Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add linegel/threejs-complete-set-of-skill --skill threejs-rain-snow-and-wet-surfacesgit clone --depth 1 https://github.com/linegel/threejs-complete-set-of-skillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/linegel/threejs-complete-set-of-skill/threejs-rain-snow-and-wet-surfaces)<a href="https://agentmods.dev/skills/linegel/threejs-complete-set-of-skill/threejs-rain-snow-and-wet-surfaces"><img src="https://agentmods.dev/badge/skills/linegel/threejs-complete-set-of-skill/threejs-rain-snow-and-wet-surfaces/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/linegel/threejs-complete-set-of-skill/threejs-rain-snow-and-wet-surfaces"><img src="https://agentmods.dev/badge/skills/linegel/threejs-complete-set-of-skill/threejs-rain-snow-and-wet-surfaces.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00056 | $0.01960 |
| Opus 5 | $0.00028 | $0.00980 |
| Sonnet 5 | $0.00011 | $0.00392 |
| Haiku 4.5 | $0.00006 | $0.00196 |
Grade A, and why
threejs-rain-snow-and-wet-surfaces scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 197 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Rain, Snow, and Wet Surfaces
Couple appearance to causes: one time source and wind field drive airborne precipitation, while one owner per receiver integrates deposited rain or snow. Visual particle count samples the weather; it never sets the deposited mass.
Use Three.js r185 WebGPURenderer, TSL, storage nodes, node materials, and the
node post stack. Initialize the renderer before allocating compute or storage:
await renderer.init();
if (renderer.backend.isWebGPUBackend !== true) {
throw new Error('This weather path requires the WebGPU backend.');
}
For cross-system precipitation or receiver state, declare its units, frame,
time interval, authority/version, support, validity, and reset semantics;
invoke $threejs-choose-skills when ownership spans skills.
Build sequence
1. Name the owners and units
Declare:
- one monotonically sampled time source and update interval in seconds;
- one air-velocity field in world metres per second, including its frame, support, cadence, and validity;
- temperature in kelvin and a named humidity convention when phase, melt, or evaporation depends on them;
- precipitation forcing as liquid/ice mass-area flux in
kg m^-2 s^-1over a physical receiver support; - one receiver-state owner for each liquid or snow inventory;
- one owner for HDR presentation, tone mapping, and output conversion.
Treat cloud appearance and causal precipitation as separate branches. An appearance-only cloud may coordinate art direction. A causal cloud source publishes a mass flux or airborne inventory with a fall-delay/transport model; rain transports it to receivers on a later ordered stage.
This step is complete when every cause and persistent state has exactly one owner, every exchanged quantity has units and a frame, and every producer is sampled within its stated validity.
2. Select motion before allocating state
Use immutable seeds and analytic vertex motion when position is an exact function of seed, time, and integrated wind. Use recurrent GPU-resident state when turbulence, collisions, feedback, or path history affects the next state. Authored time-varying wind remains analytic only when its displacement integral is available; multiplying the current wind by total elapsed time makes all particles jump when wind changes.
What ships with it
5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 197 lines · 56 tokens per session scan A a318aa933ac3
threejs-rain-snow-and-wet-surfaces is a skill published in the GitHub repository linegel/threejs-complete-set-of-skill (6 stars, last pushed 1mo ago), licensed ISC. It adds 56 tokens to every session and 1,960 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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