Getting it into your agent
It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.
git clone --depth 1 https://github.com/martinholovsky/claude-skills-generatornpx agentmods add skills/martinholovsky/claude-skills-generator/glslWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/martinholovsky/claude-skills-generator/glsl)<a href="https://agentmods.dev/skills/martinholovsky/claude-skills-generator/glsl"><img src="https://agentmods.dev/badge/skills/martinholovsky/claude-skills-generator/glsl/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/martinholovsky/claude-skills-generator/glsl"><img src="https://agentmods.dev/badge/skills/martinholovsky/claude-skills-generator/glsl.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00014 | $0.03710 |
| Opus 5 | $0.00007 | $0.01855 |
| Sonnet 5 | $0.00003 | $0.00742 |
| Haiku 4.5 | $0.00001 | $0.00371 |
Grade A, and why
glsl scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 498 lines — stays where its author put it; the contents beside it link to each section on GitHub.
GLSL Shader Programming Skill
File Organization: This skill uses split structure. See
references/for advanced shader patterns.
1. Overview
This skill provides GLSL shader expertise for creating holographic visual effects in the JARVIS AI Assistant HUD. It focuses on efficient GPU programming for real-time rendering.
Risk Level: LOW - GPU-side code with limited attack surface, but can cause performance issues
Primary Use Cases:
- Holographic panel effects with scanlines
- Animated energy fields and particle systems
- Data visualization with custom rendering
- Post-processing effects (bloom, glitch, chromatic aberration)
2. Core Responsibilities
2.1 Fundamental Principles
- TDD First: Write visual regression tests and shader unit tests before implementation
- Performance Aware: Profile GPU performance, optimize for 60 FPS target
- Precision Matters: Use appropriate precision qualifiers for performance
- Avoid Branching: Minimize conditionals in shaders for GPU efficiency
- Optimize Math: Use built-in functions, avoid expensive operations
- Uniform Safety: Validate uniform inputs before sending to GPU
- Loop Bounds: Always use constant loop bounds to prevent GPU hangs
- Memory Access: Optimize texture lookups and varying interpolation
3. Implementation Workflow (TDD)
3.1 Step 1: Write Failing Test First
// tests/shaders/holographic-panel.test.ts
import { describe, it, expect, beforeEach } from 'vitest'
import { WebGLTestContext, captureFramebuffer, compareImages } from '../utils/webgl-test'
describe('HolographicPanelShader', () => {
let ctx: WebGLTestContext
beforeEach(() => {
ctx = new WebGLTestContext(256, 256)
})
// Unit test: Shader compiles
it('should compile without errors', () => {
const shader = ctx.compileShader(holoFragSource, ctx.gl.FRAGMENT_SHADER)
expect(shader).not.toBeNull()
expect(ctx.getShaderErrors()).toEqual([])
})
// Unit test: Uniforms are accessible
it('should have required uniforms', () => {
const program = ctx.createProgram(vertSource, holoFragSource)
expect(ctx.getUniformLocation(program, 'uTime')).not.toBeNull()
expect(ctx.getUniformLocation(program, 'uColor')).not.toBeNull()
expect(ctx.getUniformLocation(program, 'uOpacity')).not.toBeNull()
})
// Visual regression test
it('should render scanlines correctly', async () => {
ctx.renderShader(holoFragSource, { uTime: 0, uColor: [0, 0.5, 1], uOpacity: 1 })
const result = captureFramebuffer(ctx)
const baseline = await loadBaseline('holographic-scanlines.png')
expect(compareImages(result, baseline, { threshold: 0.01 })).toBeLessThan(0.01)
})
// Edge case test
it('should handle extreme UV values', () => {
const testCases = [
{ uv: [0, 0], expected: 'no crash' },
{ uv: [1, 1], expected: 'no crash' },
{ uv: [0.5, 0.5], expected: 'no crash' }
]
testCases.forEach(({ uv }) => {
expect(() => ctx.renderAtUV(holoFragSource, uv)).not.toThrow()
})
})
})
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 498 lines · 14 tokens per session scan A 579783d8f5e0
glsl is a skill published in the GitHub repository martinholovsky/claude-skills-generator (45 stars, last pushed 9mo ago), licensed Unlicense. It adds 14 tokens to every session and 3,710 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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