Godogen: Skill for Claude Code

.claude/skills/godot-api/SKILL.md

godot-api is a skill for Claude Code from liangdabiao/Godogen. It costs 37 tokens per session (302 once invoked), scanned A, original, MIT.

A reference for the Godot game engine's programming interfaces, including classes, methods, properties, signals, and enums.

In plain words
What is it for?
Use it to look up Godot classes, collision-related methods, signals, constants, GDScript syntax, and common programming patterns.
Why use it?
It removes the need to guess which Godot class or API detail is needed for a game feature.

Skill for Claude Code

Written for Claude Code: context: fork in frontmatter. Also seen: model in frontmatter.

This is liangdabiao/Godogen's own configuration. It tells Claude Code how to work on Godogen itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything Godogen configures →

Reuse

Borrowing it

Nothing to install: this file belongs to liangdabiao/Godogen. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/liangdabiao/Godogen/main/.claude/skills/godot-api/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/liangdabiao/Godogen

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-api

README.md
[![agentmods](https://agentmods.dev/badge/skills/liangdabiao/godogen/godot-api.svg)](https://agentmods.dev/skills/liangdabiao/godogen/godot-api)
Your own site
<a href="https://agentmods.dev/skills/liangdabiao/godogen/godot-api"><img src="https://agentmods.dev/badge/skills/liangdabiao/godogen/godot-api.svg" alt="Measured on agentmods" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 302 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.00302
Opus 5 $0.00018 $0.00151
Sonnet 5 $0.00007 $0.00060
Haiku 4.5 $0.00004 $0.00030

Measured 7d ago against content hash f20503f51e99, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

godot-api scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

The scan reads SKILL.md. This mod also ships 3 executable files (tools/class_list.py, tools/ensure_doc_api.sh, tools/godot_api_converter.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/godot-api/SKILL.md · 27 lines

What it actually says

Godot API Lookup

$ARGUMENTS

How to answer

  1. Read ${CLAUDE_SKILL_DIR}/doc_api/_common.md — index of ~128 common classes
  2. If the class isn't there, read ${CLAUDE_SKILL_DIR}/doc_api/_other.md
  3. Read ${CLAUDE_SKILL_DIR}/doc_api/{ClassName}.md — full API with descriptions for all methods, properties, signals, constants, and virtual methods
  4. Return what the caller needs:
    • Specific question (e.g. "how to detect collisions") → return relevant methods/signals with descriptions
    • Full API request (e.g. "full API for CharacterBody3D") → return the entire class doc

GDScript syntax reference: ${CLAUDE_SKILL_DIR}/gdscript.md — language syntax, patterns, and recipes. Read when the caller asks about GDScript syntax, idioms, or common patterns (input handling, tweens, state machines, etc.).

Bootstrap if doc_api is empty: bash ${CLAUDE_SKILL_DIR}/tools/ensure_doc_api.sh

Files

What ships with it

41 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 27 lines · 37 tokens per session scan A f20503f51e99

Subscribe to this mod's changes

godot-api is a skill published in the GitHub repository liangdabiao/Godogen (121 stars, last pushed 4mo ago), licensed MIT. It adds 37 tokens to every session and 302 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.