Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add JBurlison/WoWAddonAPIAgents --skill wow-lua-apigit clone --depth 1 https://github.com/JBurlison/WoWAddonAPIAgentsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jburlison/wowaddonapiagents/wow-lua-api)<a href="https://agentmods.dev/skills/jburlison/wowaddonapiagents/wow-lua-api"><img src="https://agentmods.dev/badge/skills/jburlison/wowaddonapiagents/wow-lua-api/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/jburlison/wowaddonapiagents/wow-lua-api"><img src="https://agentmods.dev/badge/skills/jburlison/wowaddonapiagents/wow-lua-api.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00041 | $0.00400 |
| Opus 5.5 | $0.00016 | $0.00160 |
| Sonnet 5.5 | $0.00008 | $0.00080 |
| Haiku 4.5 | $0.00004 | $0.00040 |
Grade A, and why
wow-lua-api scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
WoW Lua API (Lua 5.1)
Scope
- Retail only.
- Covers the Lua functions list and WoW-specific notes from warcraft.wiki.gg.
- Does not cover OS or file IO libraries (they are not available in the WoW client).
When to use this skill
- You need behavior or signatures for base Lua 5.1 functions used in addons.
- You want Blizzard-specific differences (for example degrees vs radians).
- You need WoW-only helpers like
strsplit,table.wipe, orfastrandom.
How to use this skill
- Start with references/OVERVIEW.md for environment notes and scope.
- Use the library reference that matches the function you need.
- Read the detail files for method-call syntax and table method caveats.
Reference files
- references/OVERVIEW.md - Page-level notes, availability, and links.
- references/BASIC_FUNCTIONS.md - Lua base functions and behavior notes.
- references/MATH_LIBRARY.md - Math library plus Blizzard degree wrappers.
- references/STRING_LIBRARY.md - Standard and WoW-specific string helpers.
- references/STRING_DETAILS.md - String method-call syntax and pitfalls.
- references/TABLE_LIBRARY.md - Table helpers and WoW additions.
- references/TABLE_DETAILS.md - Table method-call behavior and wipe caveat.
- references/BIT_LIBRARY.md - bitlib functions and performance notes.
- references/COROUTINE_LIBRARY.md - Coroutine functions and cautions.
- references/DEPRECATED_FUNCTIONS.md - Deprecated or obsolete functions.
Sources
What ships with it
10 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- references/BASIC_FUNCTIONS.md 3.2 KB
- references/BIT_LIBRARY.md 949 B
- references/COROUTINE_LIBRARY.md 760 B
- references/DEPRECATED_FUNCTIONS.md 827 B
- references/MATH_LIBRARY.md 2.1 KB
- references/OVERVIEW.md 886 B
- references/STRING_DETAILS.md 487 B
- references/STRING_LIBRARY.md 2.5 KB
- references/TABLE_DETAILS.md 572 B
- references/TABLE_LIBRARY.md 1.4 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 38 lines · 41 tokens per session scan A 9c8cc9a21448
wow-lua-api is a skill published in the GitHub repository JBurlison/WoWAddonAPIAgents (46 stars, last pushed 8mo ago), licensed MIT. It adds 41 tokens to every session and 400 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
playtest-report
Structured playtest report template, or turn existing playtest notes into structured feedback.
godot-signals-groups
Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…
motion
Reconstruct a skeleton from calibrated mesh projections and sequential VLM joint annotations, then fit joints and skin weights. Generate motion from joint-position trajectories, rhythm and contact constraints through IK; refine bone orientation against the action, then export, retarget and validate on the target mesh.
unity-addressables
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).
unity-manual-component
Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.
threejs-exposure-color-grading
Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.