hz-unity-project-analyzer

hz-unity-project-analyzer is a skill for Claude Code, Codex from meta-quest/agentic-tools. It costs 59 tokens per session (2,205 once invoked), scanned A, original, Apache-2.0.

A Unity project analysis and documentation tool that creates a living knowledge base in an .agent-docs folder. It is aimed at projects for Meta Quest and Horizon OS.

In plain words
What is it for?
Use it to scan a project, explain how a Unity system works, update documentation after structural changes, or maintain project notes as scenes, scripts, prefabs, and assets evolve.
Why use it?
It gives developers and coding agents a shared explanation of the project's structure and systems, reducing the need to rediscover how the project is organized.

Skill for Claude CodeCodex

Part of the agentic-tools plugin — 29 skills, 1 hook, 1 MCP server shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/meta-quest/agentic-tools/hz-unity-project-analyzer
Any agent
npx skills add meta-quest/agentic-tools --skill hz-unity-project-analyzer
Clone the repo
git clone --depth 1 https://github.com/meta-quest/agentic-tools

Made for: Claude Code, Codex.

Or install agentic-tools, the plugin that ships this one along with the rest of its 29 skills, 1 hook, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hz-unity-project-analyzer

README.md
[![agentmods](https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-project-analyzer.svg)](https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-project-analyzer)
Your own site
<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-project-analyzer"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-project-analyzer.svg" alt="Measured on agentmods" height="20"></a>
Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,205 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00059 $0.02205
Opus 5 $0.00030 $0.01103
Sonnet 5 $0.00012 $0.00441
Haiku 4.5 $0.00006 $0.00220

Measured 5d ago against content hash 5b77cfcd0d6b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

hz-unity-project-analyzer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/hz-unity-project-analyzer/SKILL.md · 218 lines

How it starts

The opening of the file, as written. The whole thing — 218 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Project Analyzer

Analyze, document, and maintain a living knowledge base of a Unity project's structure, optimized for AI agent comprehension. Output lives in .agent-docs/ as source-control-friendly markdown files.

Modes of Operation

This skill operates in four modes. Determine which mode to use based on context:

Mode 1: First-Time Full Scan

Trigger: .agent-docs/ directory does not exist or .agent-docs/index.md does not exist.

Mode 2: Incremental Update

Trigger: User asks to update docs, or AI agent has made structural changes (new scenes, scripts, prefabs, systems). Default update mode.

Important: Incremental updates are part of implementation, not a separate step. When creating or modifying scripts, prefabs, or assets, update the corresponding .agent-docs/ files in the same pass before moving on to the next task.

Mode 3: Full Rescan

Trigger: User explicitly requests a full rescan (e.g., "rescan project", "full project analysis").

Mode 4: Ingestion

Trigger: User asks about the project structure or how a system/feature works (e.g., "what does this project do", "how does the ball system work", "project structure", "load project analysis"). Only use this mode when .agent-docs/ exists. This mode is read-only — do not modify docs.


Instructions for Full Scan (Mode 1) and Full Rescan (Mode 3)

Step 1: Gather Project Overview

  1. Read README.md, CHANGELOG.md, and any docs in Documentation/ folder
  2. Read Packages/manifest.json to understand all included packages
  3. List all scenes: Assets/**/*.unity
  4. List all script folders and assembly definitions: Assets/**/*.asmdef
  5. List all prefab folders: find directories containing .prefab files
  6. Identify the project's Unity version from ProjectSettings/ProjectVersion.txt
  7. If Unity MCP is connected, optionally inspect scene hierarchies, prefab components, and project settings programmatically for richer data

Step 2: Ask Clarifying Questions

Read the full file on GitHub · 218 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 218 lines · 59 tokens per session scan A 5b77cfcd0d6b

Subscribe to this mod's changes

hz-unity-project-analyzer is a skill published in the GitHub repository meta-quest/agentic-tools (189 stars, last pushed 14d ago), licensed Apache-2.0. It adds 59 tokens to every session and 2,205 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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