ue5-feature-maturity-gate

ue5-feature-maturity-gate is a skill for Claude Code, Codex from LichAmnesia/unreal-engine-agent-skills. It costs 110 tokens per session (1,423 once invoked), scanned A, original, MIT.

A check for whether a feature in Unreal Engine 5 is production-ready, in beta, experimental, or deprecated in the exact engine version a project uses.

In plain words
What is it for?
Use it before building on a UE5 feature to inspect local plugin descriptors, editor labels, deprecation markers, and console-variable help.
Why use it?
Engine features can change status and behavior between versions, so relying on general knowledge may lead to unstable choices or unnecessary custom work.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it before building on a UE5 feature to inspect local plugin descriptors, editor labels, deprecation markers, and console-variable help.

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Install with agentmods
npx agentmods add skills/lichamnesia/unreal-engine-agent-skills/ue5-feature-maturity-gate
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add LichAmnesia/unreal-engine-agent-skills --skill ue5-feature-maturity-gate
Clone the repo
git clone --depth 1 https://github.com/LichAmnesia/unreal-engine-agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ue5-feature-maturity-gate

README.md
[![agentmods](https://agentmods.dev/badge/skills/lichamnesia/unreal-engine-agent-skills/ue5-feature-maturity-gate/github.svg)](https://agentmods.dev/skills/lichamnesia/unreal-engine-agent-skills/ue5-feature-maturity-gate)
Your own site
<a href="https://agentmods.dev/skills/lichamnesia/unreal-engine-agent-skills/ue5-feature-maturity-gate"><img src="https://agentmods.dev/badge/skills/lichamnesia/unreal-engine-agent-skills/ue5-feature-maturity-gate/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ue5-feature-maturity-gate

Your own site · 80×15
<a href="https://agentmods.dev/skills/lichamnesia/unreal-engine-agent-skills/ue5-feature-maturity-gate"><img src="https://agentmods.dev/badge/skills/lichamnesia/unreal-engine-agent-skills/ue5-feature-maturity-gate.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 110 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,423 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00110 $0.01423
Opus 5 $0.00055 $0.00711
Sonnet 5 $0.00022 $0.00285
Haiku 4.5 $0.00011 $0.00142

Measured 11d ago against content hash 89095eb6ee6e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

ue5-feature-maturity-gate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ue5-feature-maturity-gate/SKILL.md · 108 lines

How it starts

The opening of the file, as written. The whole thing — 108 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Feature Maturity Gate

Language models are least reliable about exactly one thing in engine work: what is true in your version. Training data averages across years of releases, so a feature that was Experimental for three versions, shipped as Beta, and is now Production Ready has all three states represented in what the model learned, with no reliable way to tell which one applies to you. The answer arrives confident and unlabeled either way.

This produces two failures that look nothing alike:

  • Building on sand. A feature adopted as though stable turns out to be Experimental in your version — its API changes under you at the next upgrade, and its edge cases are documented nowhere because it was never meant to be relied on yet.
  • Refusing free capability. A feature avoided as "experimental" that has actually been production-ready for several versions, so the project hand-rolls a worse version of it.

Both are avoidable in about five minutes, using evidence that is already on your disk.

Determine maturity before committing to a feature

  1. Never accept a maturity claim without a version. "Substepping is experimental" is not a statement about your project until it names an engine version. Treat unversioned claims — from a model, a tutorial, or a memory — as unverified.
  2. Check on this machine. Plugin descriptors, editor labels, deprecation macros, and console variable help all carry maturity information in the installed engine. The procedures are in references/maturity-discovery.md.
  3. Apply the guardrails for the level you found, not the level you hoped for. Experimental is not forbidden — it is permitted with containment. See references/decision-rules.md.
  4. Record the finding with its evidence and date in the project context file. A maturity claim with no evidence is the thing this skill exists to prevent, and writing one down makes it authoritative for everyone after you.
  5. Re-check on upgrade. Maturity is the most upgrade-volatile fact in a project. See references/drift-and-upgrade.md.

Read the full file on GitHub · 108 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 108 lines · 110 tokens per session scan A 89095eb6ee6e

Subscribe to this mod's changes

ue5-feature-maturity-gate is a skill published in the GitHub repository LichAmnesia/unreal-engine-agent-skills (5 stars, last pushed 26d ago), licensed MIT. It adds 110 tokens to every session and 1,423 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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