sprite

sprite is a skill for Claude Code from melodic-software/claude-code-plugins. It costs 135 tokens per session (1,286 once invoked), scanned A, original, MIT.

A tool for creating static pixel-art sprites, such as characters, items, icons and portraits, as PNG sprite sheets. A sprite sheet is an image arranged for use by a game engine.

In plain words
What is it for?
Use it to make palette-limited game graphics for engines such as Godot or RPG Maker, or as plain PNG files.
Why use it?
It provides an engine-ready image without requiring separate art software or external tools.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter. Also seen: mentions CLAUDE.md.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the pixel-art plugin — 3 skills shipped together

Good fit Use it to make palette-limited game graphics for engines such as Godot or RPG Maker, or as plain PNG files.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add melodic-software/claude-code-plugins
Claude Code
/plugin install pixel-art

Made for: Claude Code.

Or install pixel-art, the plugin that ships this one along with the rest of its 3 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sprite

README.md
[![agentmods](https://agentmods.dev/badge/skills/melodic-software/claude-code-plugins/sprite/github.svg)](https://agentmods.dev/skills/melodic-software/claude-code-plugins/sprite)
Your own site
<a href="https://agentmods.dev/skills/melodic-software/claude-code-plugins/sprite"><img src="https://agentmods.dev/badge/skills/melodic-software/claude-code-plugins/sprite/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for sprite

Your own site · 80×15
<a href="https://agentmods.dev/skills/melodic-software/claude-code-plugins/sprite"><img src="https://agentmods.dev/badge/skills/melodic-software/claude-code-plugins/sprite.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 135 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,286 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00135 $0.01286
Opus 5.5 $0.00054 $0.00514
Sonnet 5.5 $0.00027 $0.00257
Haiku 4.5 $0.00014 $0.00129

Measured 17d ago against content hash db9db7501196, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

sprite scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 17d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/pixel-art/skills/sprite/SKILL.md · 95 lines

How it starts

The opening of the file, as written. The whole thing — 95 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Sprite

Produce a static sprite the user can drop into a game or project, and show it to them.

1. Brief

Follow brief.md. That file is the only copy of the fields: subject, style references, proportions, size, palette, view, mood, target, and 2 to 6 done criteria. Ask only what changes the output. State every unspecified field as a default in one line.

Write brief.md beside the spec before the first render. A later run that finds it there reads it and does not ask again.

When the request is vague or high-stakes, offer /planning:interview (if the planning plugin is installed). Planning owns a numbered-question brief. If planning is not installed, or the user does not accept, continue with the in-skill brief, which is the default and works alone. Do not start the interview unless the user accepts.

2. Choose the backend

Read backends.md. native is the default and always available. Honor ${user_config.backend} when it names another backend and that backend is present; when it is absent, say so and fall back to native. Every backend honors the same artifact contract: the spec and the files in step 4.

3. Author

Write the spec that render.py reads (its docstring is the format). Two authoring modes:

  • Hand-authored grid: small sprites (up to about 24x24), icons, faces. Write rows directly.
  • Procedural generator: larger sprites or families of variants. Write a short Python script that draws with primitives (rects, ellipses, lines) onto a material grid, then applies shading and outlining passes and emits the spec JSON. Materials map to color ramps (highlight, base, shadow, line), which keeps the palette locked and makes recolors one-line edits.

The spec palette may be an inline object, a bundled preset name, or a path to a project palette file (palettes/README.md). When the project has pixel-art-palette.json (or another path its CLAUDE.md names), use that path instead of inventing colors. Do not retype a preset by hand. Images from another backend are snapped with render.py --snap (see backends.md), not by eye.

Read the full file on GitHub · 95 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 17d ago Changed · +9 lines db9db7501196
  2. 18d ago First seen · 86 lines · 135 tokens per session scan A e80c2fbec384

Subscribe to this mod's changes

sprite is a skill published in the GitHub repository melodic-software/claude-code-plugins (25 stars, last pushed today), licensed MIT. It adds 135 tokens to every session and 1,286 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-28.