jeremylongworth-source/AgentSkills

Portable Agent Skills, Codex skillsets, MCP presets, and routing templates for AI coding agents.

1Stars on the repository
168Mods indexed here, across every type
8d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

game-3d-development

73

jeremylongworth-source/AgentSkills

Skill Codex

Plan, implement, debug, and review real-time 3D game development work. Use when Codex is asked to build or improve 3D gameplay, cameras, controllers, physics interactions, animation integration, spatial UI, scene architecture, composition/component architecture, performance, rendering, Three.js, Unity, Unreal, Godot…

not rated 1 8d ago A 80 tokens original MIT

jeremylongworth-source/AgentSkills

Skill Codex

Design, build, repair, and review 3D models for games. Use when Codex is asked about mesh construction, topology, retopology, UV unwrapping, normals, bevels, baking, hard-surface modeling, organic modeling, sculpt-to-low-poly workflows, deformation, rig-readiness, or model cleanup.

not rated 1 8d ago A 74 tokens original MIT

jeremylongworth-source/AgentSkills

Skill Codex

Create, critique, and refine game characters for visual clarity, gameplay readability, story role, and production readiness. Use when Codex is asked to design playable characters, NPCs, enemies, creatures, costumes, silhouettes, shape language, factions, abilities, personality, character sheets, or 3D character…

not rated 1 8d ago A 68 tokens original MIT

jeremylongworth-source/AgentSkills

Skill Codex

Design, storyboard, implement, render, and review game cutscenes, intro videos, cinematics, trailers, and in-engine camera sequences. Use when Codex is asked about storyboards, animatics, shot lists, blocking, camera language, Sequencer, Unity Timeline, Cinemachine, Unreal cinematics, Blender storyboarding, intro…

not rated 1 8d ago A 102 tokens original MIT

game-content-design

77

jeremylongworth-source/AgentSkills

Skill Codex

Create, structure, balance, and review game content. Use when Codex is asked to design levels, missions, quests, encounters, enemies, items, rewards, progression, tutorials, puzzles, biomes, factions, economies, live-ops content, design docs, or playable content plans.

not rated 1 8d ago A 63 tokens original MIT

jeremylongworth-source/AgentSkills

Skill Codex

Design, implement, debug, and review multiplayer game systems. Use when Codex is asked about client/server architecture, authoritative servers, listen servers, dedicated servers, peer-to-peer, replication, prediction, interpolation, rollback, lag compensation, matchmaking, lobbies, sessions, state synchronization…

not rated 1 8d ago A 91 tokens original MIT

jeremylongworth-source/AgentSkills

Skill Codex

Compose, generate, direct, implement, and review game music and soundtracks. Use when Codex is asked about themes, motifs, adaptive music, interactive scores, soundtrack generation, stems, loops, transitions, vertical layering, horizontal resequencing, combat music, exploration music, boss themes, ambience beds…

not rated 1 8d ago A 91 tokens original MIT

jeremylongworth-source/AgentSkills

Skill Codex

Build, debug, optimize, and review 2D HTML5 games with Phaser. Use when Codex is asked about Phaser scenes, game config, preload/create/update, sprites, animations, tilemaps, cameras, Arcade Physics, Matter Physics, input, particles, UI overlays, asset loading, scaling, mobile browser support, or publishing Phaser…

not rated 1 8d ago A 79 tokens original MIT

jeremylongworth-source/AgentSkills

Skill Codex

Plan, run, analyze, and review game playtests, usability sessions, player feedback, telemetry, onboarding tests, difficulty tests, controls tests, fun/enjoyability research, prototype validation, and playtest reports. Use when Codex is asked to test whether a game is understandable, fun, balanced, usable, accessible…

not rated 1 8d ago A 76 tokens original MIT

jeremylongworth-source/AgentSkills

Skill Codex

Coordinate multiple game-development skills and produce outcome-first briefs, plans, reviews, and validation flows. Use when Codex is asked to explore the game skillset, route a broad game project across disciplines, improve skill quality, plan a full game feature, combine…

not rated 1 8d ago A 89 tokens original MIT

jeremylongworth-source/AgentSkills

Skill Codex

Design, implement, debug, and review player social interaction systems for games. Use when Codex is asked about chat, voice, friends, parties, lobbies, guilds, clans, presence, invites, matchmaking social flow, emotes, pings, reputation, blocking, muting, reporting, moderation, privacy, parental controls…

not rated 1 8d ago A 89 tokens original MIT

game-sound-design

84

jeremylongworth-source/AgentSkills

Skill Codex

Design, generate, implement, debug, and review game sound effects and interactive audio. Use when Codex is asked about SFX, Foley, ambience, UI sounds, combat sounds, creature sounds, weapon audio, footsteps, spatial audio, procedural audio, audio events, middleware integration, mix behavior, sound libraries…

