Borrowing it
Nothing to install: this file belongs to liangdabiao/Godogen. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/liangdabiao/Godogen/main/.claude/skills/godot-api/SKILL.mdgit clone --depth 1 https://github.com/liangdabiao/GodogenWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/liangdabiao/godogen/godot-api)<a href="https://agentmods.dev/skills/liangdabiao/godogen/godot-api"><img src="https://agentmods.dev/badge/skills/liangdabiao/godogen/godot-api.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00037 | $0.00302 |
| Opus 5 | $0.00018 | $0.00151 |
| Sonnet 5 | $0.00007 | $0.00060 |
| Haiku 4.5 | $0.00004 | $0.00030 |
Grade A, and why
godot-api scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Godot API Lookup
$ARGUMENTS
How to answer
- Read
${CLAUDE_SKILL_DIR}/doc_api/_common.md— index of ~128 common classes - If the class isn't there, read
${CLAUDE_SKILL_DIR}/doc_api/_other.md - Read
${CLAUDE_SKILL_DIR}/doc_api/{ClassName}.md— full API with descriptions for all methods, properties, signals, constants, and virtual methods - Return what the caller needs:
- Specific question (e.g. "how to detect collisions") → return relevant methods/signals with descriptions
- Full API request (e.g. "full API for CharacterBody3D") → return the entire class doc
GDScript syntax reference: ${CLAUDE_SKILL_DIR}/gdscript.md — language syntax, patterns, and recipes. Read when the caller asks about GDScript syntax, idioms, or common patterns (input handling, tweens, state machines, etc.).
Bootstrap if doc_api is empty: bash ${CLAUDE_SKILL_DIR}/tools/ensure_doc_api.sh
What ships with it
41 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- doc_api/AABB.md 6.3 KB
- doc_api/AcceptDialog.md 3.8 KB
- doc_api/AESContext.md 1.6 KB
- doc_api/AimModifier3D.md 1.9 KB
- doc_api/AnimatableBody2D.md 828 B
- doc_api/AnimatableBody3D.md 828 B
- doc_api/AnimatedSprite2D.md 4.5 KB
- doc_api/AnimatedSprite3D.md 3.8 KB
- doc_api/AnimatedTexture.md 2.9 KB
- doc_api/Animation.md 18 KB
- doc_api/AnimationLibrary.md 1.6 KB
- doc_api/AnimationMixer.md 14 KB
- doc_api/AnimationNode.md 7.1 KB
- doc_api/AnimationNodeAdd2.md 426 B
- doc_api/AnimationNodeAdd3.md 765 B
- doc_api/AnimationNodeAnimation.md 2.2 KB
- doc_api/AnimationNodeBlend2.md 348 B
- doc_api/AnimationNodeBlend3.md 590 B
- doc_api/AnimationNodeBlendSpace1D.md 5.0 KB
- doc_api/AnimationNodeBlendSpace2D.md 6.3 KB
- doc_api/AnimationNodeBlendTree.md 2.4 KB
- doc_api/AnimationNodeExtension.md 1.8 KB
- doc_api/AnimationNodeOneShot.md 3.2 KB
- doc_api/AnimationNodeOutput.md 134 B
- doc_api/AnimationNodeStateMachine.md 4.3 KB
- doc_api/AnimationNodeStateMachinePlayback.md 3.0 KB
- doc_api/AnimationNodeStateMachineTransition.md 3.4 KB
- doc_api/AnimationNodeSub2.md 811 B
- doc_api/AnimationNodeSync.md 367 B
- doc_api/AnimationNodeTimeScale.md 179 B
- doc_api/AnimationNodeTimeSeek.md 653 B
- doc_api/AnimationNodeTransition.md 2.5 KB
- doc_api/AnimationPlayer.md 13 KB
- doc_api/AnimationRootNode.md 751 B
- doc_api/AnimationTree.md 1.4 KB
- doc_api/Area2D.md 0 B
- gdscript.md 24 KB
- tools/__pycache__/class_list.cpython-311.pyc 4.6 KB
- tools/class_list.py 13 KB runs code
- tools/ensure_doc_api.sh 1.1 KB runs code
- tools/godot_api_converter.py 21 KB runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 27 lines · 37 tokens per session scan A f20503f51e99
godot-api is a skill published in the GitHub repository liangdabiao/Godogen (121 stars, last pushed 4mo ago), licensed MIT. It adds 37 tokens to every session and 302 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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