threejs-procedural-creatures

threejs-procedural-creatures is a skill for Codex from linegel/threejs-complete-set-of-skill. It costs 38 tokens per session (2,235 once invoked), scanned A, original, ISC.

A Three.js WebGPU/TSL guide for generating creatures, their body surfaces, rigs, movement, and repeated populations from a structured specification. A rig is the set of controllable joints or movement points used to pose a model.

In plain words
What is it for?
Use it to build procedural creature bodies, semantic rigs, locomotion, and groups of repeated creatures with bounds, culling, and level-of-detail choices.
Why use it?
It gives generated creatures stable identities and clear ownership of body, movement, and population state, while keeping imported skinned animations as a separate workflow.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: $skill-name invocation.

Good fit Use it to build procedural creature bodies, semantic rigs, locomotion, and groups of repeated creatures with bounds, culling, and level-of-detail choices.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/linegel/threejs-complete-set-of-skill/threejs-procedural-creatures
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add linegel/threejs-complete-set-of-skill --skill threejs-procedural-creatures
Clone the repo
git clone --depth 1 https://github.com/linegel/threejs-complete-set-of-skill

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-procedural-creatures

README.md
[![agentmods](https://agentmods.dev/badge/skills/linegel/threejs-complete-set-of-skill/threejs-procedural-creatures/github.svg)](https://agentmods.dev/skills/linegel/threejs-complete-set-of-skill/threejs-procedural-creatures)
Your own site
<a href="https://agentmods.dev/skills/linegel/threejs-complete-set-of-skill/threejs-procedural-creatures"><img src="https://agentmods.dev/badge/skills/linegel/threejs-complete-set-of-skill/threejs-procedural-creatures/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-procedural-creatures

Your own site · 80×15
<a href="https://agentmods.dev/skills/linegel/threejs-complete-set-of-skill/threejs-procedural-creatures"><img src="https://agentmods.dev/badge/skills/linegel/threejs-complete-set-of-skill/threejs-procedural-creatures.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 38 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,235 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00038 $0.02235
Opus 5 $0.00019 $0.01118
Sonnet 5 $0.00008 $0.00447
Haiku 4.5 $0.00004 $0.00224

Measured 11d ago against content hash 0d7ad22a33a0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

threejs-procedural-creatures scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/threejs-procedural-creatures/SKILL.md · 204 lines

How it starts

The opening of the file, as written. The whole thing — 204 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Procedural Creatures

Build a creature as a compiler: a dimensioned spec produces stable body, rig, pose, and population identities; runtime work advances only selected state. The canonical path uses Three.js r185 WebGPURenderer, TSL, NodeMaterial, and workload-selected storage. Imported skinned animation assets are a separate pipeline rather than an extension of this skill.

1. Define the body contract

Name the requested observable, closest/farthest projected extent, morphology envelope, pose/topology update frequency, visible population, target adapter, world units/frame, final-output owner, and any habitat/support/water/weather providers.

Classify the request into one or more branches:

Branch Creature owns
generated body spec, field or segment compiler, shipping surface, materials
rig/locomotion semantic slots, local pose, fixed-step or analytic motion, support-relative targets
repeated population compatible geometry/material identities, pose pages, bounds, culling, LOD

This step is complete when every requested observable has one owner, every external input names its producer and sampling contract, and the topology, pose, and population change regimes are explicit.

2. Select the shipping representation

Choose from connectivity, deformation, reuse, and projected error:

Workload Representation Required proof
fixed connectivity with changing pose one extracted reference mesh plus validated skinning topology, weights, deformation, bidirectional surface error
fixed connectivity with bounded morphology change reference mesh, skinning, optional bounded local field correction full-envelope Jacobian, inversion, correction and surface error
components may merge, split, open, or close budgeted dynamic extraction or explicit unsupported result topology events, cadence, transition and complete mesh validity
body is visibly separate rigid plates/links closed articulated segment hierarchy closed geometry, joint gaps/limits, transform parity
many bodies share topology shared geometry/material plus fixed pose pages compatible identity, dirty traffic, bounds and visible submission
small projected body simplified mesh or orientation-aware impostor view-cone silhouette error and transition hysteresis

Read the full file on GitHub · 204 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 204 lines · 38 tokens per session scan A 0d7ad22a33a0

Subscribe to this mod's changes

threejs-procedural-creatures is a skill published in the GitHub repository linegel/threejs-complete-set-of-skill (6 stars, last pushed 1mo ago), licensed ISC. It adds 38 tokens to every session and 2,235 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.