not rated 1 8d ago A 90 tokens original MIT

game-sprite-design

85

jeremylongworth-source/AgentSkills

Skill Codex

Design, generate, animate, export, and review game-ready 2D sprites and sprite pipelines. Use when Codex is asked about pixel art, 2D character sprites, enemy sprites, sprite sheets, animation frames, texture atlases, tile sets, autotiles, UI icons, item icons, VFX sprites, transparent backgrounds, frame grids…

not rated 1 8d ago A 108 tokens original MIT

game-story-flow

86

jeremylongworth-source/AgentSkills

Skill Codex

Design, structure, and review interactive game narrative. Use when Codex is asked to create or improve story flow, plot beats, branching narrative, quests with story consequences, character arcs, dialogue structure, lore delivery, cutscene pacing, scene outlines, player choice, or narrative design docs.

not rated 1 8d ago A 62 tokens original MIT

jeremylongworth-source/AgentSkills

Skill Codex

Build, debug, optimize, and review 3D browser games with Three.js. Use when Codex is asked about Three.js scenes, cameras, render loops, WebGLRenderer, asset loading, GLTF/GLB, AnimationMixer, controls, raycasting, shaders, postprocessing, physics integrations, responsive canvas sizing, WebGL performance, mobile…

not rated 1 8d ago A 89 tokens original MIT

game-ui-design

88

jeremylongworth-source/AgentSkills

Skill Codex

Design, implement, and review game user interfaces. Use when Codex is asked to create or improve HUDs, menus, overlays, inventory screens, ability bars, dialogue UI, controller navigation, accessibility, onboarding, game settings, UI motion, visual hierarchy, or game-specific frontend flows.

not rated 1 8d ago A 62 tokens original MIT

jeremylongworth-source/AgentSkills

Skill Codex

Coordinate sales and marketing strategy across positioning, ICP, funnel, pipeline, channels, lifecycle, analytics, experiments, and revenue operations. Use when Codex is asked to create a GTM plan, growth strategy, launch plan, revenue plan, marketing/sales operating system, funnel audit, or cross-functional…

not rated 1 8d ago A 73 tokens original MIT

jeremylongworth-source/AgentSkills

Skill Codex

Facilitate "grill me" style guided discovery interviews that ask the user focused questions, progressively elicit missing requirements, and build an aligned draft artifact such as a BRD, PRD, feature spec, implementation brief, decision memo, or project plan. Use when Codex should interview the user, clarify ambiguous…

not rated 1 8d ago A 101 tokens original MIT

jeremylongworth-source/AgentSkills

Skill Codex

Plan integration tests across modules, APIs, databases, queues, services, and external dependencies. Use when Codex is asked to test interactions, persistence, contracts, adapters, or dependency boundaries beyond unit tests.

not rated 1 8d ago A 45 tokens original MIT

investor-update

92

jeremylongworth-source/AgentSkills

Skill Codex

Draft investor updates for founders and investor-facing operators. Use when Codex is asked to write a monthly investor update, founder update, investor memo, stakeholder update, ask/help section, traction update, or board/investor-ready company progress note.

not rated 1 8d ago A 53 tokens original MIT

issue-to-plan

93

jeremylongworth-source/AgentSkills

Skill Codex

Turn issues, bug reports, feature requests, and engineering tasks into implementation plans. Use when Codex is asked to analyze an issue, clarify scope, propose code changes, define acceptance criteria, identify affected areas, or plan tests before implementation.

not rated 1 8d ago A 52 tokens original MIT

jeremylongworth-source/AgentSkills

Skill Codex

Package, test, publish, price, and update browser-playable HTML5 games on itch.io. Use when Codex is asked about itch.io HTML5 uploads, ZIP requirements, index.html, iframe embeds, fullscreen mode, mobile-friendly settings, case-sensitive paths, HTTPS assets, compression, game page setup, donations, pay-what-you-want…

not rated 1 8d ago A 91 tokens original MIT

kb-from-resolution

95

jeremylongworth-source/AgentSkills

Skill Codex

Turn resolved support issues into knowledge base drafts. Use when Codex is asked to create, update, or review a KB article, help-center article, support runbook, troubleshooting guide, known issue note, FAQ, or reusable resolution from a completed ticket.

not rated 1 8d ago A 55 tokens original MIT

lifecycle-crm-email

96

jeremylongworth-source/AgentSkills

Skill Codex

Design, audit, and improve lifecycle marketing, CRM segmentation, email campaigns, nurture flows, onboarding, retention, winback, lead scoring, consent, deliverability, CAN-SPAM-aware workflows, and customer communications. Use when Codex is asked about email marketing, lifecycle stages, CRM journeys, automation, or…

not rated 1 8d ago A 71 tokens original MIT

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