Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Laic-parsiism709/meshy-3d-agent --skill meshy-3d-printinggit clone --depth 1 https://github.com/Laic-parsiism709/meshy-3d-agentWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/laic-parsiism709/meshy-3d-agent/meshy-3d-printing)<a href="https://agentmods.dev/skills/laic-parsiism709/meshy-3d-agent/meshy-3d-printing"><img src="https://agentmods.dev/badge/skills/laic-parsiism709/meshy-3d-agent/meshy-3d-printing/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/laic-parsiism709/meshy-3d-agent/meshy-3d-printing"><img src="https://agentmods.dev/badge/skills/laic-parsiism709/meshy-3d-agent/meshy-3d-printing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00082 | $0.02437 |
| Opus 5 | $0.00041 | $0.01218 |
| Sonnet 5 | $0.00016 | $0.00487 |
| Haiku 4.5 | $0.00008 | $0.00244 |
Grade A, and why
meshy-3d-printing scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Runs shell commandslowCapability
Expected in a hook, worth knowing in a rule or an instructions file.
- **macOS**: `subprocess.run(["open", "-a", "<AppName>", obj_path])` How it starts
The opening of the file, as written. The whole thing — 207 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Meshy 3D Printing
Prepare and send Meshy-generated 3D models to a slicer for 3D printing. This skill covers the full print pipeline: generating print-ready models, checking printability, downloading in slicer-compatible OBJ format, and opening in the user's preferred slicer software.
Prerequisite: This skill works alongside meshy-3d-generation. The generation skill provides the reusable script template (create_task, poll_task, download, get_project_dir, etc.) and environment setup. If the model has not been generated yet, use meshy-3d-generation first.
Intent Detection
Proactively suggest 3D printing when these keywords appear in the user's request:
- Direct: print, 3d print, slicer, slice, bambu, orca, prusa, cura
- Implied: figurine, miniature, statue, physical model, desk toy, phone stand
When detected, guide the user through the appropriate print pipeline below.
Text-to-3D Print Pipeline
| Step | Action | Credits | Notes |
|---|---|---|---|
| 1. Preview | Text to 3D (mode: "preview") |
20 | Untextured mesh (white model) |
| 2. Printability Check | Review checklist below | 0 | Manual review |
| 3. Download OBJ | Download model as OBJ | 0 | Slicer-compatible format |
| 4. Open in Slicer | Direct launch or manual import | 0 | See script below |
| 5. (Optional) Multi-color | Refine + color guidance | 10 | See multi-color section |
Image-to-3D Print Pipeline
| Step | Action | Credits | Notes |
|---|---|---|---|
| 1. Generate | Image to 3D with should_texture: False |
20 | Untextured mesh |
| 2. Printability Check | Review checklist below | 0 | Manual review |
| 3. Download OBJ | Download model as OBJ | 0 | Slicer-compatible format |
| 4. Open in Slicer | Direct launch or manual import | 0 | See script below |
| 5. (Optional) Multi-color | Retexture + color guidance | 10 | See multi-color section |
Print Download + Slicer Script
Append this to the reusable script template from meshy-3d-generation:
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 207 lines · 82 tokens per session scan A 8a82dacf983c
meshy-3d-printing is a skill published in the GitHub repository Laic-parsiism709/meshy-3d-agent (3 stars, last pushed 2d ago), licensed MIT. It adds 82 tokens to every session and 2,437 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 1 finding (runs shell commands). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
omh-physical-device-readiness
This is a Hermes-native physical-device-readiness workflow skill.
sprite-gen
A pipeline for turning generated 2D game-character images into transparent sprite sheets, which store animation frames for a game.
3d_object
Judge whether a generated mesh is fit to ship in a browser game, from the same rendered sheet the orientation review uses.
3d_scene
Choose how to build a 3dscene asset. Do not default to one pipeline for every task: what the user specified about the scene's appearance matters more than the scene type, and generative reconstruction is the least stable route here.
motion
How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.
audio
Use this Skill when a game plan requires dialogue, voice lines, sound effects, foley, ambience, or other offline WAV assets. This is asset generation, not a runtime audio-playback contract; use the selected engine context after an asset has passed review.