Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add miles990/claude-software-skills --skill flamegit clone --depth 1 https://github.com/miles990/claude-software-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/miles990/claude-software-skills/flame)<a href="https://agentmods.dev/skills/miles990/claude-software-skills/flame"><img src="https://agentmods.dev/badge/skills/miles990/claude-software-skills/flame.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00029 | $0.02219 |
| Opus 5 | $0.00015 | $0.01110 |
| Sonnet 5 | $0.00006 | $0.00444 |
| Haiku 4.5 | $0.00003 | $0.00222 |
Grade A, and why
flame-game-dev scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 234 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Flame Engine 2D Game Development
Flame Engine 遊戲開發完整指南,包含核心基礎、14 個遊戲系統、3 種遊戲類型模板。
Sub-Skills Index
| Skill | Description | Reference Count |
|---|---|---|
| flame-core | 引擎核心基礎 | 10 references |
| flame-systems | 14 個遊戲系統 | 14 references |
| flame-templates | 遊戲類型模板 | 3 references |
Quick Navigation
flame-core (核心基礎)
components.md - 組件生命週期、類型
input.md - 觸控、鍵盤、搖桿
collision.md - 碰撞檢測、Hitbox
camera.md - 相機、HUD、視口
animation.md - 精靈動畫、Effects
scenes.md - RouterComponent、Overlays、UI
audio.md - 音效、背景音樂
particles.md - 粒子系統、特效
performance.md - 效能優化、最佳實踐
debug.md - 除錯模式、日誌
flame-systems (遊戲系統)
quest.md - 任務系統 achievement.md - 成就系統
dialogue.md - 對話系統 shop.md - 商店系統
localization.md - 多語言系統 crafting.md - 製作系統
inventory.md - 背包系統 procedural.md - 程序生成
paperdoll.md - 紙娃娃系統 multiplayer.md - 多人連線
combat.md - 戰鬥系統 leveleditor.md - 關卡編輯器
skills.md - 技能系統
saveload.md - 存檔系統
flame-templates (遊戲模板)
rpg.md - 回合制/動作 RPG
platformer.md - 橫向卷軸平台遊戲
roguelike.md - 程序生成地下城
AI Usage Guide
# 基礎問題
需要了解 Flame? → 先讀 flame-core/SKILL.md
需要特定功能? → 根據 flame-core 索引讀取對應 reference
# 系統實作
需要任務/對話系統? → 讀 flame-systems/references/quest.md 或 dialogue.md
需要戰鬥系統? → 讀 flame-systems/references/combat.md + skills.md
需要存檔功能? → 讀 flame-systems/references/saveload.md
需要多人連線? → 讀 flame-systems/references/multiplayer.md
# 完整遊戲
要做 RPG? → 讀 flame-templates/references/rpg.md
要做平台遊戲? → 讀 flame-templates/references/platformer.md
要做 Roguelike? → 讀 flame-templates/references/roguelike.md
# 部署發布
要發布遊戲? → 參考下方「部署平台」章節
適用場景
根據 Filip Hráček 的 Benchmark 測試,Flame 與其他引擎比較:
Flame 優勢
| 項目 | Flame | Unity/Godot |
|---|---|---|
| 啟動時間 | 最快 | 較慢 |
| 包體大小 | 較小 | 較大 |
| 學習曲線 | Flutter 開發者友善 | 需學習新工具 |
| 跨平台 | 一套代碼 6 平台 | 需平台適配 |
| 熱重載 | 支援 | 部分支援 |
What ships with it
30 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- flame-core/references/animation.md 3.3 KB
- flame-core/references/audio.md 10 KB
- flame-core/references/camera.md 2.4 KB
- flame-core/references/collision.md 3.2 KB
- flame-core/references/components.md 2.6 KB
- flame-core/references/debug.md 4.4 KB
- flame-core/references/input.md 3.3 KB
- flame-core/references/particles.md 14 KB
- flame-core/references/performance.md 12 KB
- flame-core/references/scenes.md 5.5 KB
- flame-core/SKILL.md 2.7 KB
- flame-systems/references/achievement.md 8.3 KB
- flame-systems/references/combat.md 7.5 KB
- flame-systems/references/crafting.md 9.5 KB
- flame-systems/references/dialogue.md 5.6 KB
- flame-systems/references/inventory.md 6.1 KB
- flame-systems/references/leveleditor.md 11 KB
- flame-systems/references/localization.md 4.5 KB
- flame-systems/references/multiplayer.md 9.6 KB
- flame-systems/references/paperdoll.md 6.7 KB
- flame-systems/references/procedural.md 9.0 KB
- flame-systems/references/quest.md 4.3 KB
- flame-systems/references/saveload.md 7.7 KB
- flame-systems/references/shop.md 8.8 KB
- flame-systems/references/skills.md 8.6 KB
- flame-systems/SKILL.md 2.8 KB
- flame-templates/references/platformer.md 12 KB
- flame-templates/references/roguelike.md 16 KB
- flame-templates/references/rpg.md 10 KB
- flame-templates/SKILL.md 1.3 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 234 lines · 29 tokens per session scan A a52b86df7680
flame-game-dev is a skill published in the GitHub repository miles990/claude-software-skills (20 stars, last pushed 7mo ago), licensed MIT. It adds 29 tokens to every session and 2,219 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
gameobject-component-destroy
Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.
unity-version-split
Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).
unity-addressables
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).
playtest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
motion
How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.
unity-manual-component
Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.