Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Limbicnation/hermes-asset-pipeline --skill pipeline-orchestratorgit clone --depth 1 https://github.com/Limbicnation/hermes-asset-pipelineWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/limbicnation/hermes-asset-pipeline/pipeline-orchestrator)<a href="https://agentmods.dev/skills/limbicnation/hermes-asset-pipeline/pipeline-orchestrator"><img src="https://agentmods.dev/badge/skills/limbicnation/hermes-asset-pipeline/pipeline-orchestrator/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/limbicnation/hermes-asset-pipeline/pipeline-orchestrator"><img src="https://agentmods.dev/badge/skills/limbicnation/hermes-asset-pipeline/pipeline-orchestrator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00047 | $0.01239 |
| Opus 5 | $0.00023 | $0.00620 |
| Sonnet 5 | $0.00009 | $0.00248 |
| Haiku 4.5 | $0.00005 | $0.00124 |
Grade A, and why
pipeline-orchestrator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 153 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Pipeline Orchestrator Skill
The central coordination layer for the ComfyUI ↔ Blender ↔ Godot pipeline. Manages staging directories, triggers stage transitions, and maintains an asset manifest.
Architecture
ComfyUI Output
↓
pipeline/staging/comfyui_output/ ← image lands here
↓ [asset-format-bridge]
pipeline/staging/2d_to_3d/ ← texture pack generated
↓ [blender-helper]
pipeline/staging/blender_import/ ← mesh + textures applied
↓ [asset-format-bridge]
pipeline/staging/godot_models/ ← GLB exported
↓ [godot-pipeline]
Godot res:// import ← Godot picks up on next scan
↓
pipeline/staging/exports/ ← Godot final export
Core Tools
1. Pipeline State Manager
import json, os
from pathlib import Path
from datetime import datetime
MANIFEST = Path("pipeline/staging/assets_manifest.json")
LOG = Path("pipeline/pipeline.log")
def log(msg: str):
ts = datetime.now().isoformat()
line = f"[{ts}] {msg}"
print(line)
LOG.parent.mkdir(parents=True, exist_ok=True)
LOG.open("a").write(line + "\n")
def init_pipeline():
"""Initialize empty manifest."""
MANIFEST.parent.mkdir(parents=True, exist_ok=True)
MANIFEST.write_text(json.dumps({"version": "1.0", "assets": [], "runs": []}, indent=2))
log("Pipeline initialized")
def record_asset(file: str, stage: str, meta: dict = None):
manifest = json.loads(MANIFEST.read_text())
manifest["assets"].append({
"file": file,
"stage": stage,
"timestamp": datetime.now().isoformat(),
"meta": meta or {}
})
MANIFEST.write_text(json.dumps(manifest, indent=2))
log(f"[{stage}] {file}")
def record_run(name: str, steps: list[str], status: str):
manifest = json.loads(MANIFEST.read_text())
manifest["runs"].append({
"name": name,
"steps": steps,
"status": status,
"timestamp": datetime.now().isoformat()
})
MANIFEST.write_text(json.dumps(manifest, indent=2))
log(f"[RUN:{status}] {name} — {' → '.join(steps)}")
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 153 lines · 47 tokens per session scan A da8c00dbc669
pipeline-orchestrator is a skill published in the GitHub repository Limbicnation/hermes-asset-pipeline (5 stars, last pushed 4mo ago), licensed Apache-2.0. It adds 47 tokens to every session and 1,239 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
gameobject-component-destroy
Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.
unity-version-split
Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).
godot-signals-groups
Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…
motion
How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.
unity-addressables
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).
threejs-exposure-color-grading
Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.