Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add MRCalderon3D/everything-game-dev-code --skill crash-triagegit clone --depth 1 https://github.com/MRCalderon3D/everything-game-dev-codeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/crash-triage)<a href="https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/crash-triage"><img src="https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/crash-triage/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/crash-triage"><img src="https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/crash-triage.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00028 | $0.00346 |
| Opus 5.5 | $0.00011 | $0.00138 |
| Sonnet 5.5 | $0.00006 | $0.00069 |
| Haiku 4.5 | $0.00003 | $0.00035 |
Grade A, and why
crash-triage scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Crash Triage
Purpose
Handle crashes as high-severity defects with reproducibility, symbol quality, clustering, and release impact in mind.
Use When
- crashes are reported in QA or live builds
- stack traces are noisy
- the team needs root-cause prioritization
Inputs
- crash dumps or logs
- build symbols
- repro steps if any
- frequency and environment data
Process
- group crashes by likely signature and root cause
- separate deterministic repros from low-signal incidents
- check if symbols and build metadata are sufficient
- identify release blockers and likely owner systems
- track verification once fixes land
Outputs
- crash cluster report
- owner assignment
- repro notes
- release impact summary
Quality Bar
- turns risk into explicit evidence and ownership
- keeps release blockers visible instead of implicit
- connects quality decisions to milestone and platform impact
Common Failure Modes
- severity inflation or minimization without player-impact context
- treating waived risks as invisible
- submission checklists that are incomplete or stale
Related Agents
- qa-lead
- build-engineer
- release-manager
Related Commands
- bug-triage
- release-check
- verify
Notes
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 60 lines · 28 tokens per session scan A 07f37253982a
crash-triage is a skill published in the GitHub repository MRCalderon3D/everything-game-dev-code (96 stars, last pushed 11d ago), licensed MIT. It adds 28 tokens to every session and 346 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-10.
Other skills, from other repositories
asset-audit
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hotfix
Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.
cgs-bug-report
Use for bug report tasks that capture a reproducible bug with environment, steps, expected/actual behavior, severity, evidence, and owner; produce verification evidence, changed or proposed files, and handoff boundaries.
cgs-bug-triage
Use for bug triage tasks that classify bugs by severity, priority, reproduction confidence, owner role, risk, and release impact; produce verification evidence, changed or proposed files, and handoff boundaries.
cgs-bugfix
Use for bugfix tasks that fix a bounded bug with reproduction evidence, minimal change, regression coverage, and handoff notes; produce verification evidence, changed or proposed files, and handoff boundaries.
cgs-dev-story
Use for dev story tasks that turn a design or bug into an implementation-ready story with owner, files, acceptance tests, and dependencies; produce verification evidence, changed or proposed files, and handoff boundaries.