModeUI — Customization mode
- HousingDecorUI — Decoration management
- HousingExpertModeUI — Advanced/expert placement
- C_HouseExteriorUI — Exterior appearance customization
- HousingLayoutUI — Layout save/load
- C_HousingNeighborhood — Neighborhoods and visiting
- C_NeighborhoodInitiative — Community initiative goals
- CatalogShop — Housing shop/catalog purchase system
HousingUI — Core Housing System
| Function | Returns | Description |
|---|---|---|
HousingUI.IsHousingModeActive() |
isActive |
Is housing editing active? |
HousingUI.EnterHousingMode() |
— | Enter housing edit mode |
HousingUI.ExitHousingMode() |
— | Exit housing edit mode |
HousingUI.GetCurrentHouseInfo() |
houseInfo |
Current house data |
HousingUI.GetHouseOwner() |
ownerInfo |
House owner info |
HousingUI.IsPlayerInOwnHouse() |
isOwn |
In own house? |
HousingUI.IsPlayerInHouse() |
inHouse |
In any house? |
HousingUI.GetHousingPlotInfo() |
plotInfo |
Plot/lot info |
C_HouseEditorUI — Placement & Editing
The editor is the core system for placing, moving, rotating, and scaling decorations.
Object Selection & Manipulation
| Function | Returns | Description |
|---|---|---|
C_HouseEditorUI.SelectObject(objectID) |
— | Select decoration |
C_HouseEditorUI.DeselectObject() |
— | Deselect current |
C_HouseEditorUI.GetSelectedObject() |
objectInfo |
Current selection |
C_HouseEditorUI.DeleteSelectedObject() |
— | Delete selection |
C_HouseEditorUI.MoveObject(objectID, x, y, z) |
— | Move decoration |
C_HouseEditorUI.RotateObject(objectID, yaw, pitch, roll) |
— | Rotate decoration |
C_HouseEditorUI.ScaleObject(objectID, scale) |
— | Scale decoration |
C_HouseEditorUI.GetObjectPosition(objectID) |
x, y, z |
Object position |
C_HouseEditorUI.GetObjectRotation(objectID) |
yaw, pitch, roll |
Object rotation |
C_HouseEditorUI.GetObjectScale(objectID) |
scale |
Object scale |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 345 lines · 142 tokens per session scan A b34c2899fedc
wow-api-housing is a skill published in the GitHub repository JBurlison/WoWAddonAPIAgents (43 stars, last pushed 6mo ago), licensed MIT. It adds 142 tokens to every session and 3,534 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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