experimental-design

experimental-design is a skill for Claude Code from K-Dense-AI/scientific-agent-skills. It costs 200 tokens per session (3,241 once invoked), scanned A, original, MIT.

A planning guide for experiments and studies before data collection begins. It covers how to assign subjects or samples to groups, use controls, repeat measurements, randomize assignments, and group similar units into blocks.

In plain words
What is it for?
Use it to choose a study design, plan treatment combinations, randomize assignments, set up blocking or stratification, define replication, and make sure the intended effects can be estimated.
Why use it?
It helps prevent confounding, where another factor is mixed up with the treatment, and pseudoreplication, where repeated measurements are wrongly counted as independent samples. These design problems cannot usually be repaired after collection.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to choose a study design, plan treatment combinations, randomize assignments, set up blocking or stratification, define replication, and make sure the intended effects can be estimated.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/k-dense-ai/scientific-agent-skills/experimental-design
About the project

Scientific Agent Skills is a collection of reusable procedures that give AI agents capabilities for scientific research across areas such as biology, chemistry, medicine, and drug discovery. It is used by researchers and by people building AI scientist workflows with compatible coding agents. The catalogue contains many of the project's skills and supporting instructions.

K-Dense-AI/scientific-agent-skills · 44,220 stars · on GitHub · arxiv.org

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add K-Dense-AI/scientific-agent-skills --skill experimental-design
Clone the repo
git clone --depth 1 https://github.com/K-Dense-AI/scientific-agent-skills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for experimental-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/k-dense-ai/scientific-agent-skills/experimental-design/github.svg)](https://agentmods.dev/skills/k-dense-ai/scientific-agent-skills/experimental-design)
Your own site
<a href="https://agentmods.dev/skills/k-dense-ai/scientific-agent-skills/experimental-design"><img src="https://agentmods.dev/badge/skills/k-dense-ai/scientific-agent-skills/experimental-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for experimental-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/k-dense-ai/scientific-agent-skills/experimental-design"><img src="https://agentmods.dev/badge/skills/k-dense-ai/scientific-agent-skills/experimental-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 200 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,241 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 3 Sept 2026
  • Snyk pass 3 Sept 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00200 $0.03241
Opus 5 $0.00100 $0.01621
Sonnet 5 $0.00040 $0.00648
Haiku 4.5 $0.00020 $0.00324

Measured 8d ago against content hash 8d1e072e96c4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

experimental-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/doe_designs.py, scripts/randomization.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

4 near-identical copies found in the catalogue:

skills/experimental-design/SKILL.md · 252 lines

How it starts

The opening of the file, as written. The whole thing — 252 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Experimental Design

Overview

The design of a study — how units are assigned to conditions, what is held constant, what is varied, and in what structure — determines what questions the data can answer. No analysis can rescue a confounded or pseudoreplicated design after the fact. This skill is about the decisions made before data collection: picking a design that isolates the effect of interest, randomizing to license causal claims, blocking to remove known nuisance variation, and structuring multi-factor experiments so effects are estimable rather than tangled together.

The three ideas behind almost every good design (Fisher's principles):

  • Randomization — assign treatments at random so that confounders, known and unknown, are balanced in expectation. This is what turns a comparison into a causal claim.
  • Replication — independent repetition at the right level, so you can estimate variability and your effects aren't artifacts of a single unit. The most common fatal error is pseudoreplication: counting repeated measurements on the same unit as independent replicates.
  • Blocking / local control — group similar units (by batch, day, site, litter) and randomize within blocks, removing that nuisance variation from the error term instead of letting it inflate noise.

This skill helps you choose among design types, generate the actual randomization or DOE layout (with reproducible scripts), and avoid the structural mistakes that make data uninterpretable.

When to Use This Skill

  • Planning any comparative experiment or trial and deciding how to assign units
  • Randomizing subjects/samples to arms (simple, blocked, stratified, or cluster)
  • Removing nuisance variation by blocking or stratification
  • Designing multi-factor experiments: full or fractional factorial, screening designs
  • Optimizing a response over continuous factors (response-surface designs)
  • Within-subject / repeated-measures, crossover, split-plot, or Latin-square designs
  • Cluster- or group-randomized designs (sites, clinics, classrooms, litters)
  • Deciding the number and level of replicates and avoiding pseudoreplication
  • Sequential, group-sequential, or adaptive designs with interim analyses
  • Laying out plates/batches and randomizing run order to defeat drift

Read the full file on GitHub · 252 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago Changed · +17 lines 8d1e072e96c4
  2. 12d ago First seen · 235 lines · 200 tokens per session scan A 0a314eed103a

Subscribe to this mod's changes

experimental-design is a skill published in the GitHub repository K-Dense-AI/scientific-agent-skills (44,220 stars, last pushed 4d ago), licensed MIT. It adds 200 tokens to every session and 3,241 once invoked, about $0.0010 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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