OpenDesign is an open-source, local-first desktop app that lets coding agents create prototypes, dashboards, slide decks, images, video, and design systems as exportable files. It is used by people working with agent runtimes such as Claude Code, Codex, Cursor, and DeepSeek Harness. The catalogue add-ons extend the OpenDesign workflow with skills, instructions, commands, and plugins.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add nexu-io/open-design --skill hyperframesgit clone --depth 1 https://github.com/nexu-io/open-designWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/nexu-io/open-design/hyperframes)<a href="https://agentmods.dev/skills/nexu-io/open-design/hyperframes"><img src="https://agentmods.dev/badge/skills/nexu-io/open-design/hyperframes/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/nexu-io/open-design/hyperframes"><img src="https://agentmods.dev/badge/skills/nexu-io/open-design/hyperframes.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Snyk pass
- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to medium
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- medium MCP Rug Pull · line 61 npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.Fix: Pin the version: npx @scope/[email protected]
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00155 | $0.06972 |
| Opus 5.5 | $0.00062 | $0.02789 |
| Sonnet 5.5 | $0.00031 | $0.01394 |
| Haiku 4.5 | $0.00015 | $0.00697 |
Grade A, and why
hyperframes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
4 near-identical copies found in the catalogue:
- hyperframes — 95% identical, 46 lines differ
- hyperframes — 95% identical, 46 lines differ
- hyperframes — 89% identical, 59 lines differ
- hyperframes — 88% identical, 53 lines differ
How it starts
The opening of the file, as written. The whole thing — 503 lines — stays where its author put it; the contents beside it link to each section on GitHub.
HyperFrames
HTML is the source of truth for video. A composition is an HTML file with data-* attributes for timing, a GSAP timeline for animation, and CSS for appearance. The framework handles clip visibility, media playback, and timeline sync.
OpenDesign integration (load-bearing for this surface)
When this skill runs inside OpenDesign (i.e. $OD_PROJECT_DIR is set), the
output flow is fixed: only the rendered .mp4 should land in the project
root. Composition source files (hyperframes.json, meta.json,
index.html, assets) belong inside a hidden cache directory so they don't
clutter the user's FileViewer or the chat's "produced files" chips.
Render workflow inside OD — fast path:
For most OD requests ("test video", "5s product reveal", "demo clip"), do NOT write the composition HTML from scratch. Use Open Design's deterministic scaffold and edit only what the prompt actually changes. The "author from scratch" path costs minutes of model output and silent chat-tool time; the scaffold path costs seconds.
# 1. Pick a hidden cache slot. Dotfile prefix → OD's project file
# listing skips it, so the source files never clutter the chat.
COMP_REL=".hyperframes-cache/$(date +%s)-$(openssl rand -hex 2)"
COMP="$OD_PROJECT_DIR/$COMP_REL"
# 2. Get an immediately-renderable scaffold (hyperframes.json,
# meta.json, index.html with GSAP CDN + window.__timelines.main
# already registered). Open Design writes these files itself; it does
# not run `hyperframes init`, consult an npx cache, or install global skills.
"$OD_NODE_BIN" "$OD_BIN" media scaffold \
--project "$OD_PROJECT_ID" \
--composition-dir "$COMP_REL"
# 3. Edit ONLY $COMP/index.html — change `data-duration` on the root
# if you need a non-default length, swap the placeholder palette
# in <style>, add 1–3 clip <div>s for text/imagery, and append the
# matching GSAP tweens inside the existing
# `window.__timelines["main"] = gsap.timeline({paused:true})` block.
# Keep edits minimal; the scaffold is already valid HF.
# 4. Dispatch render through the OD daemon. Do NOT run HyperFrames
# `render` from this shell — the daemon runs it for you in an
# unsandboxed process. (Many agent CLIs, Claude Code in particular,
# wrap Bash in macOS sandbox-exec under which puppeteer's Chrome
# subprocess hangs partway through frame capture. The daemon process
# is unsandboxed, so renders complete reliably.)
#
# The dispatcher returns within ~1s with a {taskId}; drive the
# render to completion by looping `"$OD_NODE_BIN" "$OD_BIN" media wait <taskId>` calls.
# Each call long-polls up to 25s (well under your shell tool's
# default 30s cap) and exits 0/2/5 to signal done/running/failed.
out=$("$OD_NODE_BIN" "$OD_BIN" media generate \
--project "$OD_PROJECT_ID" \
--surface video \
--model hyperframes-html \
--output "<descriptive-name>.mp4" \
--composition-dir "$COMP_REL")
ec=$?
task_id=$(printf '%s\n' "$out" | tail -1 | jq -r '.taskId // empty')
since=$(printf '%s\n' "$out" | tail -1 | jq -r '.nextSince // 0')
while [ "$ec" -eq 2 ] && [ -n "$task_id" ]; do
out=$("$OD_NODE_BIN" "$OD_BIN" media wait "$task_id" --since "$since")
ec=$?
since=$(printf '%s\n' "$out" | tail -1 | jq -r '.nextSince // '"$since")
done
[ "$ec" -ne 0 ] && { echo "$out" >&2; exit "$ec"; }
What ships with it
40 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- data-in-motion.md 1.3 KB
- house-style.md 4.5 KB
- palettes/bold-energetic.md 417 B
- palettes/clean-corporate.md 410 B
- palettes/dark-premium.md 389 B
- palettes/jewel-rich.md 394 B
- palettes/monochrome.md 454 B
- palettes/nature-earth.md 399 B
- palettes/neon-electric.md 380 B
- palettes/pastel-soft.md 392 B
- palettes/warm-editorial.md 411 B
- patterns.md 2.7 KB
- references/audio-reactive.md 3.0 KB
- references/captions.md 5.4 KB
- references/css-patterns.md 8.1 KB
- references/dynamic-techniques.md 6.7 KB
- references/html-in-canvas.md 7.2 KB
- references/motion-principles.md 3.8 KB
- references/transcript-guide.md 8.1 KB
- references/transitions.md 11 KB
- references/transitions/catalog.md 6.1 KB
- references/transitions/css-3d.md 421 B
- references/transitions/css-blur.md 1.7 KB
- references/transitions/css-cover.md 1.4 KB
- references/transitions/css-destruction.md 4.4 KB
- references/transitions/css-dissolve.md 2.4 KB
- references/transitions/css-distortion.md 1.8 KB
- references/transitions/css-grid.md 370 B
- references/transitions/css-light.md 2.3 KB
- references/transitions/css-mechanical.md 1.6 KB
- references/transitions/css-other.md 838 B
- references/transitions/css-push.md 1.2 KB
- references/transitions/css-radial.md 1.0 KB
- references/transitions/css-scale.md 715 B
- references/tts.md 2.7 KB
- references/typography.md 9.1 KB
- scripts/animation-map.mjs 19 KB runs code
- scripts/contrast-report.mjs 12 KB runs code
- scripts/package-loader.mjs 8.1 KB runs code
- visual-styles.md 9.7 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 503 lines · 155 tokens per session scan A 0421d8b0cb16
hyperframes is a skill published in the GitHub repository nexu-io/open-design (102,524 stars, last pushed today), licensed Apache-2.0. It adds 155 tokens to every session and 6,972 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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