Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/jburlison/wowaddonapiagents/wow-api-pvpnpx skills add JBurlison/WoWAddonAPIAgents --skill wow-api-pvpgit clone --depth 1 https://github.com/JBurlison/WoWAddonAPIAgentsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jburlison/wowaddonapiagents/wow-api-pvp)<a href="https://agentmods.dev/skills/jburlison/wowaddonapiagents/wow-api-pvp"><img src="https://agentmods.dev/badge/skills/jburlison/wowaddonapiagents/wow-api-pvp.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00140 | $0.02659 |
| Opus 5 | $0.00070 | $0.01329 |
| Sonnet 5 | $0.00028 | $0.00532 |
| Haiku 4.5 | $0.00014 | $0.00266 |
Grade A, and why
wow-api-pvp scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 204 lines — stays where its author put it; the contents beside it link to each section on GitHub.
PvP API (Retail — Patch 12.0.0)
Comprehensive reference for PvP, battlegrounds, arenas, rated PvP, war mode, and duels.
Source: https://warcraft.wiki.gg/wiki/World_of_Warcraft_API Current as of: Patch 12.0.0 (Build 65655) — January 28, 2026 Scope: Retail only.
Scope
- C_PvP — PvP info, rated stats, rewards, queuing
- Battlegrounds — BG state, score, flags
- Arenas — Arena info, teams, ratings
- War Mode — War mode toggle, bonuses
- Duels — Accept, cancel, start
- Honor/Conquest — Currency tracking
C_PvP — Core PvP System
PvP State & Info
| Function | Returns | Description |
|---|---|---|
C_PvP.IsPVPMap() |
isPVP |
In a PvP map? |
C_PvP.IsInPVPBattleground() |
inBG |
In a battleground? (deprecated name for IsInBattleground) |
C_PvP.IsInBattleground() |
inBG |
In a battleground? |
C_PvP.IsBattleground() |
isBG |
Current zone is BG? |
C_PvP.IsArena() |
isArena |
In an arena? |
C_PvP.IsSoloShuffle() |
isSoloShuffle |
In solo shuffle? |
C_PvP.IsBlitz() |
isBlitz |
In blitz BG? |
C_PvP.IsRatedBattleground() |
isRated |
In rated BG? |
C_PvP.IsRatedArena() |
isRated |
In rated arena? |
C_PvP.IsRatedMap() |
isRated |
In any rated match? |
C_PvP.IsWarModeDesired() |
isDesired |
War mode toggled on? |
C_PvP.IsWarModeActive() |
isActive |
War mode currently active? |
C_PvP.IsWarModeFeatureEnabled() |
isEnabled |
War mode feature available? |
C_PvP.CanToggleWarMode(toggle) |
canToggle |
Can toggle war mode? |
C_PvP.ToggleWarMode() |
— | Toggle war mode |
C_PvP.GetWarModeRewardBonus() |
bonusPercent |
War mode XP/resource bonus % |
C_PvP.IsPvPTalentsUnlocked() |
isUnlocked |
PvP talents available? |
C_PvP.GetPVPActiveMatchDuration() |
duration |
Active match duration |
C_PvP.GetPVPActiveMatchState() |
state |
Match state |
Rated PvP
| Function | Returns | Description |
|---|---|---|
C_PvP.GetRatedBGRewards() |
rewardInfo |
Rated BG rewards |
C_PvP.GetArenaRewards(teamSize) |
rewardInfo |
Arena rewards |
C_PvP.GetSeasonBestInfo() |
tierID, nextTierID |
Season best tier |
C_PvP.GetCurrentSeasonNumber() |
season |
Current PvP season |
C_PvP.GetRankInfo(hk, guid) |
rankName, rankNumber |
PvP rank info |
C_PvP.GetGlobalPvpScalingInfoForSpecID(specID) |
info |
PvP scaling |
C_PvP.GetLevelUpBattlegrounds() |
bgIDs |
Available BGs for level |
C_PvP.GetRandomBGInfo() |
info |
Random BG info |
C_PvP.GetRandomBGRewards() |
rewardInfo |
Random BG rewards |
C_PvP.GetRandomEpicBGInfo() |
info |
Random epic BG info |
C_PvP.GetSkirmishInfo(bracketIndex) |
info |
Skirmish info |
C_PvP.GetPvpTierInfo(tierID) |
tierInfo |
PvP tier details |
C_PvP.GetPvpTierID(bracketIndex, guid) |
tierID |
Player's tier in bracket |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 204 lines · 140 tokens per session scan A 60d2996322d5
wow-api-pvp is a skill published in the GitHub repository JBurlison/WoWAddonAPIAgents (43 stars, last pushed 6mo ago), licensed MIT. It adds 140 tokens to every session and 2,659 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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