scene

scene is a skill for Claude Code from melodic-software/claude-code-plugins. It costs 184 tokens per session (1,413 once invoked), scanned A, original, MIT.

A tool for building animated pixel-art scenes as one self-contained HTML file that opens in a web browser. It supports scenes such as cutscenes, dialogue, title screens, ambient loops and parallax backgrounds.

In plain words
What is it for?
Use it to create browser-playable pixel-art sequences with timed actions, sprites, lighting, particles, text and transitions.
Why use it?
It avoids needing libraries or external image assets for these scenes and keeps the result in a single file.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the pixel-art plugin — 3 skills shipped together

Good fit Use it to create browser-playable pixel-art sequences with timed actions, sprites, lighting, particles, text and transitions.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add melodic-software/claude-code-plugins
Claude Code
/plugin install pixel-art

Made for: Claude Code.

Or install pixel-art, the plugin that ships this one along with the rest of its 3 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for scene

README.md
[![agentmods](https://agentmods.dev/badge/skills/melodic-software/claude-code-plugins/scene/github.svg)](https://agentmods.dev/skills/melodic-software/claude-code-plugins/scene)
Your own site
<a href="https://agentmods.dev/skills/melodic-software/claude-code-plugins/scene"><img src="https://agentmods.dev/badge/skills/melodic-software/claude-code-plugins/scene/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for scene

Your own site · 80×15
<a href="https://agentmods.dev/skills/melodic-software/claude-code-plugins/scene"><img src="https://agentmods.dev/badge/skills/melodic-software/claude-code-plugins/scene.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 184 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,413 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00184 $0.01413
Opus 5.5 $0.00074 $0.00565
Sonnet 5.5 $0.00037 $0.00283
Haiku 4.5 $0.00018 $0.00141

Measured 17d ago against content hash d8d2c9b2be8b, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

scene scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 17d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/pixel-art/skills/scene/SKILL.md · 98 lines

How it starts

The opening of the file, as written. The whole thing — 98 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Scene

Compose a moving pixel-art scene the user opens in any browser.

1. Brief

Follow brief.md: the shared fields, the brief.md file before the first build, one-line defaults, and the presence-gated /planning:interview offer (planning owns a numbered-question brief; the in-skill brief is the fallback and the default). Then add:

  • Beats: what happens, in order, and how long each lasts; loop or play once.
  • Cast and set: characters (existing sprite specs or new ones), location, time of day.
  • Resolution: a fixed logical size such as 160x144, 240x160, 320x180; everything is drawn there and integer-scaled.
  • Audio: none, or a WAV path / audio artifact from another tool, passed in explicitly.

Mood, palette, style references, and proportions still come from the shared brief and apply to the cast. When view does not apply, default it to "scene" in the defaults line.

When a cast member is an existing spec with brief.md beside it, read that file and extend it. Do not re-ask fields it answers. Write this scene's brief.md beside the scene template before the first build.

2. Author

Follow scene-canvas.md. Write a template HTML file beside the output:

  • Characters come from sprite specs: embed them with /*EMBED:relative/path.json*/null and build one offscreen canvas per frame at load, so sprites stay the same source the engine sheet uses. Missing characters: author them first with /pixel-art:sprite or /pixel-art:animate.
  • Beats are a timeline or state machine driven by a fixed 60 Hz step; sprite cadence stays 8 to 12 fps; every draw lands on integer coordinates.
  • Light and fades step through palette colors or Bayer-dither patterns; never alpha, gradients or blur.
  • Audio, when given: put /*WAV:relative/file.wav*/null in the template. embed.py inlines a data:audio/wav;base64,... URL (the output stays one file). Play it with WebAudio, started on the first click (browsers block autoplay), and rewind the scene clock on that click so the picture and the loop share a start.

Read the full file on GitHub · 98 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 17d ago Changed · +12 lines d8d2c9b2be8b
  2. 18d ago First seen · 86 lines · 184 tokens per session scan A c6d3c6476847

Subscribe to this mod's changes

scene is a skill published in the GitHub repository melodic-software/claude-code-plugins (25 stars, last pushed today), licensed MIT. It adds 184 tokens to every session and 1,413 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-28.