wow-api-transmog

wow-api-transmog is a skill for Claude Code, Codex from JBurlison/WoWAddonAPIAgents. It costs 157 tokens per session (3,378 once invoked), scanned A, original, MIT.

A reference guide to World of Warcraft Retail's systems for changing character appearances, collecting appearances, managing outfits, dyeing armor, and using the Barber Shop.

In plain words
What is it for?
Building or debugging WoW appearance features, checking collected items, managing transmog sets and outfits, applying dyes, and handling character customization.
Why use it?
It helps an agent write or explain add-ons and scripts against the correct game interfaces and their available functions.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/jburlison/wowaddonapiagents/wow-api-transmog
Any agent
npx skills add JBurlison/WoWAddonAPIAgents --skill wow-api-transmog
Clone the repo
git clone --depth 1 https://github.com/JBurlison/WoWAddonAPIAgents

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for wow-api-transmog

README.md
[![agentmods](https://agentmods.dev/badge/skills/jburlison/wowaddonapiagents/wow-api-transmog.svg)](https://agentmods.dev/skills/jburlison/wowaddonapiagents/wow-api-transmog)
Your own site
<a href="https://agentmods.dev/skills/jburlison/wowaddonapiagents/wow-api-transmog"><img src="https://agentmods.dev/badge/skills/jburlison/wowaddonapiagents/wow-api-transmog.svg" alt="Measured on agentmods" height="20"></a>
Per session 157 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,378 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00157 $0.03378
Opus 5 $0.00078 $0.01689
Sonnet 5 $0.00031 $0.00676
Haiku 4.5 $0.00016 $0.00338

Measured 5d ago against content hash e9c29d655c1a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

wow-api-transmog scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.github/skills/wow-api-transmog/SKILL.md · 211 lines

How it starts

The opening of the file, as written. The whole thing — 211 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Transmog API (Retail — Patch 12.0.0)

Comprehensive reference for transmogrification, appearances, sets, outfits, dyes, and barber shop APIs.

Source: https://warcraft.wiki.gg/wiki/World_of_Warcraft_API Current as of: Patch 12.0.0 (Build 65655) — January 28, 2026 Scope: Retail only.


Scope

  • C_Transmogrify — Applying transmog at NPC
  • C_TransmogCollection — Appearance sources, categories, collection status
  • C_TransmogSets — Transmog set management
  • C_TransmogOutfits — Outfit save/load
  • C_DyeColor / C_DyeColorInfo — Armor dye system (new in 12.0.0)
  • C_BarberShop — Character customization

C_Transmogrify — Applying Transmog

Function Returns Description
C_Transmogrify.ApplyAllPending() Apply all pending transmogs
C_Transmogrify.CanHaveSecondaryAppearanceForSlotID(slotID) canHave Has secondary slot?
C_Transmogrify.CanTransmogItem(itemInfo) canTransmog, selfFailure, canTransmogKnownAppearance, canTransmogUncollected Can transmog?
C_Transmogrify.CanTransmogItemWithItem(targetItemInfo, sourceItemInfo) canTransmog Can transmog source to target?
C_Transmogrify.ClearAllPending() Clear all pending transmogs
C_Transmogrify.ClearPending(slotID) Clear pending for slot
C_Transmogrify.Close() Close transmog window
C_Transmogrify.GetBaseCategory(slotID) category Base category for slot
C_Transmogrify.GetCost() cost Current transmog cost
C_Transmogrify.GetCreatureDisplayIDForSource(sourceID) displayID Creature display for source
C_Transmogrify.GetItemIDForSource(sourceID) itemID Item ID for source
C_Transmogrify.GetPending(slotID) pendingInfo Pending transmog for slot
C_Transmogrify.GetSlotEffectiveCategory(slotID) category Effective category for slot
C_Transmogrify.GetSlotInfo(slotID) isTransmogrified, hasPending, isPendingCollected, canTransmogrify, cannotTransmogrifyReason, hasUndo, isHideVisual, texture Slot transmog info
C_Transmogrify.GetSlotUseError(slotID) errorCode, errorString Slot error
C_Transmogrify.GetSlotVisualInfo(slotID) baseSourceID, baseVisualID, appliedSourceID, appliedVisualID, pendingSourceID, pendingVisualID, hasPendingUndo, hideVisual, hasActiveSecondaryAppearance Slot visual details
C_Transmogrify.SetPending(slotID, transmogType, modification, sourceID) Set pending transmog

Read the full file on GitHub · 211 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 211 lines · 157 tokens per session scan A e9c29d655c1a

Subscribe to this mod's changes

wow-api-transmog is a skill published in the GitHub repository JBurlison/WoWAddonAPIAgents (43 stars, last pushed 6mo ago), licensed MIT. It adds 157 tokens to every session and 3,378 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

gameobject-component-destroy

Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.

IvanMurzak/Unity-MCP · 49 tokens

unity-version-split

Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).

IvanMurzak/Unity-MCP · 59 tokens

unity-addressables

Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).

Besty0728/Unity-Skills · 25 tokens

playtest-report

Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

Donchitos/Claude-Code-Game-Studios · 35 tokens

unity-manual-component

Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.

Besty0728/Unity-Skills · 36 tokens

godot-signals-groups

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…

gamedev-skills/awesome-gamedev-agent-skills · 95 tokens