Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add linegel/threejs-complete-set-of-skill --skill threejs-camera-controls-and-rigsgit clone --depth 1 https://github.com/linegel/threejs-complete-set-of-skillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/linegel/threejs-complete-set-of-skill/threejs-camera-controls-and-rigs)<a href="https://agentmods.dev/skills/linegel/threejs-complete-set-of-skill/threejs-camera-controls-and-rigs"><img src="https://agentmods.dev/badge/skills/linegel/threejs-complete-set-of-skill/threejs-camera-controls-and-rigs/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/linegel/threejs-complete-set-of-skill/threejs-camera-controls-and-rigs"><img src="https://agentmods.dev/badge/skills/linegel/threejs-complete-set-of-skill/threejs-camera-controls-and-rigs.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00048 | $0.01846 |
| Opus 5 | $0.00024 | $0.00923 |
| Sonnet 5 | $0.00010 | $0.00369 |
| Haiku 4.5 | $0.00005 | $0.00185 |
Grade A, and why
threejs-camera-controls-and-rigs scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 174 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Camera Controls And Rigs
A rig publishes one semantic pose, one unjittered projection, and one origin epoch per view and frame. Controls, fit solvers, authored shots, temporal jitter, and coordinate rebasing own separate state and hand off explicitly.
1. Declare owners and spaces
Assign one writer to each channel:
| Channel | Writer |
|---|---|
| semantic pose | active controls, fit solver, authored shot, or external/XR owner |
| unjittered projection | active framing or shot owner |
| transient jitter | one temporal node during render |
| render origin | large-coordinate owner at an origin epoch |
| post camera data | one scene pass and its declared consumers |
| listeners/resources/restoration | scene or view lifecycle owner |
Declare units, handedness, world up, camera parent contract, and conversions
between object, world/global, local tangent, camera-relative, view, clip, and
screen space. Camera local forward is -Z, right +X, and up +Y. Inactive
input systems emit intent; only the active semantic owner writes the camera.
Complete when: every mutable camera field, matrix, temporal resource, and listener has exactly one writer and every space crossing names its conversion.
2. Choose the framing branch
Choose from the image or measurement requirement:
| Requirement | Architecture |
|---|---|
| asset inspection | bounds-fit perspective or orthographic view plus orbit controls |
| architecture | eye/section anchors, lens shift, and constrained orbit/pan/walk |
| scientific view | reproducible pose, axes/units, and projection selected by measurement semantics |
| geospatial scale | local tangent frame plus rebased or high/low camera-relative coordinates |
| cinematography | authored pose/projection tracks with explicit cut and blend epochs |
Define the subject support points, safe frame, required depth envelope, and authored lens/projection intent. Use orthographic projection when screen scale must remain independent of depth; use perspective when foreshortening carries meaning.
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 174 lines · 48 tokens per session scan A d04746509e73
threejs-camera-controls-and-rigs is a skill published in the GitHub repository linegel/threejs-complete-set-of-skill (6 stars, last pushed 1mo ago), licensed ISC. It adds 48 tokens to every session and 1,846 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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