lore-weave: Skill for Claude Code

.agents/skills/aif-roadmap/SKILL.md

aif-roadmap is a skill for Claude Code from letuhao/lore-weave. It costs 63 tokens per session (2,322 once invoked), scanned A, original, AGPL-3.0.

A project-roadmap tool that creates or updates a written list of major milestones. By default, it saves the roadmap in `.ai-factory/ROADMAP.md`.

In plain words
What is it for?
Use it when deciding what to build next, defining milestones, or updating a project plan.
Why use it?
It turns broad project plans into a central checklist of high-level goals.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: installed under .agents/ (shared by several agents).

This is letuhao/lore-weave's own configuration. It tells Claude Code how to work on lore-weave itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything lore-weave configures →

Reuse

Borrowing it

Nothing to install: this file belongs to letuhao/lore-weave. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/letuhao/lore-weave/main/.agents/skills/aif-roadmap/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/letuhao/lore-weave

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for aif-roadmap

README.md
[![agentmods](https://agentmods.dev/badge/skills/letuhao/lore-weave/aif-roadmap.svg)](https://agentmods.dev/skills/letuhao/lore-weave/aif-roadmap)
Your own site
<a href="https://agentmods.dev/skills/letuhao/lore-weave/aif-roadmap"><img src="https://agentmods.dev/badge/skills/letuhao/lore-weave/aif-roadmap.svg" alt="Measured on agentmods" height="20"></a>
Per session 63 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,322 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00063 $0.02322
Opus 5 $0.00032 $0.01161
Sonnet 5 $0.00013 $0.00464
Haiku 4.5 $0.00006 $0.00232

Measured 6d ago against content hash 4b1552d5dff0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

aif-roadmap scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/aif-roadmap/SKILL.md · 305 lines

The source is not reproduced here

Licensed AGPL-3.0

The repository is licensed AGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 305 lines · 63 tokens per session scan A 4b1552d5dff0

Subscribe to this mod's changes

aif-roadmap is a skill published in the GitHub repository letuhao/lore-weave (23 stars, last pushed today), licensed AGPL-3.0. It adds 63 tokens to every session and 2,322 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

design-npc

Use when the user wants to design an enemy, NPC, boss, companion, civilian, or wave-spawned mob's behavior. Walks perception, personality knobs, intent layer, action state machine, telegraphs, defeat handling, and group emergence — outputs a state-machine GDScript stub plus the recommended node tree. Trigger on…

SummerEngine/summer-engine-agent · 101 tokens

headless-scripting

Use when a Summer project needs an operation no MCP tool exposes, such as baking a navmesh, generating collision shapes, authoring an Animation, building a TileSet, re-importing assets after file changes, or preparing a supported local export. Runs a GDScript file against Summer Engine from the shell. Also use when a…

SummerEngine/summer-engine-agent · 92 tokens

facial-and-lipsync

Use when the user has a voice-over (or wants one) and needs the character's mouth to actually move with the words — phoneme extraction from audio, mapping to viseme blendshapes, plus emotional facial expressions (smile, frown, surprise). Trigger on "lipsync", "lip sync", "talking head", "phonemes", "viseme", "facial…

SummerEngine/summer-engine-agent · 104 tokens

fps-controller

Use when building an FPS, first-person movement, or a 3D character that walks, jumps, and reacts to external forces — production-quality first-person controller with WASD, mouse look, jump, coyote time, jump buffering, air control, and external-velocity handling. Trigger on "FPS", "first-person", "WASD", "character…

SummerEngine/summer-engine-agent · 89 tokens

export-and-ship

Use when the user wants to assess or prepare a Summer game export. Inventories the templates and targets actually available in the installed Summer Engine build, validates release assets and configuration, and produces only locally supported builds after approval. It does not publish, upload, host, or submit a game.…

SummerEngine/summer-engine-agent · 100 tokens

host-authoritative-state

Use when designing the state layer of a multiplayer Summer game: deciding what the host owns, how clients request changes, and how the host validates and broadcasts. Pairs with /peer-to-peer-multiplayer. Trigger on "host authority", "authoritative state", "state ownership", "MP cheating", "client validation", "RPC…

SummerEngine/summer-engine-agent · 74 tokens