Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add SummerEngine/summer-engine-agent --skill skybox-panoramagit clone --depth 1 https://github.com/SummerEngine/summer-engine-agentWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/summerengine/summer-engine-agent/skybox-panorama)<a href="https://agentmods.dev/skills/summerengine/summer-engine-agent/skybox-panorama"><img src="https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/skybox-panorama/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/summerengine/summer-engine-agent/skybox-panorama"><img src="https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/skybox-panorama.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00087 | $0.03573 |
| Opus 5 | $0.00044 | $0.01786 |
| Sonnet 5 | $0.00017 | $0.00715 |
| Haiku 4.5 | $0.00009 | $0.00357 |
Grade A, and why
skybox-panorama scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- skybox-panorama — 88% identical, 93 lines differ
How it starts
The opening of the file, as written. The whole thing — 203 lines — stays where its author put it; the contents beside it link to each section on GitHub.
skybox-panorama — 360° Sky for WorldEnvironment
This skill generates a single equirectangular panoramic image (2:1 aspect,
e.g. 2048×1024 or 4096×2048) suitable for Summer Engine's
PanoramaSkyMaterial. It wires the image into a Sky resource on a
WorldEnvironment node so the sky is visible from every camera angle.
The single biggest failure mode is non-equirectangular output. Diffusion models default to flat 2D scenes; if you don't explicitly demand "equirectangular projection," the result looks fine in a thumbnail but distorts brutally when wrapped onto a sphere — horizon bows, zenith pinches, the sun stretches into a smear. This skill encodes the prompt suffix and the import discipline that produces a usable sky on the first or second try.
When to use
- "Generate a fantasy sky for the level."
- "I need a sci-fi nebula skybox."
- "Make a sunset panorama for the desert scene."
- "Stormy night sky for the haunted level."
- The 3D scene needs a visible sky (not just a flat color background).
When NOT to use
- The user wants a 2D parallax background → that's a separate
Sprite2Djob, not a panorama. - The user wants a HDRI for environment lighting (not just visual sky) → AI panoramas are LDR by default. For real IBL/HDR, use Polyhaven HDRIs (free CC0). Mention this to the user if lighting realism matters.
- The user wants a 3D-modeled sky-dome with geometry (clouds-as-meshes) → out of scope; use a
Spheremesh + custom shader. - The scene is 2D → no sky needed.
Steps
1. Search for an existing sky
summer_search_assets(query="<vibe> sky panorama", assetType="2d_image", source="all")
Polyhaven (polyhaven.com/hdris) hosts hundreds of free CC0 HDRIs that beat AI generation for realism and provide IBL data. For realistic exterior scenes, prefer Polyhaven; for stylized / fantasy / sci-fi, AI generation wins.
2. Build the prompt — sky description + equirectangular suffix
Pattern:
<sky description>, 360 degree panoramic equirectangular projection, seamless horizontal wrap, no visible seam at left and right edges, distortion-correct for sphere mapping, no foreground objects, no ground horizon line, sky and clouds and atmosphere only
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 203 lines · 87 tokens per session scan A e6478903f4f2
skybox-panorama is a skill published in the GitHub repository SummerEngine/summer-engine-agent (59 stars, last pushed yesterday), licensed MIT. It adds 87 tokens to every session and 3,573 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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Iterate broadly on an existing game, on top of vibegame-build. Use when the user asks to change an existing game's art style, genre, or core rules. Not for local tuning such as numbers or game feel. Orchestrator only.
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screenshot-isolated
Render a target GameObject from a chosen camera angle with optional layer-based isolation, configurable background (solid/skybox/transparent), multi-light setup via JSON, and Composite (2x2 Front/Right/Back/Top) mode. Returns a PNG image. When isolated=true, inactive children may briefly fire OnEnable — see the body…
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Capture a screenshot from a Unity Camera and return it as a PNG image for direct LLM inspection. Falls back to Camera.main (then any active camera) when cameraRef is null. Width and height are capped to keep response size manageable.