game-playtesting-usability

game-playtesting-usability is a skill for Codex from jeremylongworth-source/AgentSkills. It costs 76 tokens per session (408 once invoked), scanned A, original, MIT.

A guide to testing games with players to learn whether they understand, enjoy, and can use them as intended.

In plain words
What is it for?
Use it to plan usability sessions, difficulty and controls tests, onboarding checks, telemetry reviews, and playtest reports.
Why use it?
It replaces guesses about player experience with observed behavior, organized feedback, and clear design changes to retest.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions Codex.

Good fit Use it to plan usability sessions, difficulty and controls tests, onboarding checks, telemetry reviews, and playtest reports.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jeremylongworth-source/agentskills/game-playtesting-usability
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jeremylongworth-source/AgentSkills --skill game-playtesting-usability
Clone the repo
git clone --depth 1 https://github.com/jeremylongworth-source/AgentSkills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-playtesting-usability

README.md
[![agentmods](https://agentmods.dev/badge/skills/jeremylongworth-source/agentskills/game-playtesting-usability/github.svg)](https://agentmods.dev/skills/jeremylongworth-source/agentskills/game-playtesting-usability)
Your own site
<a href="https://agentmods.dev/skills/jeremylongworth-source/agentskills/game-playtesting-usability"><img src="https://agentmods.dev/badge/skills/jeremylongworth-source/agentskills/game-playtesting-usability/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-playtesting-usability

Your own site · 80×15
<a href="https://agentmods.dev/skills/jeremylongworth-source/agentskills/game-playtesting-usability"><img src="https://agentmods.dev/badge/skills/jeremylongworth-source/agentskills/game-playtesting-usability.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 76 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 408 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00076 $0.00408
Opus 5.5 $0.00030 $0.00163
Sonnet 5.5 $0.00015 $0.00082
Haiku 4.5 $0.00008 $0.00041

Measured 1mo ago against content hash fe9641b943bf, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-playtesting-usability scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/game-playtesting-usability/SKILL.md · 42 lines

What it actually says

Game Playtesting Usability

Core Workflow

  1. Define the design question: comprehension, controls, difficulty, fun, pacing, balance, retention, onboarding, UI clarity, accessibility, or market appeal.
  2. Select playtest type: internal smoke test, moderated usability test, unmoderated remote playtest, telemetry test, balance test, first-time-user test, longitudinal test, or public demo feedback.
  3. Recruit players that match the target audience and note bias.
  4. Create tasks, observation prompts, success criteria, and data capture before testing.
  5. Observe behavior before asking opinions. Record confusion, hesitation, repeated failure, emotion, workaround, and drop-off.
  6. Synthesize issues by severity, frequency, player segment, root cause, and design implication.
  7. Convert findings into concrete design changes and retest criteria.

Playtest Principles

  • Do not coach unless the test explicitly allows help.
  • Separate bugs, usability problems, balance problems, and preference feedback.
  • Watch what players do, not only what they say.
  • Test early prototypes for comprehension and later builds for tuning, retention, and polish.
  • Treat small samples as directional; use telemetry or larger samples for stronger claims.

Deliverable Shape

For playtesting work, provide:

  • Research question and build/context
  • Participant criteria
  • Test plan and tasks
  • Data capture plan
  • Findings by severity and evidence
  • Recommended changes
  • Retest plan

References

  • Read references/game-playtesting-checklist.md when planning, running, or synthesizing game playtests.
Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 42 lines · 76 tokens per session scan A fe9641b943bf

Subscribe to this mod's changes

game-playtesting-usability is a skill published in the GitHub repository jeremylongworth-source/AgentSkills (1 stars, last pushed 17d ago), licensed MIT. It adds 76 tokens to every session and 408 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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