Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add mike007jd/game-superpowers --skill gsp-build-reviewgit clone --depth 1 https://github.com/mike007jd/game-superpowersWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mike007jd/game-superpowers/gsp-build-review)<a href="https://agentmods.dev/skills/mike007jd/game-superpowers/gsp-build-review"><img src="https://agentmods.dev/badge/skills/mike007jd/game-superpowers/gsp-build-review/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/mike007jd/game-superpowers/gsp-build-review"><img src="https://agentmods.dev/badge/skills/mike007jd/game-superpowers/gsp-build-review.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00022 | $0.00250 |
| Opus 5 | $0.00011 | $0.00125 |
| Sonnet 5 | $0.00004 | $0.00050 |
| Haiku 4.5 | $0.00002 | $0.00025 |
Grade A, and why
gsp-build-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Game Build Review
Goal
Default review stage between implementation and runtime verification. Catch shape drift, weak scope decisions, and fake-complete output before verifier time is spent.
Outputs
Follow the gsp-orchestrator output strategy:
- inline (default): present review findings in conversation.
- minimal or full: write
docs/game-studio/build-review.md.
Review focus
- does the current build still match the locked game form
- does the implementation match the approved brief and current task plan
- are the requested core verbs and loops actually present
- is the result fake-complete, placeholder-heavy, or missing obvious quality-critical work
- did the builder introduce unnecessary complexity or unrelated scope
- are the next fixes better handled before runtime verification
Reporting rules
For each issue, report:
- severity: critical / important / minor
- evidence source
- short repair direction
Important
This is not the runtime verifier. Review the implementation against the concept, brief, and plan so the verifier receives a build worth testing.
What ships with it
5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 34 lines · 22 tokens per session scan A 6ccdad351164
gsp-build-review is a skill published in the GitHub repository mike007jd/game-superpowers (12 stars, last pushed 4mo ago), licensed MIT. It adds 22 tokens to every session and 250 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
blast-radius-review
Review a change by its blast radius, using Kin's graph to find what downstream code the change can reach. Use when reviewing a diff or pull request, deciding whether an edit is safe, or answering "what else breaks if I change this" in a repository admitted to Kin.
review
Two-stage code review: spec compliance first, then code quality. Auto-triggered after implementation. Also available as /review.
devils-advocate
Challenge a plan, design, or PR by finding every flaw, risk, and wrong assumption. Use before committing to an architecture or shipping a major change.
game-development
Game development orchestrator. Routes to platform-specific skills based on project needs.
3d-games
3D game development principles. Rendering, shaders, physics, cameras.
game-design
Game design principles. GDD structure, balancing, player psychology, progression.