hz-unity-project-analyzer

hz-unity-project-analyzer is a skill for Claude Code from meta-quest/agentic-tools. It costs 59 tokens per session (2,313 once invoked), scanned A, original, Apache-2.0.

A Unity project analysis and documentation tool that creates a living knowledge base in an .agent-docs folder. It is aimed at projects for Meta Quest and Horizon OS.

In plain words
What is it for?
Use it to scan a project, explain how a Unity system works, update documentation after structural changes, or maintain project notes as scenes, scripts, prefabs, and assets evolve.
Why use it?
It gives developers and coding agents a shared explanation of the project's structure and systems, reducing the need to rediscover how the project is organized.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the meta-vr plugin — 36 skills, 1 MCP server shipped together

Good fit Use it to scan a project, explain how a Unity system works, update documentation after structural changes, or maintain project notes as scenes, scripts, prefabs, and assets evolve.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/meta-quest/agentic-tools/hz-unity-project-analyzer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add meta-quest/agentic-tools --skill hz-unity-project-analyzer
Clone the repo
git clone --depth 1 https://github.com/meta-quest/agentic-tools

Made for: Claude Code.

Or install meta-vr, the plugin that ships this one along with the rest of its 36 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hz-unity-project-analyzer

README.md
[![agentmods](https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-project-analyzer/github.svg)](https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-project-analyzer)
Your own site
<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-project-analyzer"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-project-analyzer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hz-unity-project-analyzer

Your own site · 80×15
<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-project-analyzer"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-project-analyzer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,313 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00059 $0.02313
Opus 5.5 $0.00024 $0.00925
Sonnet 5.5 $0.00012 $0.00463
Haiku 4.5 $0.00006 $0.00231

Measured 29d ago against content hash 6193f974f405, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hz-unity-project-analyzer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 29d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/hz-unity-project-analyzer/SKILL.md · 219 lines

How it starts

The opening of the file, as written. The whole thing — 219 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Project Analyzer

Analyze, document, and maintain a living knowledge base of a Unity project's structure, optimized for AI agent comprehension. Output lives in .agent-docs/ as source-control-friendly markdown files.

Modes of Operation

This skill operates in four modes. Determine which mode to use based on context:

Mode 1: First-Time Full Scan

Trigger: .agent-docs/ directory does not exist or .agent-docs/index.md does not exist.

Mode 2: Incremental Update

Trigger: User asks to update docs, or AI agent has made structural changes (new scenes, scripts, prefabs, systems). Default update mode.

Important: Incremental updates are part of implementation, not a separate step. When creating or modifying scripts, prefabs, or assets, update the corresponding .agent-docs/ files in the same pass before moving on to the next task.

Mode 3: Full Rescan

Trigger: User explicitly requests a full rescan (e.g., "rescan project", "full project analysis").

Mode 4: Ingestion

Trigger: User asks about the project structure or how a system/feature works (e.g., "what does this project do", "how does the ball system work", "project structure", "load project analysis"). Only use this mode when .agent-docs/ exists. This mode is read-only — do not modify docs.


Instructions for Full Scan (Mode 1) and Full Rescan (Mode 3)

Step 1: Gather Project Overview

  1. Read README.md, CHANGELOG.md, and any docs in Documentation/ folder
  2. Read Packages/manifest.json to understand all included packages
  3. List all scenes: Assets/**/*.unity
  4. List all script folders and assembly definitions: Assets/**/*.asmdef
  5. List all prefab folders: find directories containing .prefab files
  6. Identify the project's Unity version from ProjectSettings/ProjectVersion.txt
  7. If an Editor is reachable (unity status --format json shows state ready), inspect it live for richer data than the files alone give — unity command get_scene_hierarchy, find_assets, package_list --scope installed, and the get_*_settings commands (get_player_settings, get_quality_settings, get_graphics_settings). See the unity-cli skill.
  8. If a headset is attached, record the test-device baseline — metavr device list and metavr device info <id> (OS version, form factor) — so later findings can cite the hardware they were observed on.

Read the full file on GitHub · 219 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 29d ago Changed · +1 lines 6193f974f405
  2. 1mo ago First seen · 218 lines · 59 tokens per session scan A 5b77cfcd0d6b

Subscribe to this mod's changes

hz-unity-project-analyzer is a skill published in the GitHub repository meta-quest/agentic-tools (231 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 59 tokens to every session and 2,313 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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