building-games

A guide to building 2D or 3D browser games and interactive experiences with TanStack Start and React. It covers game timing, cameras, collisions, performance, assets, audio, saving, and game feel.

In plain words
What is it for?
Use it to build single-player games, simulations, and WebGL or Canvas experiences in this app.
Why use it?
It provides guidance for the practical parts of game development that are easy to get wrong, such as frame timing, collision handling, and keeping graphics responsive.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/masterbrogrammer/sw-openc64/building-games
Any agent
npx skills add MasterBrogrammer/SW-OpenC64 --skill building-games
Clone the repo
git clone --depth 1 https://github.com/MasterBrogrammer/SW-OpenC64

Made for: Claude Code, Codex.

Per session 168 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,314 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00168 $0.03314
Opus 5 $0.00084 $0.01657
Sonnet 5 $0.00034 $0.00663
Haiku 4.5 $0.00017 $0.00331

Measured yesterday against content hash 429fd21e7058, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

building-games scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.grok/skills/building-games/SKILL.md · 214 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 214 lines · 168 tokens per session scan A 429fd21e7058

Subscribe to this mod's changes

building-games is a skill published in the GitHub repository MasterBrogrammer/SW-OpenC64 (0 stars, last pushed 11d ago), with no licence file. It adds 168 tokens to every session and 3,314 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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