game-feature-loop

game-feature-loop is a skill for Claude Code from krzysztofsurdy/code-virtuoso. It costs 77 tokens per session (2,489 once invoked), scanned A, original, MIT.

A step-by-step process for adding and checking features in a video game. It works across game engines and verifies each mechanic in the running game before moving on.

In plain words
What is it for?
Use it to add a game mechanic, build a level, prototype a game, improve jumping or other game feel, and confirm that input, scenes and animations work during play.
Why use it?
It prevents several unfinished features from hiding which change caused a problem. It also separates gameplay checks from visual polish and requires approval before paid assets or major scope changes.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: mentions Claude Code.

Part of the playbooks-virtuoso plugin — 12 skills shipped together

Good fit Use it to add a game mechanic, build a level, prototype a game, improve jumping or other game feel, and confirm that input, scenes and animations work during play.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/krzysztofsurdy/code-virtuoso/game-feature-loop
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add krzysztofsurdy/code-virtuoso --skill game-feature-loop
Clone the repo
git clone --depth 1 https://github.com/krzysztofsurdy/code-virtuoso

Made for: Claude Code.

Or install playbooks-virtuoso, the plugin that ships this one along with the rest of its 12 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-feature-loop

README.md
[![agentmods](https://agentmods.dev/badge/skills/krzysztofsurdy/code-virtuoso/game-feature-loop/github.svg)](https://agentmods.dev/skills/krzysztofsurdy/code-virtuoso/game-feature-loop)
Your own site
<a href="https://agentmods.dev/skills/krzysztofsurdy/code-virtuoso/game-feature-loop"><img src="https://agentmods.dev/badge/skills/krzysztofsurdy/code-virtuoso/game-feature-loop/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-feature-loop

Your own site · 80×15
<a href="https://agentmods.dev/skills/krzysztofsurdy/code-virtuoso/game-feature-loop"><img src="https://agentmods.dev/badge/skills/krzysztofsurdy/code-virtuoso/game-feature-loop.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 77 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,489 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00077 $0.02489
Opus 5.5 $0.00031 $0.00996
Sonnet 5.5 $0.00015 $0.00498
Haiku 4.5 $0.00008 $0.00249

Measured yesterday against content hash a259ca08e024, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-feature-loop scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/playbooks/game-feature-loop/SKILL.md · 133 lines

How it starts

The opening of the file, as written. The whole thing — 133 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game feature loop

A game can pass every test and still be unplayable: the input is never mapped, the node is not in the scene, the animation fights the movement code. An agent that stacks three features before running the game then cannot tell which one broke it. A screenshot does not settle it either, because a still frame shows layout, not behavior. This playbook builds one mechanic at a time and treats "done" as behavior observed in the running game.

Gates that apply to every step

Gate Rule
One mechanic at a time Do not start the next mechanic until this one is proven and committed
Done means observed Tests passing, a clean compile, or a good screenshot is not done. Behavior read from the running game is
Two failed fixes After two failed attempts at the same problem, stop. Report what was tried and what was observed. Do not guess a third time
Ask before spending Paid asset generation (images, 3D, audio, sprites) needs explicit approval and a cost first
Ask before scope jumps A new subsystem, an engine change, or a rewrite of existing architecture needs a yes before any code
Art bible first If the project has an art bible or style guide, follow it. Do not add a new art source or mix styles and resolutions without asking
Tests for pure logic only Test-first applies to damage math, inventory rules, state machine transitions. Gameplay and visuals are checked by running the game

Step 1: detect the engine and version

Do not assume. Look for the project fingerprint, open the file, and confirm it is a real project root and not a vendored sample or a dependency. Read the version from the project's own version source before choosing any API, because engine APIs differ between major versions and tutorials mix them.

The fingerprints, version sources, and ambiguity rules are in engine-fingerprints. If two engines match (a monorepo), pick by the directory the request is about. If none match and the user named no engine, ask. Never load engine knowledge on a guess.

Read the full file on GitHub · 133 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 133 lines · 77 tokens per session scan A a259ca08e024

Subscribe to this mod's changes

game-feature-loop is a skill published in the GitHub repository krzysztofsurdy/code-virtuoso (36 stars, last pushed yesterday), licensed MIT. It adds 77 tokens to every session and 2,489 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-23.

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