boardgame-studio: Skill for Cursor

.cursor/skills/bgs-components/SKILL.md

bgs-components is a skill for Cursor from kongsol-83/boardgame-studio. It costs 60 tokens per session (1,550 once invoked), scanned A, original, Apache-2.0.

A workflow for turning a board game's rules into a list of physical components and structured data. The data records things such as component types, sizes, quantities, and card or token details.

In plain words
What is it for?
It helps define cards, tiles, tokens, and other pieces; choose their sizes and quantities; create a specification file; and prepare component data in CSV files.
Why use it?
It prevents the rules from referring to missing components and makes printing and production requirements explicit.

Skill for Cursor

Written for Cursor: installed under .cursor/.

This is kongsol-83/boardgame-studio's own configuration. It tells Cursor how to work on boardgame-studio itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything boardgame-studio configures →

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is node tools/spec.mjs validate <slug> # 필수 필드와 선언 수량 대조.

Reuse

Borrowing it

Nothing to install: this file belongs to kongsol-83/boardgame-studio. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/kongsol-83/boardgame-studio/main/.cursor/skills/bgs-components/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/kongsol-83/boardgame-studio

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bgs-components

README.md
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Your own site
<a href="https://agentmods.dev/skills/kongsol-83/boardgame-studio/bgs-components"><img src="https://agentmods.dev/badge/skills/kongsol-83/boardgame-studio/bgs-components/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for bgs-components

Your own site · 80×15
<a href="https://agentmods.dev/skills/kongsol-83/boardgame-studio/bgs-components"><img src="https://agentmods.dev/badge/skills/kongsol-83/boardgame-studio/bgs-components.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,550 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.01550
Opus 5 $0.00030 $0.00775
Sonnet 5 $0.00012 $0.00310
Haiku 4.5 $0.00006 $0.00155

Measured 10d ago against content hash de9f72dd5dd4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

bgs-components scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/skills/bgs-components/SKILL.md · 117 lines

How it starts

The opening of the file, as written. The whole thing — 117 lines — stays where its author put it; the contents beside it link to each section on GitHub.

컴포넌트 정의

ruleset.md 에 적힌 구성물을 실제 규격과 데이터로 옮긴다. 산출물은 두 가지다.

  • projects/<slug>/spec.json — 종류, 크기(mm), 수량
  • projects/<slug>/components/<comp-id>.csv — 종류별 실제 데이터

규격 판단은 bgs-component-manager 에게 맡긴다. 문서 언어는 studio.config.jsonlanguage 를 따르되, 컴포넌트 id와 CSV 컬럼명은 영문 소문자로 쓴다. 도구가 참조하는 식별자라 언어와 무관하게 고정한다.

진행

- [ ] 1. 룰셋에서 구성물을 뽑는다
- [ ] 2. 종류별 규격을 정한다
- [ ] 3. spec.json 을 쓴다
- [ ] 4. CSV 스키마를 정한다
- [ ] 5. 데이터를 채운다
- [ ] 6. 검증한다

1. 구성물 뽑기

ruleset.md 의 구성물 절과 본문을 대조한다. 본문에서 쓰는데 구성물에 없는 것이 흔하다. "추적 마커를 옮긴다"고 써놓고 마커가 구성물에 없는 식이다.

각 컴포넌트마다 확인한다.

  • 몇 종류인가, 종류마다 몇 장인가
  • 앞뒤가 다른가, 뒷면이 필요한가
  • 플레이어마다 필요한가 (인원별로 수량이 달라진다)

2. 규격

node tools/spec.mjs presets 로 표준 규격을 보고 고른다. 비표준을 쓰겠다면 이유를 확인한다.

여기서 인쇄 시트 수를 같이 확인한다. 미니 유로는 A4에 16장, 포커는 9장, 타로는 4장이다. 같은 60장 덱이라도 인쇄와 재단 시간이 4배 차이 나는데, 공모전 마감이 있으면 이게 실제 제약이 된다.

3. spec.json

{
  "game": { "title": "...", "players": [2, 4], "playtime": [45, 60] },
  "print": { "sheet": "A4", "margin_mm": 9, "dpi": 300, "cut_gap_mm": 0 },
  "anchor_sets": ["character", "scene"],
  "components": [
    { "id": "action-card", "type": "card", "label": "액션 카드",
      "count": 60, "size_mm": [63.5, 88], "art": "character", "back": "shared" }
  ]
}
  • size_mm 만 적는다. 픽셀은 산출된다
  • print 는 건드리지 않는다. A4 여백 9mm는 고정이다
  • anchor_sets 는 아트 스타일 앵커 세트 이름이다. 이 게임에 필요한 만큼 선언한다. 인물 계열과 환경·사물 계열로 나누는 게 보통이지만, 게임에 따라 다르다
  • art 는 어느 앵커 세트를 쓸지. 아트 없이 도형으로 갈 컴포넌트는 null
  • backshared(공통 뒷면), none(뒷면 없음), per-card(카드마다 다름). 프로토타입은 none 으로 충분한 경우가 많다. 슬리브에 넣고 뒤에 종이를 대면 된다

4. CSV 스키마

컴포넌트마다 무엇이 필요한지 사용자와 정한다. 흔히 이런 컬럼들이다.

  • id — 카드 식별자. 인쇄물에 작게 찍어두면 플레이테스트에서 지적할 때 편하다
  • name — 이름
  • qty — 같은 카드를 몇 장 넣는지. 없으면 행 수가 곧 수량이다
  • 수치 컬럼 — cost, power, vp 등. tools/balance.mjs 가 이 컬럼들을 분석한다
  • text — 카드 텍스트
  • art_prompt — 아트 생성용 주제. 나중에 채워도 된다

수치는 별도 컬럼으로 뺀다. text 안에 "비용 3"이라고 써두면 밸런스 분석이 읽지 못한다.

5. 데이터

CSV를 채운다. 한 번에 다 만들려 하지 않는다. 종류별로 하나씩 하고, 각각 끝날 때마다 룰셋과 어긋나지 않는지 확인한다.

Read the full file on GitHub · 117 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 117 lines · 60 tokens per session scan A de9f72dd5dd4

Subscribe to this mod's changes

bgs-components is a skill published in the GitHub repository kongsol-83/boardgame-studio (9 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 60 tokens to every session and 1,550 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.