Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add kyu-n/gdx-claude-skills --skill libgdx-android-backendgit clone --depth 1 https://github.com/kyu-n/gdx-claude-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-android-backend)<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-android-backend"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-android-backend/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-android-backend"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-android-backend.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00104 | $0.03000 |
| Opus 5.5 | $0.00042 | $0.01200 |
| Sonnet 5.5 | $0.00021 | $0.00600 |
| Haiku 4.5 | $0.00010 | $0.00300 |
Grade A, and why
libgdx-android-backend scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 279 lines — stays where its author put it; the contents beside it link to each section on GitHub.
libGDX Android Backend
Reference for Android-specific launcher setup, manifest configuration, lifecycle mapping, file access, input handling, screen density, safe insets, and threading.
Launcher Setup
AndroidApplication extends Activity. Call initialize() in onCreate():
public class AndroidLauncher extends AndroidApplication {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
config.useAccelerometer = true; // default true — set false to save battery
config.useCompass = false; // default true — set false to save battery
config.useGyroscope = false; // default false
config.useImmersiveMode = true; // hides nav/status bars — libGDX handles it fully
config.numSamples = 2; // MSAA anti-aliasing (0 = off)
config.useWakelock = true; // keeps screen on during gameplay
config.useGL30 = false; // set true for GL ES 3.0 (Gdx.gl30); null if false
initialize(new MyGame(), config);
}
}
Do NOT add manual immersive mode code (deprecated SYSTEM_UI_FLAG_* constants, onWindowFocusChanged(), visibility listeners). config.useImmersiveMode = true is sufficient — libGDX manages the system UI internally. Never show working SYSTEM_UI_FLAG code examples, even as a "what not to do" — users will copy them.
For Fragment-based hosting, use AndroidFragmentApplication instead of AndroidApplication. It extends Fragment and works with FragmentActivity.
AndroidManifest.xml
<activity
android:name=".AndroidLauncher"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
android:screenOrientation="landscape"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 279 lines · 104 tokens per session scan A 4f39c9671dcd
libgdx-android-backend is a skill published in the GitHub repository kyu-n/gdx-claude-skills (5 stars, last pushed 8mo ago), licensed MIT. It adds 104 tokens to every session and 3,000 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
libgdx-android-backend compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| libgdx-android-backendkyu-n/gdx-claude-skills | Skill | 5 | 8mo ago | MIT | A | 104 | Claude Code |
| gpt-proscasella/codex-gpt-pro | Skill | 4 | 6mo ago | MIT | A | 130 | Codex |
| build-android-binarymicrosoft/power-platform-skills | Skill | 1.1k | yesterday | MIT | A | 150 | Claude Code |
| design-patternsdecebals/claude-code-java | Skill | 770 | 8d ago | MIT | A | 47 | Claude Code, Codex |
| java-migrationdecebals/claude-code-java | Skill | 770 | 8d ago | MIT | A | 51 | Claude Code, Codex |
| jpa-patternsdecebals/claude-code-java | Skill | 770 | 8d ago | MIT | A | 47 | Claude Code, Codex |
| solid-principlesdecebals/claude-code-java | Skill | 770 | 8d ago | MIT | A | 73 | Claude Code, Codex |