fab

fab is a skill for Claude Code, Codex from kevinpbuckley/VibeUE. It costs 68 tokens per session (997 once invoked), scanned A, original, MIT.

An asset finder and importer for Fab, Epic’s marketplace for 3D game content, including Quixel Megascans. It handles either free public listings or assets already owned in an Epic account.

In plain words
What is it for?
Use it to find free Fab or Quixel assets, check their format and compatibility, import zero-price glTF or GLB files, or browse and import assets already owned through Epic.
Why use it?
It avoids manually searching Fab and moving eligible assets into a project. It also keeps free downloads separate from account-owned content and requires the user to accept Fab’s licence terms themselves.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to find free Fab or Quixel assets, check their format and compatibility, import zero-price glTF or GLB files, or browse and import assets already owned through Epic.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kevinpbuckley/vibeue/fab
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kevinpbuckley/VibeUE --skill fab
Clone the repo
git clone --depth 1 https://github.com/kevinpbuckley/VibeUE

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for fab

README.md
[![agentmods](https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/fab/github.svg)](https://agentmods.dev/skills/kevinpbuckley/vibeue/fab)
Your own site
<a href="https://agentmods.dev/skills/kevinpbuckley/vibeue/fab"><img src="https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/fab/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for fab

Your own site · 80×15
<a href="https://agentmods.dev/skills/kevinpbuckley/vibeue/fab"><img src="https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/fab.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 68 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 997 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00068 $0.00997
Opus 5 $0.00034 $0.00498
Sonnet 5 $0.00014 $0.00199
Haiku 4.5 $0.00007 $0.00100

Measured 10d ago against content hash 601243fc35e2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

fab scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Content/Skills/fab/SKILL.md · 81 lines

How it starts

The opening of the file, as written. The whole thing — 81 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Fab asset import

FabService supports two deliberately separate paths:

  • Public free catalog: search exact zero-price listings and directly import eligible glTF/GLB downloads. This does not sign in, purchase, claim an entitlement, or add the listing to My Library.
  • Owned library: use the editor/launcher Epic session to list and import assets already owned by the account, including migrated Unreal Marketplace items.

Public free flow (Quixel/Megascans and other sellers)

  1. Call search_free_catalog(query="", seller_filter="Quixel Megascans", format_filter="gltf"). Results are compact and include id, title, seller, price, formats, thumbnail, and an opaque next_cursor. Results require an exact-zero Personal tier; UEFN-reference-only offers are excluded. No authentication is required.
  2. Show the chosen result and the Fab EULA to the user. Never set accept_eula=true on the user's behalf. It must represent their explicit acceptance.
  3. Call import_free_asset(listing_id, quality="High", format="gltf", license_slug="personal", accept_eula=true). The service re-fetches the listing and requires the selected license price to still be exactly zero before it requests a signed download.
  4. Poll import_status(listing_id) until imported or failed, then verify a returned asset path with unreal.EditorAssetLibrary.does_asset_exist(path).

Direct free imports land under /Game/Fab/Free/<Title>. The original archive is cached under the project's Saved/Fab/Free directory; no raw-file export API is exposed. ZIP paths are validated before extraction. The first version supports Fab glTF/GLB ZIPs through automated Unreal Interchange import. That is suitable for Quixel 3D assets, but it does not reproduce every private Megascans material setup or support every Fab product format yet.

Owned-library flow

  1. Call auth_status() first. If it is not authenticated, tell the user to open the Fab window or launch the editor from the Epic Games Launcher.
  2. Call list_library(...); use refresh=true only when the account library may have changed.
  3. Call get_asset(asset_id) to inspect versions and compatibility.
  4. Call import_asset(asset_id, ...), then poll import_status(asset_id).
  5. Verify the returned /Game/... paths before reporting success.

Read the full file on GitHub · 81 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 81 lines · 68 tokens per session scan A 601243fc35e2

Subscribe to this mod's changes

fab is a skill published in the GitHub repository kevinpbuckley/VibeUE (662 stars, last pushed 6d ago), licensed MIT. It adds 68 tokens to every session and 997 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.