create-procedural-art

create-procedural-art is a skill for Codex from JoseArron/skills. It costs 55 tokens per session (560 once invoked), scanned A, original, MIT.

A skill for creating editable, repeatable visuals with code, including SVG, Canvas, shaders, and generated 2D or 3D shapes.

In plain words
What is it for?
Use it to build procedural graphics, vector artwork, shader effects, meshes, and other code-generated visuals.
Why use it?
It is useful when artwork needs to be changed through parameters, reproduced reliably, or generated while a program runs. The output can still be checked as artwork rather than treated as code alone.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to build procedural graphics, vector artwork, shader effects, meshes, and other code-generated visuals.

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Install with agentmods
npx agentmods add skills/josearron/skills/create-procedural-art
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add JoseArron/skills --skill create-procedural-art
Clone the repo
git clone --depth 1 https://github.com/JoseArron/skills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for create-procedural-art

README.md
[![agentmods](https://agentmods.dev/badge/skills/josearron/skills/create-procedural-art/github.svg)](https://agentmods.dev/skills/josearron/skills/create-procedural-art)
Your own site
<a href="https://agentmods.dev/skills/josearron/skills/create-procedural-art"><img src="https://agentmods.dev/badge/skills/josearron/skills/create-procedural-art/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for create-procedural-art

Your own site · 80×15
<a href="https://agentmods.dev/skills/josearron/skills/create-procedural-art"><img src="https://agentmods.dev/badge/skills/josearron/skills/create-procedural-art.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 55 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 560 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00055 $0.00560
Opus 5.5 $0.00022 $0.00224
Sonnet 5.5 $0.00011 $0.00112
Haiku 4.5 $0.00006 $0.00056

Measured 7d ago against content hash a15b20a0f7a2, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

create-procedural-art scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/creative/create-procedural-art/SKILL.md · 37 lines

How it starts

The opening of the file, as written. The whole thing — 37 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Create procedural art

Translate direction into a controllable visual system. The code is the medium; its output still needs art review.

Choose the rendering path

Read the art contract, target device, stack, and proof renders. Follow constraints such as code-only geometry, a shared rig, or a specific engine. Choose SVG, Canvas, shaders, mesh geometry, or an established library based on behavior and export.

Choose subject, visual grammar, and production constraints from the brief. Abstract graphics, lettering, environments, and representational subjects need different parameters and proofs.

Extending the established vector system can be enough for a static graphic. A bitmap texture belongs with image generation when requested and allowed. Do not hide raster images in a deliverable described as entirely procedural.

Build the visual grammar

Expose parameters representing art decisions: proportions, silhouette landmarks, contour variation, palette, material response, texture scale, light, camera, composition, and motion inputs. Separate shape, rendering, and behavior only where it makes requested variation easier.

  • Seed randomness when reproduction matters. Keep identity stable while changing rendering or motion.
  • For recognizable subjects, preserve defining landmarks at intended size. For abstract work, check the requested composition, relationships, and variation.
  • For 3D, check silhouette before material polish, then light, roughness, depth, occlusion, and camera. For 2D, check contour, values, layering, and texture scale.
  • When the direction calls for irregularity or texture, make it deliberate. Choose clean geometry or variation according to the brief.
  • Use the same source geometry or composition across render comparisons when the question is the renderer. Changing the subject confounds the comparison.

Prove the hard part

Build a representative still, animation, or interactive study exposing the difficult requirement. For exploration, compare different treatments at the same scale and view. For a selected direction, refine its traits instead of continuing to branch.

Read the full file on GitHub · 37 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago Changed a15b20a0f7a2
  2. 8d ago First seen · 37 lines · 55 tokens per session scan A 791e4f81a140

Subscribe to this mod's changes

create-procedural-art is a skill published in the GitHub repository JoseArron/skills (2 stars, last pushed 8d ago), licensed MIT. It adds 55 tokens to every session and 560 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-11.

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