blender-helper

blender-helper is a skill for Claude Code, Codex from Limbicnation/hermes-asset-pipeline. It costs 48 tokens per session (1,061 once invoked), scanned A, original, Apache-2.0.

A set of scripts for automating Blender 4.x from the command line. Blender is a 3D creation tool; these scripts can render scenes, apply textures, process meshes, and export GLB or GLTF files for Godot.

In plain words
What is it for?
Use it to apply ComfyUI textures to Blender meshes, render scenes, batch-process files, run Blender in the background, and export models for Godot.
Why use it?
It lets 3D processing run as part of an automated pipeline instead of requiring repeated editor actions. It also standardizes how textures and models are prepared for export.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to apply ComfyUI textures to Blender meshes, render scenes, batch-process files, run Blender in the background, and export models for Godot.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/limbicnation/hermes-asset-pipeline/blender-helper
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Limbicnation/hermes-asset-pipeline --skill blender-helper
Clone the repo
git clone --depth 1 https://github.com/Limbicnation/hermes-asset-pipeline

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-helper

README.md
[![agentmods](https://agentmods.dev/badge/skills/limbicnation/hermes-asset-pipeline/blender-helper/github.svg)](https://agentmods.dev/skills/limbicnation/hermes-asset-pipeline/blender-helper)
Your own site
<a href="https://agentmods.dev/skills/limbicnation/hermes-asset-pipeline/blender-helper"><img src="https://agentmods.dev/badge/skills/limbicnation/hermes-asset-pipeline/blender-helper/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-helper

Your own site · 80×15
<a href="https://agentmods.dev/skills/limbicnation/hermes-asset-pipeline/blender-helper"><img src="https://agentmods.dev/badge/skills/limbicnation/hermes-asset-pipeline/blender-helper.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 48 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,061 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00048 $0.01061
Opus 5.5 $0.00019 $0.00424
Sonnet 5.5 $0.00010 $0.00212
Haiku 4.5 $0.00005 $0.00106

Measured 2mo ago against content hash b29936f52864, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

blender-helper scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Runs shell commandslowCapability

Expected in a hook, worth knowing in a rule or an instructions file.

result = subprocess.run(cmd, capture_output=True, text=True, timeout=600)
pipeline/blender-helper/SKILL.md · 131 lines

How it starts

The opening of the file, as written. The whole thing — 131 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Helper Skill

Drive Blender headless as a rendering and mesh-processing node in the Hermes pipeline.

Blender CLI

blender --background --python $SCRIPT -- $ARGS

Blender executable: blender (add to PATH or set BLENDER_BIN env var).

Core Tools

1. Apply Texture from ComfyUI Output

# apply_texture.py — run headless: blender --background --python apply_texture.py -- mesh.blend texture.png
import bpy, sys

blend_file = sys.argv[sys.argv.index("--") + 1] if "--" in sys.argv else ""
texture_file = sys.argv[sys.argv.index("--") + 2] if "--" in sys.argv else ""

if blend_file:
    bpy.ops.wm.open_mainfile(filepath=blend_file)

# Create material with ComfyUI texture
mat = bpy.data.materials.new(name="ComfyUITexture")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
tex_image = mat.node_tree.nodes.new("ShaderNodeTexImage")
tex_image.image = bpy.data.images.load(texture_file)
mat.node_tree.links.new(bsdf.inputs["Base Color"], tex_image.outputs["Color"])

# Assign to selected mesh
if bpy.context.selected_objects:
    obj = bpy.context.selected_objects[0]
    if obj.data.materials:
        obj.data.materials[0] = mat
    else:
        obj.data.materials.append(mat)

2. Render Scene Headless

# render_scene.py
import bpy, sys, pathlib

scene_file = sys.argv[sys.argv.index("--") + 1] if "--" in sys.argv else ""
output_path = sys.argv[sys.argv.index("--") + 3] if len(sys.argv) > sys.argv.index("--") + 3 else "/tmp/render"

bpy.ops.wm.open_mainfile(filepath=scene_file)
bpy.ops.render.render()

output = pathlib.Path(output_path)
bpy.data.images["Render Result"].save_render(str(output))
print(f"Rendered: {output}")

3. GLTF Export for Godot

# export_gltf.py
import bpy, sys

blend_file = sys.argv[sys.argv.index("--") + 1]
output_file = sys.argv[sys.argv.index("--") + 2]

bpy.ops.wm.open_mainfile(filepath=blend_file)

bpy.ops.export_scene.gltf(
    filepath=output_file,
    export_format="GLB",
    use_selection=True,
    export_materials="EXPORT",
    export_draco_meshopt_compression=True,
)
print(f"Exported: {output_file}")

Read the full file on GitHub · 131 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 131 lines · 48 tokens per session scan A b29936f52864

Subscribe to this mod's changes

blender-helper is a skill published in the GitHub repository Limbicnation/hermes-asset-pipeline (7 stars, last pushed 6mo ago), licensed Apache-2.0. It adds 48 tokens to every session and 1,061 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 1 finding (runs shell commands). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

blender-helper compared with skills from other repositories

blender-helper next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
blender-helperLimbicnation/hermes-asset-pipelineSkill76mo agoApache-2.0A48Claude Code, Codex
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unity-addressablesBesty0728/Unity-SkillsSkill1.9kyesterdayMITA25Claude Code, Codex
unity-manual-componentBesty0728/Unity-SkillsSkill1.9kyesterdayMITA36Claude Code, Codex