godot-pipeline

godot-pipeline is a skill for Claude Code, Codex from Limbicnation/hermes-asset-pipeline. It costs 46 tokens per session (1,099 once invoked), scanned A, original, Apache-2.0.

A set of commands and scripts for automating Godot 4.x projects without opening the editor. Godot is a tool for making games and interactive applications, and headless mode runs it from the command line.

In plain words
What is it for?
Use it to rescan imported assets, run GDScript pipeline steps, automate scenes, and export a Godot project from the command line.
Why use it?
It lets pipeline jobs import assets, run scene operations, and create exports automatically. This removes repeated manual work in the Godot editor.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to rescan imported assets, run GDScript pipeline steps, automate scenes, and export a Godot project from the command line.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/limbicnation/hermes-asset-pipeline/godot-pipeline
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Limbicnation/hermes-asset-pipeline --skill godot-pipeline
Clone the repo
git clone --depth 1 https://github.com/Limbicnation/hermes-asset-pipeline

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-pipeline

README.md
[![agentmods](https://agentmods.dev/badge/skills/limbicnation/hermes-asset-pipeline/godot-pipeline/github.svg)](https://agentmods.dev/skills/limbicnation/hermes-asset-pipeline/godot-pipeline)
Your own site
<a href="https://agentmods.dev/skills/limbicnation/hermes-asset-pipeline/godot-pipeline"><img src="https://agentmods.dev/badge/skills/limbicnation/hermes-asset-pipeline/godot-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-pipeline

Your own site · 80×15
<a href="https://agentmods.dev/skills/limbicnation/hermes-asset-pipeline/godot-pipeline"><img src="https://agentmods.dev/badge/skills/limbicnation/hermes-asset-pipeline/godot-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,099 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.01099
Opus 5 $0.00023 $0.00549
Sonnet 5 $0.00009 $0.00220
Haiku 4.5 $0.00005 $0.00110

Measured 12d ago against content hash 098e8b558bdb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

godot-pipeline scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Runs shell commandslowCapability

Expected in a hook, worth knowing in a rule or an instructions file.

result = subprocess.run(cmd, capture_output=True, text=True, timeout=300)
pipeline/godot-pipeline/SKILL.md · 125 lines

How it starts

The opening of the file, as written. The whole thing — 125 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Godot Pipeline Skill

Drive Godot 4.x as a pipeline step — import assets produced by ComfyUI or Blender, trigger exports, and run scene automation.

Godot CLI Base

godot --headless --path /path/to/project

Default project path: /mnt/e/GoDot/getting-started-with-godot-4

Core Tools

1. Import Assets (Headless)

# Trigger Godot asset import re-scan
godot --headless --path "$GODOT_PROJECT" --editor --quit 2>/dev/null

# Or via GDScript executed inline:
godot --headless --script '
extends SceneTree
func _init():
    var dir = DirAccess.open("res://")
    dir.make_dir_recursive("res://pipeline_import/")
    print("Import scan complete")
    quit()
' --path "$GODOT_PROJECT"

2. Run Headless Scene Export

import subprocess, json
from pathlib import Path

GODOT_BIN = os.environ.get("GODOT_BIN", "godot")
PROJECT = os.environ.get("GODOT_PROJECT", "/mnt/e/GoDot/getting-started-with-godot-4")

def godot_export(preset: str = "standalone", output_path: str = None) -> Path:
    """Run Godot headless export."""
    cmd = [
        GODOT_BIN, "--headless",
        "--path", PROJECT,
        "--export-release", preset
    ]
    if output_path:
        cmd.append(output_path)
    result = subprocess.run(cmd, capture_output=True, text=True, timeout=300)
    if result.returncode != 0:
        raise RuntimeError(f"Godot export failed: {result.stderr}")
    return Path(output_path or f"{PROJECT}/exports/{preset}")

3. Execute GDScript Pipeline Step

import subprocess

def run_gdscript(script_path: str, args: list[str] = None) -> str:
    """Execute a GDScript file headless with optional args."""
    cmd = [
        "godot", "--headless",
        "--script", script_path,
        "--path", os.environ["GODOT_PROJECT"]
    ]
    if args:
        cmd += args
    result = subprocess.run(cmd, capture_output=True, text=True, timeout=120)
    return result.stdout + result.stderr

4. Watch Import Folder + Trigger

import watchdog.events, watchdog.observers, time, subprocess, os

class GodotImportHandler(watchdog.events.FileSystemEventHandler):
    def on_created(self, event):
        if event.is_directory:
            return
        ext = Path(event.src_path).suffix.lower()
        if ext in [".png", ".jpg", ".glb", ".gltf", ".fbx"]:
            print(f"New asset detected: {event.src_path}")
            # Trigger Godot import scan
            subprocess.run(
                ["godot", "--headless", "--path", os.environ["GODOT_PROJECT"],
                 "--editor", "--quit"],
                capture_output=True, timeout=60
            )

Read the full file on GitHub · 125 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 125 lines · 46 tokens per session scan A 098e8b558bdb

Subscribe to this mod's changes

godot-pipeline is a skill published in the GitHub repository Limbicnation/hermes-asset-pipeline (5 stars, last pushed 4mo ago), licensed Apache-2.0. It adds 46 tokens to every session and 1,099 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 1 finding (runs shell commands). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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