Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add KevinInoCol/coppeliasim-mcp --skill construir-escenagit clone --depth 1 https://github.com/KevinInoCol/coppeliasim-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/kevininocol/coppeliasim-mcp/construir-escena)<a href="https://agentmods.dev/skills/kevininocol/coppeliasim-mcp/construir-escena"><img src="https://agentmods.dev/badge/skills/kevininocol/coppeliasim-mcp/construir-escena/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/kevininocol/coppeliasim-mcp/construir-escena"><img src="https://agentmods.dev/badge/skills/kevininocol/coppeliasim-mcp/construir-escena.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00093 | $0.01175 |
| Opus 5 | $0.00046 | $0.00588 |
| Sonnet 5 | $0.00019 | $0.00235 |
| Haiku 4.5 | $0.00009 | $0.00118 |
Grade A, and why
construir-escena scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 107 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Construir una escena por código
Las tres propiedades, y por qué se confunden
Un objeto de CoppeliaSim tiene tres interruptores independientes. Casi todos los problemas de escena salen de confundirlos:
| Propiedad | Qué decide | Si está mal |
|---|---|---|
dynamic |
si la física lo mueve (cae, se empuja) | el decorado se derrumba al dar Play |
respondable |
si otros cuerpos chocan con él | el robot atraviesa las paredes |
detectable |
si un sensor de proximidad lo ve | el sensor "no funciona" |
Una pared de decorado es no dinámica, respondable y detectable:
sim.setBoolProperty(handle, "dynamic", False)
sim.setBoolProperty(handle, "respondable", True)
sim.setObjectInt32Param(handle, sim.shapeintparam_respondable_mask, 0xFFFF)
sim.setBoolProperty(handle, "detectable", True)
detectable es la causa número uno de "mi sensor no detecta nada". No se
hereda ni se activa sola: un objeto recién creado es invisible para todo sensor
de proximidad hasta que se le pone.
Los suelos decorativos no deben ser sólidos
Si pintas el suelo de cada habitación con una caja fina, esa caja no puede ser respondable ni colisionable. Un suelo de 1 cm de grosor es un escalón de 1 cm en cada vano, y el robot tropieza con él o se queda clavado.
Déjalos como pura decoración: no dinámicos, no respondables, no detectables. El robot rueda sobre el terreno de verdad, no sobre la capa de color.
El suelo por defecto mide 5 x 5 m
/Floor viene con la escena y es pequeño para casi cualquier planta. Si tu
escena es mayor, bórralo y crea un terreno del tamaño que necesites, o el robot
se caerá por el borde a mitad de recorrido.
Paredes con vanos
Una pared con puerta no es un objeto: son dos tramos con un hueco entre medias. Genera los tramos a partir de la línea completa y la lista de vanos, en vez de colocar cada trozo a mano — así los números salen de un sitio solo y mover una puerta no obliga a recalcular nada:
def tramos_de_muro(inicio, fin, puertas):
"""Devuelve los trozos de pared entre inicio y fin, saltando los vanos."""
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 107 lines · 93 tokens per session scan A 8e3b31de55f8
construir-escena is a skill published in the GitHub repository KevinInoCol/coppeliasim-mcp (0 stars, last pushed 15d ago), licensed MIT. It adds 93 tokens to every session and 1,175 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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