crash-triage

crash-triage is a skill for Claude Code from MRCalderon3D/everything-game-dev-code. It costs 28 tokens per session (346 once invoked), scanned A, original, MIT.

A crash-triage process examines crashes from testing or released software and groups related reports by likely cause. It uses crash logs, build information, reproduction steps, frequency, and environment details.

In plain words
What is it for?
Use it to cluster duplicate crashes, distinguish repeatable failures from weak reports, check whether stack traces can be understood, and track verification after fixes.
Why use it?
It turns noisy crash reports into a prioritised list with likely causes and owners. It also shows which crashes could block a release and whether the available evidence is reliable.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the everything-game-dev-code plugin — 74 skills, 67 commands, 42 agents, 3 hooks, 6 MCP servers shipped together

Good fit Use it to cluster duplicate crashes, distinguish repeatable failures from weak reports, check whether stack traces can be understood, and track verification after fixes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mrcalderon3d/everything-game-dev-code/crash-triage
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add MRCalderon3D/everything-game-dev-code --skill crash-triage
Clone the repo
git clone --depth 1 https://github.com/MRCalderon3D/everything-game-dev-code

Made for: Claude Code.

Or install everything-game-dev-code, the plugin that ships this one along with the rest of its 74 skills, 67 commands, 42 agents, 3 hooks, 6 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for crash-triage

README.md
[![agentmods](https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/crash-triage/github.svg)](https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/crash-triage)
Your own site
<a href="https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/crash-triage"><img src="https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/crash-triage/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for crash-triage

Your own site · 80×15
<a href="https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/crash-triage"><img src="https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/crash-triage.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 28 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 346 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00028 $0.00346
Opus 5.5 $0.00011 $0.00138
Sonnet 5.5 $0.00006 $0.00069
Haiku 4.5 $0.00003 $0.00035

Measured 10d ago against content hash 07f37253982a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

crash-triage scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/qa-release/crash-triage/SKILL.md · 60 lines

What it actually says

Crash Triage

Purpose

Handle crashes as high-severity defects with reproducibility, symbol quality, clustering, and release impact in mind.

Use When

  • crashes are reported in QA or live builds
  • stack traces are noisy
  • the team needs root-cause prioritization

Inputs

  • crash dumps or logs
  • build symbols
  • repro steps if any
  • frequency and environment data

Process

  1. group crashes by likely signature and root cause
  2. separate deterministic repros from low-signal incidents
  3. check if symbols and build metadata are sufficient
  4. identify release blockers and likely owner systems
  5. track verification once fixes land

Outputs

  • crash cluster report
  • owner assignment
  • repro notes
  • release impact summary

Quality Bar

  • turns risk into explicit evidence and ownership
  • keeps release blockers visible instead of implicit
  • connects quality decisions to milestone and platform impact

Common Failure Modes

  • severity inflation or minimization without player-impact context
  • treating waived risks as invisible
  • submission checklists that are incomplete or stale
  • qa-lead
  • build-engineer
  • release-manager
  • bug-triage
  • release-check
  • verify

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 60 lines · 28 tokens per session scan A 07f37253982a

Subscribe to this mod's changes

crash-triage is a skill published in the GitHub repository MRCalderon3D/everything-game-dev-code (96 stars, last pushed 11d ago), licensed MIT. It adds 28 tokens to every session and 346 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-10.

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