Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add JBurlison/WoWAddonAPIAgents --skill wow-client-targetsgit clone --depth 1 https://github.com/JBurlison/WoWAddonAPIAgentsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jburlison/wowaddonapiagents/wow-client-targets)<a href="https://agentmods.dev/skills/jburlison/wowaddonapiagents/wow-client-targets"><img src="https://agentmods.dev/badge/skills/jburlison/wowaddonapiagents/wow-client-targets/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/jburlison/wowaddonapiagents/wow-client-targets"><img src="https://agentmods.dev/badge/skills/jburlison/wowaddonapiagents/wow-client-targets.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00047 | $0.00656 |
| Opus 5.5 | $0.00019 | $0.00262 |
| Sonnet 5.5 | $0.00009 | $0.00131 |
| Haiku 4.5 | $0.00005 | $0.00066 |
Grade A, and why
wow-client-targets scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 33 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Client targets and source evidence
| Target | Branch in Gethe/wow-ui-source | Meaning |
|---|---|---|
| retail | live | Current Retail |
| forever | forever | Forever; not Classic Era |
| classic | classic | Current Classic progression |
all expands to these three only. Explicit targets override inferred configuration. Use the existing addon's documented targets, TOCs, and release configuration when the request omits targets; ask if these conflict or are inconclusive. Do not identify a client solely from a namespace name, a shared project constant, or one TOC interface value.
Snapshot and current sources
targets.json records source-inventory snapshots, not certification of every API. Interface numbers are derived from version.txt and must be confirmed against the target client's select(4, GetBuildInfo()) before release. A source mirror may lead or lag an installed client; honor an explicitly requested build.
With Node.js 22+, optionally run node <this-skill>/scripts/targets.mjs retail forever (or all) to print bundled metadata. No Node dependency is required to read the skills or perform source lookups using the host's tools.
For current evidence:
- Resolve
https://api.github.com/repos/Gethe/wow-ui-source/commits/<branch>and capture the full SHA. Do not mix moving branch content with pinned evidence. - Inspect
version.txtand the tree at that SHA. Start withInterface/AddOns/Blizzard_APIDocumentationGenerated, then follow the UI addon's TOC/XML includes and client-specific files. Check shared versus game-specific loading conditions. - For each needed capability, use the evidence record: target, commit, source path, contract, loading and restrictions, with source declaration, runtime observation and operation testing recorded separately. Missing generated documentation alone means unknown, not removed.
- Trace the loaded constants before implementing runtime detection. The same tree may contain Mainline, Vanilla, Mists, and other constants with different
WOW_PROJECT_IDassignments. Do not invent a Forever project ID. When detection cannot uniquely distinguish clients, use per-target packaged configuration plus runtime build validation. - Consult COMPATIBILITY.md, then the specific domain skill. Scope every deprecation and restriction to the target/build where it was verified.
What ships with it
7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 33 lines · 47 tokens per session scan A 4ca5b62b57e4
wow-client-targets is a skill published in the GitHub repository JBurlison/WoWAddonAPIAgents (73 stars, last pushed 3d ago), licensed MIT. It adds 47 tokens to every session and 656 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-01.
wow-client-targets compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| wow-client-targetsJBurlison/WoWAddonAPIAgents | Skill | 73 | 3d ago | MIT | A | 47 | Claude Code |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 37k | 20d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 7.4k | 11d ago | Apache-2.0 | A | 95 | Claude Code |
| texture-workflowarjun988/blender-skills | Skill | 2.0k | 2d ago | MIT | A | 41 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.5k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 10d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | today | MIT | A | 25 | Claude Code, Codex |