skybox-panorama

skybox-panorama is a skill for Claude Code from SummerEngine/summer-engine-agent. It costs 87 tokens per session (3,573 once invoked), scanned A, original, MIT.

A tool for creating a 360-degree panoramic sky image for a 3D game scene. The image uses a wide format that wraps around the scene so the sky is visible from every camera direction.

In plain words
What is it for?
Use it for fantasy skies, sunsets, stormy skies, space backgrounds, or other environmental skies in a 3D level.
Why use it?
It prevents a flat picture from becoming badly distorted when wrapped around the game world as a sky.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions Claude Code; mentions Codex.

Part of the summer plugin — 80 skills, 2 commands, 2 hooks, 1 MCP server shipped together

Good fit Use it for fantasy skies, sunsets, stormy skies, space backgrounds, or other environmental skies in a 3D level.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/summerengine/summer-engine-agent/skybox-panorama
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add SummerEngine/summer-engine-agent --skill skybox-panorama
Clone the repo
git clone --depth 1 https://github.com/SummerEngine/summer-engine-agent

Made for: Claude Code.

Or install summer, the plugin that ships this one along with the rest of its 80 skills, 2 commands, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for skybox-panorama

README.md
[![agentmods](https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/skybox-panorama/github.svg)](https://agentmods.dev/skills/summerengine/summer-engine-agent/skybox-panorama)
Your own site
<a href="https://agentmods.dev/skills/summerengine/summer-engine-agent/skybox-panorama"><img src="https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/skybox-panorama/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for skybox-panorama

Your own site · 80×15
<a href="https://agentmods.dev/skills/summerengine/summer-engine-agent/skybox-panorama"><img src="https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/skybox-panorama.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 87 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,573 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00087 $0.03573
Opus 5.5 $0.00035 $0.01429
Sonnet 5.5 $0.00017 $0.00715
Haiku 4.5 $0.00009 $0.00357

Measured 2mo ago against content hash e6478903f4f2, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

skybox-panorama scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/2d-assets/skybox-panorama/SKILL.md · 203 lines

How it starts

The opening of the file, as written. The whole thing — 203 lines — stays where its author put it; the contents beside it link to each section on GitHub.

skybox-panorama — 360° Sky for WorldEnvironment

This skill generates a single equirectangular panoramic image (2:1 aspect, e.g. 2048×1024 or 4096×2048) suitable for Summer Engine's PanoramaSkyMaterial. It wires the image into a Sky resource on a WorldEnvironment node so the sky is visible from every camera angle.

The single biggest failure mode is non-equirectangular output. Diffusion models default to flat 2D scenes; if you don't explicitly demand "equirectangular projection," the result looks fine in a thumbnail but distorts brutally when wrapped onto a sphere — horizon bows, zenith pinches, the sun stretches into a smear. This skill encodes the prompt suffix and the import discipline that produces a usable sky on the first or second try.

When to use

  • "Generate a fantasy sky for the level."
  • "I need a sci-fi nebula skybox."
  • "Make a sunset panorama for the desert scene."
  • "Stormy night sky for the haunted level."
  • The 3D scene needs a visible sky (not just a flat color background).

When NOT to use

  • The user wants a 2D parallax background → that's a separate Sprite2D job, not a panorama.
  • The user wants a HDRI for environment lighting (not just visual sky) → AI panoramas are LDR by default. For real IBL/HDR, use Polyhaven HDRIs (free CC0). Mention this to the user if lighting realism matters.
  • The user wants a 3D-modeled sky-dome with geometry (clouds-as-meshes) → out of scope; use a Sphere mesh + custom shader.
  • The scene is 2D → no sky needed.

Steps

1. Search for an existing sky

summer_search_assets(query="<vibe> sky panorama", assetType="2d_image", source="all")

Polyhaven (polyhaven.com/hdris) hosts hundreds of free CC0 HDRIs that beat AI generation for realism and provide IBL data. For realistic exterior scenes, prefer Polyhaven; for stylized / fantasy / sci-fi, AI generation wins.

2. Build the prompt — sky description + equirectangular suffix

Pattern:

<sky description>, 360 degree panoramic equirectangular projection, seamless horizontal wrap, no visible seam at left and right edges, distortion-correct for sphere mapping, no foreground objects, no ground horizon line, sky and clouds and atmosphere only

Read the full file on GitHub · 203 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 203 lines · 87 tokens per session scan A e6478903f4f2

Subscribe to this mod's changes

skybox-panorama is a skill published in the GitHub repository SummerEngine/summer-engine-agent (59 stars, last pushed 1mo ago), licensed MIT. It adds 87 tokens to every session and 3,573 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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