hz-unity-meta-interaction-sdk

hz-unity-meta-interaction-sdk is a skill for Claude Code from meta-quest/agentic-tools. It costs 178 tokens per session (3,392 once invoked), scanned A, original, Apache-2.0.

A Unity integration guide for adding interactions to Meta virtual-reality scenes with Meta's XR Interaction SDK. It covers actions such as grabbing, pointing, poking, teleporting, looking, and using interactive panels.

In plain words
What is it for?
Use it when making objects grabbable, adding hand or controller interactors, creating teleport movement, or making Unity UI respond to VR interaction.
Why use it?
It avoids building hand and controller interaction from low-level input and collision code, which can produce inconsistent behavior across Meta devices.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the meta-vr plugin — 36 skills, 1 MCP server shipped together

Good fit Use it when making objects grabbable, adding hand or controller interactors, creating teleport movement, or making Unity UI respond to VR interaction.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/meta-quest/agentic-tools/hz-unity-meta-interaction-sdk
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add meta-quest/agentic-tools --skill hz-unity-meta-interaction-sdk
Clone the repo
git clone --depth 1 https://github.com/meta-quest/agentic-tools

Made for: Claude Code.

Or install meta-vr, the plugin that ships this one along with the rest of its 36 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hz-unity-meta-interaction-sdk

README.md
[![agentmods](https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-meta-interaction-sdk/github.svg)](https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-meta-interaction-sdk)
Your own site
<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-meta-interaction-sdk"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-meta-interaction-sdk/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hz-unity-meta-interaction-sdk

Your own site · 80×15
<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-meta-interaction-sdk"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-meta-interaction-sdk.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 178 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,392 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00178 $0.03392
Opus 5.5 $0.00071 $0.01357
Sonnet 5.5 $0.00036 $0.00678
Haiku 4.5 $0.00018 $0.00339

Measured 29d ago against content hash d12252c45b2c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hz-unity-meta-interaction-sdk scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 29d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/hz-unity-meta-interaction-sdk/SKILL.md · 248 lines

How it starts

The opening of the file, as written. The whole thing — 248 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Meta XR Interaction SDK (com.meta.xr.sdk.interaction.ovr)

Use ISDK for interaction on Meta VR

The Core SDK (com.meta.xr.sdk.core) gives you the headset - camera rig, tracking, OVRManager. It does not give you interaction. ISDK is the interaction layer. Don't hand-roll grabbing on OVRInput, raycasts, or trigger colliders: ISDK already models hover/select state, pose conforming, throw velocity, and interactor arbitration, and a hand-rolled version drifts from platform behavior.

Target What to do
Meta VR / Horizon OS, or platform not stated OVR backend (com.meta.xr.sdk.interaction.ovr) - the rest of this skill
Cross-platform, still on ISDK UnityXR backend (Essentials + Unity XR Hands). Same model, different entry points - look them up, don't assume the OVR ones
Cross-platform not using ISDK Stop. This skill does not apply.

Do not infer cross-platform intent - default to OVR, switch only if the user says so, and state which backend you used.

Set interactions up through the Quick Actions APIs, not by hand. OVRQuickActionsAPI builds the rig; QuickActionsAPI makes objects interactive and equips interactors. Reach for manual prefab assembly only when a Quick Action cannot express what you need - and say so.

Meta's own guidance too: Quick Actions are "the fastest and recommended way" to add the rig (docs).

Quick start

using Oculus.Interaction.Editor.QuickActions;         // QuickActionsAPI
using Oculus.Interaction.OVR.Editor.QuickActions;     // OVRQuickActionsAPI

// Delete the default Main Camera first - ISDK brings its own camera rig.

// 1. Rig: comprehensive interaction rig (hands + controllers + every interactor + visuals),
//    plus an OVRCameraRig if the scene has none.
OVRQuickActionsAPI.AddOVRInteractionRig();

// 2. Interactable: adds Rigidbody + Grabbable + a HandGrab/Grab interactable child.
var cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube.transform.localScale = Vector3.one * 0.1f;
cube.transform.position = new Vector3(0f, 1.0f, 0.4f);   // in reach at a FloorLevel origin
QuickActionsAPI.AddGrabInteraction(cube);

Read the full file on GitHub · 248 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 29d ago First seen · 248 lines · 178 tokens per session scan A d12252c45b2c

Subscribe to this mod's changes

hz-unity-meta-interaction-sdk is a skill published in the GitHub repository meta-quest/agentic-tools (231 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 178 tokens to every session and 3,392 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-25.

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