boardgame-studio: Skill for Cursor

.cursor/skills/bgs-art/SKILL.md

bgs-art is a skill for Cursor from kongsol-83/boardgame-studio. It costs 54 tokens per session (1,541 once invoked), scanned A, original, Apache-2.0.

A workflow for creating consistent artwork for a card or tile game after the rules and visual style have been approved.

In plain words
What is it for?
It helps define an art style, approve example images, generate card and tile artwork in batches, and check that the images communicate the needed information.
Why use it?
It prevents artwork from changing style or needing to be remade while the game rules are still changing. It also keeps unsuitable AI-generated art out of a competition submission when the rules forbid it.

Skill for Cursor

Written for Cursor: installed under .cursor/.

This is kongsol-83/boardgame-studio's own configuration. It tells Cursor how to work on boardgame-studio itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything boardgame-studio configures →

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is node tools/art.mjs anchor <slug> --set character --subject "..." --n 3.

Reuse

Borrowing it

Nothing to install: this file belongs to kongsol-83/boardgame-studio. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/kongsol-83/boardgame-studio/main/.cursor/skills/bgs-art/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/kongsol-83/boardgame-studio

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bgs-art

README.md
[![agentmods](https://agentmods.dev/badge/skills/kongsol-83/boardgame-studio/bgs-art/github.svg)](https://agentmods.dev/skills/kongsol-83/boardgame-studio/bgs-art)
Your own site
<a href="https://agentmods.dev/skills/kongsol-83/boardgame-studio/bgs-art"><img src="https://agentmods.dev/badge/skills/kongsol-83/boardgame-studio/bgs-art/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for bgs-art

Your own site · 80×15
<a href="https://agentmods.dev/skills/kongsol-83/boardgame-studio/bgs-art"><img src="https://agentmods.dev/badge/skills/kongsol-83/boardgame-studio/bgs-art.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,541 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.01541
Opus 5 $0.00027 $0.00771
Sonnet 5 $0.00011 $0.00308
Haiku 4.5 $0.00005 $0.00154

Measured 11d ago against content hash fc9604d8526d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

bgs-art scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/skills/bgs-art/SKILL.md · 128 lines

How it starts

The opening of the file, as written. The whole thing — 128 lines — stays where its author put it; the contents beside it link to each section on GitHub.

아트 생성

projects/<slug>/art/ 에 에셋을 만든다. 아트 부서 5명을 조율한다.

시작하기 전에

룰이 굳었는지 확인한다. 룰이 흔들리는 동안 카드 아트를 뽑으면 카드가 바뀔 때마다 다시 뽑아야 한다. /bgs-pnp 는 아트 없이도 프로토타입을 내주므로, 도형 버전으로 손 플레이테스트를 돌려 룰을 먼저 굳히는 게 순서다.

룰이 아직 흔들린다면 그 사실을 알리고, 그래도 진행할지 사용자에게 묻는다.

공모전에 낼 거면 요강의 AI 아트 규정을 먼저 확인한다. 요강에 따라 AI 생성 이미지를 금지하거나 명시를 요구하는 경우가 있다. 프로토타입 플레이테스트용으로는 문제없지만 제출 패키지에 넣기 전에 요강을 다시 본다. 첫 실행 때 이걸 한 번 짚고 넘어간다.

진행

- [ ] 1. 아트 바이블을 쓴다
- [ ] 2. 앵커를 뽑는다
- [ ] 3. 승인받는다
- [ ] 4. 프롬프트를 채운다
- [ ] 5. 한 컴포넌트를 뽑고 확인한다
- [ ] 6. 나머지를 뽑는다
- [ ] 7. 정보 설계를 점검한다

1. 아트 바이블

bgs-art-director 에게 맡긴다. art/art-style.md 를 쓴다.

이 문서가 모든 프롬프트의 공통 접두사가 되므로 여기가 흐릿하면 뽑히는 그림도 흐릿해진다. 매체, 팔레트, 조명, 구도, 선, 금지를 채우되 각 항목에 "무엇을 쓰지 않는가"를 같이 적는다. 금지가 없으면 모델이 평균적인 그림으로 수렴한다.

2. 앵커

node tools/art.mjs anchor <slug> --set character --subject "..." --n 3

앵커 세트는 spec.jsonanchor_sets 에 선언된 것들이다. 인물·생물 계열은 bgs-character-artist, 환경·사물 계열은 bgs-background-artist 가 소재를 고른다.

가장 전형적인 것으로 뽑는다. 특이한 걸 앵커로 삼으면 나머지가 그 특이함을 따라간다.

3. 승인

node tools/art.mjs approve <slug> --set character --pick 2

bgs-art-director 가 고른다. 승인 전에는 도구가 배치 생성을 거부한다. 앵커가 틀린 채로 60장을 돌리면 돈과 시간을 그대로 버리기 때문이다.

셋 다 아니면 승인하지 말고 바이블을 고쳐서 다시 뽑는다. 앵커 몇 장 더 뽑는 비용은 전체 재생성에 비하면 아무것도 아니다.

4. 프롬프트

컴포넌트 CSV에 art_prompt 컬럼을 채운다. 소재만 적는다. 화풍은 아트 바이블이, 프레이밍 제약(안전 여백, 글자 금지, 명도 하한, 유효 DPI)은 도구가 붙인다.

카드 효과와 그림이 이어지게 한다. 플레이어가 그림만 보고 무슨 카드인지 짐작할 수 있으면 좋은 아트다.

5. 한 컴포넌트 먼저

node tools/art.mjs estimate <slug>
node tools/art.mjs gen <slug> --component action-card

bgs-art-lead 가 실행한다. 전체를 한 번에 돌리지 않는다. 60장을 다 뽑았는데 화풍이 틀렸으면 전부 다시 뽑아야 한다. 한 종류를 끝내고 디렉터에게 확인받은 뒤 넘어간다.

품질 기본은 low 다. 세로형 카드 기준 low에서 high가 33배 차이이고, 룰이 아직 흔들리는 동안에는 방향만 보면 된다.

6. 나머지

디렉터가 드리프트를 판정해 재작업 ID 목록을 내면 리드가 한 번에 묶어 돌린다.

node tools/art.mjs gen <slug> --only AC03,AC07,AC11 --force

절반 이상이 안 맞으면 개별 재생성이 아니라 앵커나 바이블을 다시 본다.

7. 정보 설계

bgs-ui-artist 에게 맡긴다. 그림이 다 나온 뒤에 본다.

Read the full file on GitHub · 128 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 128 lines · 54 tokens per session scan A fc9604d8526d

Subscribe to this mod's changes

bgs-art is a skill published in the GitHub repository kongsol-83/boardgame-studio (9 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 54 tokens to every session and 1,541 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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