AutoGodot: Skill for OpenCode

.opencode/skills/state-machine/SKILL.md

state-machine is a skill for OpenCode from lucas-r-manoguerra/AutoGodot. It costs 32 tokens per session (902 once invoked), scanned A, original, no licence file.

A game-development pattern that represents behaviour as named states connected by transitions. An FSM, or finite-state machine, is a system that moves between a limited set of states.

In plain words
What is it for?
Use it for game flow, character behaviour, animation states, and state transitions in Godot.
Why use it?
It helps organise changing game behaviour without putting every condition into one large block of code.

Skill for OpenCode

Written for OpenCode: installed under .opencode/.

This is lucas-r-manoguerra/AutoGodot's own configuration. It tells OpenCode how to work on AutoGodot itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything AutoGodot configures →

Reuse

Borrowing it

Nothing to install: this file belongs to lucas-r-manoguerra/AutoGodot. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/lucas-r-manoguerra/AutoGodot/main/.opencode/skills/state-machine/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/lucas-r-manoguerra/AutoGodot

Made for: OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for state-machine

README.md
[![agentmods](https://agentmods.dev/badge/skills/lucas-r-manoguerra/autogodot/state-machine/github.svg)](https://agentmods.dev/skills/lucas-r-manoguerra/autogodot/state-machine)
Your own site
<a href="https://agentmods.dev/skills/lucas-r-manoguerra/autogodot/state-machine"><img src="https://agentmods.dev/badge/skills/lucas-r-manoguerra/autogodot/state-machine/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for state-machine

Your own site · 80×15
<a href="https://agentmods.dev/skills/lucas-r-manoguerra/autogodot/state-machine"><img src="https://agentmods.dev/badge/skills/lucas-r-manoguerra/autogodot/state-machine.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 32 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 902 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00032 $0.00902
Opus 5.5 $0.00013 $0.00361
Sonnet 5.5 $0.00006 $0.00180
Haiku 4.5 $0.00003 $0.00090

Measured 2mo ago against content hash 1d6b53705090, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

state-machine scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.opencode/skills/state-machine/SKILL.md · 159 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 159 lines · 32 tokens per session scan A 1d6b53705090

Subscribe to this mod's changes

state-machine is a skill published in the GitHub repository lucas-r-manoguerra/AutoGodot (0 stars, last pushed 3mo ago), with no licence file. It adds 32 tokens to every session and 902 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

state-machine compared with skills from other repositories

state-machine next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
state-machinelucas-r-manoguerra/AutoGodotSkill03mo agononeA32OpenCode
playtest-reportDonchitos/Claude-Code-Game-StudiosSkill36k19d agoMITA20Claude Code
godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsSkill6.9k10d agoApache-2.0A95Claude Code
scenario-unreal-gameplayscenario-labs/skillsSkill3.2kyesterdayMITA121Claude Code
motionOpenDCAI/GameFactory-3ASkill1.0k8d agoApache-2.0A0Claude Code, Codex
unity-addressablesBesty0728/Unity-SkillsSkill1.9kyesterdayMITA25Claude Code, Codex
unity-manual-componentBesty0728/Unity-SkillsSkill1.9kyesterdayMITA36Claude Code, Codex