estructura-de-proyecto

estructura-de-proyecto is a skill for Claude Code from KevinInoCol/coppeliasim-mcp. It costs 92 tokens per session (1,401 once invoked), scanned A, original, MIT.

A guide to organizing CoppeliaSim robotics projects so they can be rebuilt, checked, and corrected. CoppeliaSim is software for simulating robots and their surroundings.

In plain words
What is it for?
Use it when creating a scene, robot, or control program, or when adding new scripts to an existing CoppeliaSim project.
Why use it?
It separates reusable Python scripts that build things from MCP tools that inspect them, so work is not lost in a series of manual commands.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the coppeliasim plugin — 9 skills, 1 MCP server shipped together

Good fit Use it when creating a scene, robot, or control program, or when adding new scripts to an existing CoppeliaSim project.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kevininocol/coppeliasim-mcp/estructura-de-proyecto
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add KevinInoCol/coppeliasim-mcp --skill estructura-de-proyecto
Clone the repo
git clone --depth 1 https://github.com/KevinInoCol/coppeliasim-mcp

Made for: Claude Code.

Or install coppeliasim, the plugin that ships this one along with the rest of its 9 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for estructura-de-proyecto

README.md
[![agentmods](https://agentmods.dev/badge/skills/kevininocol/coppeliasim-mcp/estructura-de-proyecto/github.svg)](https://agentmods.dev/skills/kevininocol/coppeliasim-mcp/estructura-de-proyecto)
Your own site
<a href="https://agentmods.dev/skills/kevininocol/coppeliasim-mcp/estructura-de-proyecto"><img src="https://agentmods.dev/badge/skills/kevininocol/coppeliasim-mcp/estructura-de-proyecto/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for estructura-de-proyecto

Your own site · 80×15
<a href="https://agentmods.dev/skills/kevininocol/coppeliasim-mcp/estructura-de-proyecto"><img src="https://agentmods.dev/badge/skills/kevininocol/coppeliasim-mcp/estructura-de-proyecto.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 92 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,401 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00092 $0.01401
Opus 5 $0.00046 $0.00700
Sonnet 5 $0.00018 $0.00280
Haiku 4.5 $0.00009 $0.00140

Measured 11d ago against content hash 92acd79efc8a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

estructura-de-proyecto scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/estructura-de-proyecto/SKILL.md · 137 lines

How it starts

The opening of the file, as written. The whole thing — 137 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Estructura de un proyecto de CoppeliaSim

Un proyecto de CoppeliaSim que se pueda entregar, repetir y corregir tiene una forma concreta. Esta skill la describe. No es estilo: cada pieza resuelve un problema que aparece siempre.

Antes de escribir código: qué va dónde

Todo lo que deba ser reproducible se escribe en Python contra coppeliasim_zmqremoteapi_client. Eso incluye construir la escena, montar el robot y cualquier bucle de control.

Las tools del MCP son para mirar y comprobar, no para construir: listar objetos, leer una posición, disparar un sensor, ver si la simulación corre. Un bucle de control no cabe en ellas, y cuarenta paredes son cuarenta llamadas que no dejan ningún archivo detrás.

Regla práctica: si el resultado tiene que sobrevivir a cerrar CoppeliaSim, va en un script. Si es una pregunta ("¿dónde quedó la pared?"), va en una tool.

Un script por artefacto

No metas la escena, el robot y el control en el mismo archivo. Se separan porque tienen ritmos distintos: la escena se construye una vez, el robot se retoca veinte veces, y el control se ejecuta constantemente.

escena.py     el mundo: suelo, paredes, obstáculos
robot.py      el robot dentro de esa escena: chasis, juntas, sensores
control.py    lo que hace el robot: teleoperación, navegación, la tarea

Cada uno se ejecuta solo y deja la escena en un estado conocido.

El orden de las funciones

Los scripts siguen siempre la misma secuencia. Respetarla hace que cualquiera —incluido tú dentro de un mes— sepa dónde mirar.

def conectar():
    return RemoteAPIClient(host=COPPELIA_HOST, port=COPPELIA_PUERTO).require("sim")

def limpiar(sim):
    """Borra lo que dejó la corrida anterior."""

def crear_pieza(sim, ...):
    """Una función por tipo de pieza. Devuelve el handle."""

def construir(sim):
    """Llama a las crear_* en orden y devuelve lo construido."""

def verificar(...):
    """MIDE el resultado. No supone que salió bien."""

def main():
    sim = conectar()
    cosa = construir(sim)
    ok = verificar(cosa)
    if "--sin-guardar" not in sys.argv:
        sim.saveScene(RUTA_ESCENA)
    print("\nVeredicto:", "listo" if ok else "revisar")

if __name__ == "__main__":
    main()

Read the full file on GitHub · 137 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 137 lines · 92 tokens per session scan A 92acd79efc8a

Subscribe to this mod's changes

estructura-de-proyecto is a skill published in the GitHub repository KevinInoCol/coppeliasim-mcp (0 stars, last pushed 16d ago), licensed MIT. It adds 92 tokens to every session and 1,401 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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