Borrowing it
Nothing to install: this file belongs to liangdabiao/Godogen. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/liangdabiao/Godogen/main/.claude/skills/godogen/SKILL.mdgit clone --depth 1 https://github.com/liangdabiao/GodogenWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/liangdabiao/godogen/godogen)<a href="https://agentmods.dev/skills/liangdabiao/godogen/godogen"><img src="https://agentmods.dev/badge/skills/liangdabiao/godogen/godogen.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00045 | $0.01401 |
| Opus 5 | $0.00023 | $0.00700 |
| Sonnet 5 | $0.00009 | $0.00280 |
| Haiku 4.5 | $0.00005 | $0.00140 |
Grade A, and why
godogen scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 118 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Game Generator — Orchestrator
Generate and update Godot games from natural language.
Capabilities
Read each sub-file from ${CLAUDE_SKILL_DIR}/ when you reach its pipeline stage.
| File | Purpose | When to read |
|---|---|---|
visual-target.md |
Generate reference image | Pipeline start |
decomposer.md |
Decompose into task DAG | After visual target |
scaffold.md |
Architecture + skeleton | After decomposition |
asset-planner.md |
Budget and plan assets | If budget provided |
asset-gen.md |
Asset generation CLI ref | When generating assets |
rembg.md |
Background removal | Only when an asset needs transparency removed |
sprite-gen.md |
Sprite sheet animation generation | When generating animated characters |
task-execution.md |
Task workflow + commands | Before first task |
quirks.md |
Godot gotchas | Before writing code |
| (godot-api skill) | GDScript syntax ref | When unsure about GDScript syntax |
scene-generation.md |
Scene builders | Targets include .tscn |
test-harness.md |
Verification scripts | Before test harness |
capture.md |
Screenshot/video | Before capture |
visual-qa.md |
Visual QA (forked skill) | After capture |
android-build.md |
APK export | User requests Android |
Pipeline
User request
|
+- Check if PLAN.md exists (resume check)
| +- If yes: read PLAN.md, STRUCTURE.md, MEMORY.md -> skip to task execution
| +- If no: continue with fresh pipeline below
|
+- Generate visual target -> reference.png + ASSETS.md (art direction only)
+- Analyze risks + define verification criteria -> PLAN.md
+- Design architecture -> STRUCTURE.md + project.godot + stubs
|
+- If budget provided (and no asset tables in ASSETS.md):
| +- Plan and generate assets -> ASSETS.md + updated PLAN.md with asset assignments
|
+- Show user a concise plan summary (risk tasks if any, main build scope)
|
+- Execute (see Execution below)
|
+- If user requested Android app:
| +- Read android-build.md, add ETC2/ASTC to project.godot, create export_presets.cfg, export APK
|
+- Summary of completed game
What ships with it
21 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- android-build.md 3.2 KB
- asset-gen.md 15 KB
- asset-planner.md 11 KB
- capture.md 3.7 KB
- decomposer.md 3.8 KB
- quirks.md 12 KB
- rembg.md 2.2 KB
- scaffold.md 10 KB
- scene-generation.md 18 KB
- sprite-gen.md 7.0 KB
- task-execution.md 7.4 KB
- test-harness.md 1.4 KB
- tools/asset_gen.py 24 KB runs code
- tools/find_loop_frame.py 4.3 KB runs code
- tools/grid_slice.py 1.9 KB runs code
- tools/rembg_matting.py 6.0 KB runs code
- tools/requirements.txt 98 B
- tools/sprite_gen.py 17 KB runs code
- tools/tripo3d.py 3.3 KB runs code
- visual-qa.md 2.8 KB
- visual-target.md 3.0 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 118 lines · 45 tokens per session scan A 35a57fcc4e2d
godogen is a skill published in the GitHub repository liangdabiao/Godogen (121 stars, last pushed 4mo ago), licensed MIT. It adds 45 tokens to every session and 1,401 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
gameobject-component-destroy
Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.
unity-version-split
Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).
unity-addressables
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).
playtest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
unity-manual-component
Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.
motion
How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.