wow-api-map-navigation

A reference for World of Warcraft Retail’s map and navigation programming interfaces, including maps, coordinates, taxi routes, waypoints, exploration, and minimaps.

In plain words
What is it for?
Use it to look up APIs for map information, points of interest, flight paths, vignettes, tracking, zone abilities, fog of war, and nameplates.
Why use it?
It puts the relevant functions and their returned data in one place when building or debugging game add-ons.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/jburlison/wowaddonapiagents/wow-api-map-navigation
Any agent
npx skills add JBurlison/WoWAddonAPIAgents --skill wow-api-map-navigation
Clone the repo
git clone --depth 1 https://github.com/JBurlison/WoWAddonAPIAgents

Made for: Claude Code, Codex.

Per session 161 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,247 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00161 $0.04247
Opus 5 $0.00081 $0.02124
Sonnet 5 $0.00032 $0.00849
Haiku 4.5 $0.00016 $0.00425

Measured 3d ago against content hash bd8ab5a8b7c0, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

wow-api-map-navigation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.github/skills/wow-api-map-navigation/SKILL.md · 332 lines

How it starts

The opening of the file, as written. The whole thing — 332 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Map & Navigation API (Retail — Patch 12.0.0)

Comprehensive reference for all map, navigation, and location APIs in WoW Retail.

Source: https://warcraft.wiki.gg/wiki/World_of_Warcraft_API Current as of: Patch 12.0.0 (Build 65655) — January 28, 2026 Scope: Retail only.


Scope

  • C_Map — Map data, coordinates, map IDs, areas
  • C_MapExplorationInfo — Fog of war / exploration data
  • C_AreaPoiInfo — Area Points of Interest
  • C_TaxiMap — Flight master/taxi routes
  • C_Vignette — Vignettes (rare mobs, treasures)
  • C_SuperTrackManager — Super tracking (waypoint tracking)
  • C_Navigation — In-game navigation system
  • C_ZoneAbility — Zone-specific abilities
  • C_FogOfWar — Fog of war system
  • Minimap — Minimap functions
  • C_NamePlateManager — Nameplate management

C_Map — Core Map System

Map Info & IDs

Function Returns Description
C_Map.GetBestMapForUnit(unitToken) uiMapID Best map for unit's location
C_Map.GetMapInfo(uiMapID) mapInfo Map name, type, parent
C_Map.GetMapInfoAtPosition(uiMapID, x, y) mapInfo Map info at coordinate
C_Map.GetMapChildrenInfo(uiMapID [, mapType [, allDescendants]]) childrenInfo Child maps
C_Map.GetMapGroupID(uiMapID) mapGroupID Map group (floor group)
C_Map.GetMapGroupMembersInfo(mapGroupID) membersInfo Maps in group (floors)
C_Map.GetMapLinksForMap(uiMapID) mapLinks Map links (transitions)
C_Map.GetMapRectOnMap(uiMapID, parentMapID) minX, maxX, minY, maxY Map rect on parent
C_Map.GetPlayerMapPosition(uiMapID, unitToken) position Player position on map
C_Map.GetWorldPosFromMapPos(uiMapID, mapPosition) continentID, worldPosition Map → world coords
C_Map.GetMapPosFromWorldPos(continentID, worldPosition [, overrideUiMapID]) uiMapID, mapPosition World → map coords
C_Map.GetFallbackWorldMapID() uiMapID Default world map
C_Map.GetBountySetMaps(bountySetID) mapIDs Maps for bounty set
C_Map.GetAreaInfo(areaID) areaName Area name by ID
C_Map.GetMapArtID(uiMapID) mapArtID Art asset ID
C_Map.GetMapArtBackgroundAtlas(uiMapID) atlasName Background atlas
C_Map.GetMapArtHelpTextPosition(uiMapID) position Help text position
C_Map.GetMapArtLayerTextures(uiMapID, layerIndex) textures Layer texture files
C_Map.GetNumMapArtLayers(uiMapID) numLayers Number of art layers
C_Map.GetMapArtLayers(uiMapID) layers All art layer info
C_Map.GetMapDisplayInfo(uiMapID) hideIcons Display flags
C_Map.GetMapHighlightInfoAtPosition(uiMapID, x, y) fileDataID, atlasID, texturePercentageX, texturePercentageY, textureX, textureY, scrollChildX, scrollChildY Highlight at position
C_Map.HasArt(uiMapID) hasArt Has map art?
C_Map.IsMapValidForNavBarDropdown(uiMapID) isValid Valid for navbar?
C_Map.MapHasArt(uiMapID) hasArt Alias for HasArt
C_Map.RequestPreloadMap(uiMapID) Preload map data
C_Map.SetUserWaypoint(uiMapID, position) Set user waypoint
C_Map.GetUserWaypoint() point Get user waypoint
C_Map.HasUserWaypoint() hasWaypoint Has user waypoint?
C_Map.ClearUserWaypoint() Clear user waypoint
C_Map.CanSetUserWaypointOnMap(uiMapID) canSet Can set waypoint?
C_Map.GetUserWaypointHyperlink() hyperlink Waypoint hyperlink
C_Map.GetUserWaypointFromHyperlink(hyperlink) point Parse waypoint link
C_Map.GetUserWaypointPositionForMap(uiMapID) mapPosition Waypoint on map

Read the full file on GitHub · 332 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 332 lines · 161 tokens per session scan A bd8ab5a8b7c0

Subscribe to this mod's changes

wow-api-map-navigation is a skill published in the GitHub repository JBurlison/WoWAddonAPIAgents (43 stars, last pushed 6mo ago), licensed MIT. It adds 161 tokens to every session and 4,247 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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