Convert assets between formats critical for the ComfyUI–Blender–Godot pipeline. Handles GLTF/GLB, FBX, OBJ, USD, image formats, and texture pipelines. Ensures assets flow between environments without manual reimport.
Automate Blender 4.x operations headless from Hermes — render scenes, apply textures from ComfyUI outputs, export GLB/GLTF for Godot, and run batch processing pipelines via Blender's Python API.
Execute and manage ComfyUI workflows via API, manage model files, and interface with the image generation pipeline. Enables Hermes to queue prompts, monitor status, and retrieve outputs programmatically.
Automate Godot 4.x project operations from Hermes — import assets, run headless exports, execute GDScript pipeline steps, and manage scenes programmatically via the godot-python bindings or CLI.
Coordinate the ComfyUI–Blender–Godot–Python pipeline as a series of staged steps. Watches staging directories, triggers format conversions, manages the asset manifest, and logs pipeline state for reproducibility.
Build, structure, and maintain custom Python tools for the ComfyUI–Blender–Godot pipeline. Enforces virtual environment discipline, clean module structure, and reproducible dependency management using uv.