Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add jgkme/img-gen-mcp --skill sprite-workflowgit clone --depth 1 https://github.com/jgkme/img-gen-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jgkme/img-gen-mcp/sprite-workflow)<a href="https://agentmods.dev/skills/jgkme/img-gen-mcp/sprite-workflow"><img src="https://agentmods.dev/badge/skills/jgkme/img-gen-mcp/sprite-workflow/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/jgkme/img-gen-mcp/sprite-workflow"><img src="https://agentmods.dev/badge/skills/jgkme/img-gen-mcp/sprite-workflow.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00030 | $0.00411 |
| Opus 5 | $0.00015 | $0.00205 |
| Sonnet 5 | $0.00006 | $0.00082 |
| Haiku 4.5 | $0.00003 | $0.00041 |
Grade A, and why
sprite-workflow scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Sprite Workflow
Use this skill when the task is to create game-ready sprites, sprite sheets, transparent frame exports, or small HUD-style assets with img-gen-mcp.
Typical workflow
- Generate the base concept with
generate_imageorkilo_generate_image. - Use
batch_generate_imagewhen you want multiple animation or variant candidates. - Use
analyze_image_resultto inspect whether the asset should be trimmed, simplified, or made transparent. - Use
background_removeto isolate the sprite or prop. - Use
finalize_imageto trim, resize, and normalize the output canvas. - Use
optimize_imageonly when you need a delivery-ready export format.
Best fits
- 2D character sprites
- enemy / monster sheets
- spell or effect frames
- transparent props
- game UI icons that need a sprite-like delivery pipeline
- small environment pieces and item icons
Prompt guidance
- Keep the prompt focused on one sprite family or one animation set.
- State the art style, silhouette needs, and whether transparency is required.
- Mention frame count or variation count when you know it.
- Keep the subject readable at small sizes.
- Prefer simple shapes and high contrast for game UI and sprites.
Asset handling
- Use square masters for icon-like sprites.
- Preserve transparency unless the game pipeline explicitly wants a flat background.
- Save masters and exports to deterministic paths so the game build can reference them.
- If you need multiple candidates, keep the best sprite variant and discard the rest after review.
Handoff rule
- Use this skill as the default guide for sprite sheets, sprite frames, prop packs, and similar game assets.
- Use
website-asset-workflowwhen the asset is not a sprite but still needs website delivery.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 47 lines · 30 tokens per session scan A c06111db78d6
sprite-workflow is a skill published in the GitHub repository jgkme/img-gen-mcp (2 stars, last pushed 2mo ago), licensed MIT. It adds 30 tokens to every session and 411 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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