asset-format-bridge

asset-format-bridge is a skill for Claude Code, Codex from Limbicnation/hermes-asset-pipeline. It costs 55 tokens per session (1,525 once invoked), scanned A, original, Apache-2.0.

An asset conversion guide and toolkit for moving images, 3D models, textures, and scenes between ComfyUI, Blender, and Godot. ComfyUI generates images, Blender works with 3D content, and Godot builds games and interactive applications.

In plain words
What is it for?
Use it to convert image files, move textures into Blender or Godot, export Blender models as GLB or GLTF, and transfer Godot scenes back to Blender.
Why use it?
It reduces manual format changes and re-imports when the same asset moves through several tools. It records suitable formats for each handoff, such as GLB for Blender-to-Godot models.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to convert image files, move textures into Blender or Godot, export Blender models as GLB or GLTF, and transfer Godot scenes back to Blender.

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Install with agentmods
npx agentmods add skills/limbicnation/hermes-asset-pipeline/asset-format-bridge
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Limbicnation/hermes-asset-pipeline --skill asset-format-bridge
Clone the repo
git clone --depth 1 https://github.com/Limbicnation/hermes-asset-pipeline

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for asset-format-bridge

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for asset-format-bridge

Your own site · 80×15
<a href="https://agentmods.dev/skills/limbicnation/hermes-asset-pipeline/asset-format-bridge"><img src="https://agentmods.dev/badge/skills/limbicnation/hermes-asset-pipeline/asset-format-bridge.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 55 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,525 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00055 $0.01525
Opus 5 $0.00028 $0.00763
Sonnet 5 $0.00011 $0.00305
Haiku 4.5 $0.00006 $0.00153

Measured 12d ago against content hash 709c0ba4740b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

asset-format-bridge scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

pipeline/asset-format-bridge/SKILL.md · 154 lines

How it starts

The opening of the file, as written. The whole thing — 154 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Asset Format Bridge Skill

Convert and transport assets between ComfyUI (image/DTX), Blender (mesh/texture), and Godot (GLTF scene) environments.

Format Priority for This Pipeline

From To Best Format Notes
ComfyUI (image) Blender PNG 2K/4K → UV-project or texture paint Use as albedo/normal map in Blender
ComfyUI (image) Godot WebP or PNG in res://textures/ Sprite2D or StandardMaterial3D texture
Blender (mesh) Godot GLB (binary GLTF) Godot 4.x native GLTF import
Blender (mesh) ComfyUI FBX → USD → image render Texture projection workflow
Godot (scene) Blender GLB export via Godot CLI Scene-to-mesh for re texturing

Core Conversion Tools

Image Format Conversion

from PIL import Image
from pathlib import Path

def convert_image(src: Path, dst_format: str = "PNG", size: tuple[int,int] = None, quality: int = 95) -> Path:
    """Convert image to target format, optional resize."""
    img = Image.open(src)
    if size:
        img = img.resize(size, Image.LANCZOS)
    if img.mode in ("RGBA", "P") and dst_format in ("JPG", "JPEG"):
        img = img.convert("RGB")
    out = src.with_suffix(f".{dst_format.lower()}")
    img.save(out, format=dst_format, quality=quality)
    return out

Texture Pack Generation (ComfyUI → 3D)

from PIL import Image, ImageDraw
from pathlib import Path

def generate_texture_pack(diffuse_path: Path, output_dir: Path = None) -> dict[str, Path]:
    """Generate albedo + normal + roughness texture set from a single diffuse.
    
    For pipeline: ComfyUI output → projection-ready texture set for Blender/Godot.
    """
    output_dir = output_dir or diffuse_path.parent
    diffuse = Image.open(diffuse_path).convert("RGB")
    
    base = diffuse_path.stem
    textures = {}
    
    # Albedo (diffuse as-is)
    albedo = output_dir / f"{base}_albedo.png"
    diffuse.save(albedo)
    textures["albedo"] = albedo
    
    # Normal map approximation (Sobel on diffuse)
    import numpy as np
    arr = np.array(diffuse, dtype=np.float32)
    gray = 0.299*arr[:,:,0] + 0.587*arr[:,:,1] + 0.114*arr[:,:,2]
    
    sobel_x = np.gradient(gray, axis=1)
    sobel_y = np.gradient(gray, axis=0)
    normal_z = np.sqrt(1 - np.clip(sobel_x**2 + sobel_y**2, 0, 1))
    normal = np.stack([sobel_x, sobel_y, normal_z], axis=-1)
    normal = ((normal + 1) / 2 * 255).astype(np.uint8)
    normal_map = Image.fromarray(normal, mode="RGB")
    normal_path = output_dir / f"{base}_normal.png"
    normal_map.save(normal_path)
    textures["normal"] = normal_path
    
    return textures

Read the full file on GitHub · 154 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 154 lines · 55 tokens per session scan A 709c0ba4740b

Subscribe to this mod's changes

asset-format-bridge is a skill published in the GitHub repository Limbicnation/hermes-asset-pipeline (5 stars, last pushed 4mo ago), licensed Apache-2.0. It adds 55 tokens to every session and 1,525 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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