dlss5

dlss5 is a skill for Claude Code from melodic-software/claude-code-plugins. It costs 192 tokens per session (9,696 once invoked), scanned A, original, MIT.

A Windows procedure for installing, checking, tuning, and removing a community DLSS 5 graphics mod in a PC game. DLSS is NVIDIA technology that uses machine learning to render games efficiently.

In plain words
What is it for?
It is for applying or removing the mod, checking anti-cheat risks, tuning it, and reporting file changes.
Why use it?
It reduces the risk of changing game files by checking eligibility, creating a snapshot, tracking changes, and supporting exact removal.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the gaming plugin — 1 skill shipped together

Good fit It is for applying or removing the mod, checking anti-cheat risks, tuning it, and reporting file changes.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add melodic-software/claude-code-plugins
Claude Code
/plugin install gaming

Made for: Claude Code.

Or install gaming, the plugin that ships this one along with the rest of its 1 skill.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for dlss5

README.md
[![agentmods](https://agentmods.dev/badge/skills/melodic-software/claude-code-plugins/dlss5/github.svg)](https://agentmods.dev/skills/melodic-software/claude-code-plugins/dlss5)
Your own site
<a href="https://agentmods.dev/skills/melodic-software/claude-code-plugins/dlss5"><img src="https://agentmods.dev/badge/skills/melodic-software/claude-code-plugins/dlss5/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for dlss5

Your own site · 80×15
<a href="https://agentmods.dev/skills/melodic-software/claude-code-plugins/dlss5"><img src="https://agentmods.dev/badge/skills/melodic-software/claude-code-plugins/dlss5.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 192 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 9,696 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00192 $0.09696
Opus 5.5 $0.00077 $0.03878
Sonnet 5.5 $0.00038 $0.01939
Haiku 4.5 $0.00019 $0.00970

Measured 14d ago against content hash 7fca1c26b692, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

dlss5 scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 14d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/Invoke-Dlss5Mod.ps1, scripts/Invoke-Dlss5Mod.test.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/gaming/skills/dlss5/SKILL.md · 484 lines

How it starts

The opening of the file, as written. The whole thing — 484 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Purpose

Route a DLSS 5 mod request to one action. scripts/Invoke-Dlss5Mod.ps1 does the on-disk work: eligibility probes, launcher discovery, the anti-cheat sources, snapshot, install, drift report, byte-exact removal. This skill does what the script cannot: the ban and block research, the user's confirmation and acknowledgement, the ledger rows, and tuning.

Windows only, PowerShell 7. Run /gaming:setup first: apply needs a provisioned fork build and a runtime DLL under the data directory, and this skill never acquires either.

Resolving paths (do this first)

Resolve each option here, before composing any command, so the command line carries a literal path or nothing.

Parameter Resolution
Data directory (-DataDir) ${user_config.data_dir} when set to a non-empty path. If it is empty or still shows an unexpanded ${user_config.data_dir} token (option unset), omit -DataDir: the script defaults to Gaming\dlss5 under the user's Documents folder and follows a OneDrive-redirected Documents, which a hand-built path does not
Runtime DLL (-RuntimeDll) ${user_config.runtime_dll} when set to a non-empty path. If it is empty or still an unexpanded token, omit -RuntimeDll: the script defaults to runtime\nvngx_dlssnr.dll under the data directory

Never type an option token onto a command line. An unset option survives substitution as its own token, and Bash rejects it as a bad substitution before the script starts.

When the ledger path is needed and the data directory option is unset, get the default from the native side: pwsh -NoProfile -Command "Join-Path ([Environment]::GetFolderPath('MyDocuments')) Gaming\dlss5". When the data directory is the default, the script refuses every verb but refetch and selftest while the legacy Documents\Gaming\state\ has entries and the new default's state\ has none. Relay the move it names verbatim; never move the files yourself.

Read the full file on GitHub · 484 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 14d ago Changed · +20 lines 7fca1c26b692
  2. 16d ago Changed · -1 lines 059528fbac68
  3. 17d ago Changed · +1 lines 5a3dfd29fb8f
  4. 18d ago Changed · +7 lines caa2a1263f8a
  5. 21d ago Changed · +79 lines · +16 tokens per session d056646059d7
  6. 22d ago First seen · 378 lines · 176 tokens per session scan A 8f7c72651a50

Subscribe to this mod's changes

dlss5 is a skill published in the GitHub repository melodic-software/claude-code-plugins (25 stars, last pushed today), licensed MIT. It adds 192 tokens to every session and 9,696 once invoked, about $0.0008 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-24.

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