sprite-workflow

sprite-workflow is a skill for Claude Code, Codex from jgkme/img-gen-mcp. It costs 30 tokens per session (411 once invoked), scanned A, original, MIT.

A workflow for creating 2D game sprites, sprite sheets, transparent objects, animation frames, and small game interface assets. It covers generating, inspecting, isolating, resizing, and preparing these images.

In plain words
What is it for?
Use it for character or enemy sprites, spell effects, transparent props, map pieces, item icons, and sprite-like game interface graphics.
Why use it?
Game artwork often needs consistent sizing, transparency, trimming, and delivery formats before it can be used in a game. The workflow organizes those preparation steps.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for character or enemy sprites, spell effects, transparent props, map pieces, item icons, and sprite-like game interface graphics.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jgkme/img-gen-mcp/sprite-workflow
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jgkme/img-gen-mcp --skill sprite-workflow
Clone the repo
git clone --depth 1 https://github.com/jgkme/img-gen-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sprite-workflow

README.md
[![agentmods](https://agentmods.dev/badge/skills/jgkme/img-gen-mcp/sprite-workflow/github.svg)](https://agentmods.dev/skills/jgkme/img-gen-mcp/sprite-workflow)
Your own site
<a href="https://agentmods.dev/skills/jgkme/img-gen-mcp/sprite-workflow"><img src="https://agentmods.dev/badge/skills/jgkme/img-gen-mcp/sprite-workflow/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for sprite-workflow

Your own site · 80×15
<a href="https://agentmods.dev/skills/jgkme/img-gen-mcp/sprite-workflow"><img src="https://agentmods.dev/badge/skills/jgkme/img-gen-mcp/sprite-workflow.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 411 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.00411
Opus 5.5 $0.00012 $0.00164
Sonnet 5.5 $0.00006 $0.00082
Haiku 4.5 $0.00003 $0.00041

Measured 1mo ago against content hash c06111db78d6, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

sprite-workflow scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/sprite-workflow/SKILL.md · 47 lines

What it actually says

Sprite Workflow

Use this skill when the task is to create game-ready sprites, sprite sheets, transparent frame exports, or small HUD-style assets with img-gen-mcp.

Typical workflow

  1. Generate the base concept with generate_image or kilo_generate_image.
  2. Use batch_generate_image when you want multiple animation or variant candidates.
  3. Use analyze_image_result to inspect whether the asset should be trimmed, simplified, or made transparent.
  4. Use background_remove to isolate the sprite or prop.
  5. Use finalize_image to trim, resize, and normalize the output canvas.
  6. Use optimize_image only when you need a delivery-ready export format.

Best fits

  • 2D character sprites
  • enemy / monster sheets
  • spell or effect frames
  • transparent props
  • game UI icons that need a sprite-like delivery pipeline
  • small environment pieces and item icons

Prompt guidance

  • Keep the prompt focused on one sprite family or one animation set.
  • State the art style, silhouette needs, and whether transparency is required.
  • Mention frame count or variation count when you know it.
  • Keep the subject readable at small sizes.
  • Prefer simple shapes and high contrast for game UI and sprites.

Asset handling

  • Use square masters for icon-like sprites.
  • Preserve transparency unless the game pipeline explicitly wants a flat background.
  • Save masters and exports to deterministic paths so the game build can reference them.
  • If you need multiple candidates, keep the best sprite variant and discard the rest after review.

Handoff rule

  • Use this skill as the default guide for sprite sheets, sprite frames, prop packs, and similar game assets.
  • Use website-asset-workflow when the asset is not a sprite but still needs website delivery.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 47 lines · 30 tokens per session scan A c06111db78d6

Subscribe to this mod's changes

sprite-workflow is a skill published in the GitHub repository jgkme/img-gen-mcp (3 stars, last pushed 3mo ago), licensed MIT. It adds 30 tokens to every session and 411 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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